数据列表
组合ID 组合道具 组合效果
组合 389 Egir Ring
魔鬼大乌贼卡片
bonus bMdef,15; bonus bFlee,100; bonus bMaxHPrate,15; skill \"RG_TUNNELDRIVE\",1; bonus bIntravision;
组合 390 Giant's Protection
巨人战斧
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,\"WS_CARTTERMINATION\",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,\"WS_CARTTERMINATION\",10; }
组合 391 Giant's Protection
巨人战矛
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,\"LK_SPIRALPIERCE\",5; bonus2 bSkillAtk,\"RK_SONICWAVE\",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,\"LK_SPIRALPIERCE\",10; bonus2 bSkillAtk,\"RK_SONICWAVE\",10; }
组合 392 Giant's Protection
巨弓
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,2*(readparam(bStr)/10); if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,\"RA_ARROWSTORM\",5; bonus2 bSkillAtk,\"RA_AIMEDBOLT\",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,\"RA_ARROWSTORM\",10; bonus2 bSkillAtk,\"RA_AIMEDBOLT\",10; }
组合 393 Whike Black Tail
修咖巴殷的黑猫耳朵
bonus bCritAtkRate,10; if(getequiprefinerycnt(EQI_HEAD_TOP)>5) bonus bCritical,5;
组合 394 大盗手铐
Bloody Iron Ball
bonus bBaseAtk,10;
组合 395 Rectangular Large Sleeve
Enforcer Cape
bonus bLongAtkDef,-35;
组合 396 Shield of Chaos
闪耀的多面体水晶
bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; bonus2 bSubRace,RC_Demihuman,3; bonus2 bSubRace,RC_Player_Human,3;
组合 397 Happy Shield
突变蛙卡片
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=8) bonus2 bExpAddRace,RC_DemiHuman,5;
组合 398 Happy Shield
兽人战士卡片
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5;
组合 399 Happy Shield
大脚熊卡片
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Insect,5; if (.@r>=6) bonus2 bExpAddRace,RC_Insect,5; if (.@r>=8) bonus2 bExpAddRace,RC_Insect,5;
组合 400 Happy Shield
草精卡片
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Fish,5; if (.@r>=6) bonus2 bExpAddRace,RC_Fish,5; if (.@r>=8) bonus2 bExpAddRace,RC_Fish,5;
组合 401 Happy Shield
毕帝特飞龙卡片
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Dragon,5; if (.@r>=6) bonus2 bExpAddRace,RC_Dragon,5; if (.@r>=8) bonus2 bExpAddRace,RC_Dragon,5;
组合 402 Happy Shield
卡利斯格卡片
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Demon,5; if (.@r>=6) bonus2 bExpAddRace,RC_Demon,5; if (.@r>=8) bonus2 bExpAddRace,RC_Demon,5;
组合 403 Happy Shield
安毕斯卡片
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Angel,5; if (.@r>=6) bonus2 bExpAddRace,RC_Angel,5; if (.@r>=8) bonus2 bExpAddRace,RC_Angel,5;
组合 404 Happy Shield
梅纳海葵卡片
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Formless,5; if (.@r>=6) bonus2 bExpAddRace,RC_Formless,5; if (.@r>=8) bonus2 bExpAddRace,RC_Formless,5;
组合 405 Happy Shield
玩偶熊卡片
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Undead,5; if (.@r>=6) bonus2 bExpAddRace,RC_Undead,5; if (.@r>=8) bonus2 bExpAddRace,RC_Undead,5;
组合 406 Happy Shield
泰坦魔芋花卡片
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Plant,5; if (.@r>=6) bonus2 bExpAddRace,RC_Plant,5; if (.@r>=8) bonus2 bExpAddRace,RC_Plant,5;
组合 407 大盗手铐
Prison Uniform
bonus bBaseAtk,2*getequiprefinerycnt(EQI_ARMOR);
组合 408 大盗手铐
脚炼
bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES);