装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 389 |
Egir Ring 魔鬼大乌贼卡片 |
bonus bMdef,15; bonus bFlee,100; bonus bMaxHPrate,15; skill \"RG_TUNNELDRIVE\",1; bonus bIntravision; |
组合 390 |
Giant's Protection 巨人战斧 |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,\"WS_CARTTERMINATION\",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,\"WS_CARTTERMINATION\",10; } |
组合 391 |
Giant's Protection 巨人战矛 |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,\"LK_SPIRALPIERCE\",5; bonus2 bSkillAtk,\"RK_SONICWAVE\",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,\"LK_SPIRALPIERCE\",10; bonus2 bSkillAtk,\"RK_SONICWAVE\",10; } |
组合 392 |
Giant's Protection 巨弓 |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,2*(readparam(bStr)/10); if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,\"RA_ARROWSTORM\",5; bonus2 bSkillAtk,\"RA_AIMEDBOLT\",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,\"RA_ARROWSTORM\",10; bonus2 bSkillAtk,\"RA_AIMEDBOLT\",10; } |
组合 393 |
Whike Black Tail 修咖巴殷的黑猫耳朵 |
bonus bCritAtkRate,10; if(getequiprefinerycnt(EQI_HEAD_TOP)>5) bonus bCritical,5; |
组合 394 |
大盗手铐 Bloody Iron Ball |
bonus bBaseAtk,10; |
组合 395 |
Rectangular Large Sleeve Enforcer Cape |
bonus bLongAtkDef,-35; |
组合 396 |
Shield of Chaos 闪耀的多面体水晶 |
bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; bonus2 bSubRace,RC_Demihuman,3; bonus2 bSubRace,RC_Player_Human,3; |
组合 397 |
Happy Shield 突变蛙卡片 |
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=8) bonus2 bExpAddRace,RC_DemiHuman,5; |
组合 398 |
Happy Shield 兽人战士卡片 |
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; |
组合 399 |
Happy Shield 大脚熊卡片 |
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Insect,5; if (.@r>=6) bonus2 bExpAddRace,RC_Insect,5; if (.@r>=8) bonus2 bExpAddRace,RC_Insect,5; |
组合 400 |
Happy Shield 草精卡片 |
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Fish,5; if (.@r>=6) bonus2 bExpAddRace,RC_Fish,5; if (.@r>=8) bonus2 bExpAddRace,RC_Fish,5; |
组合 401 |
Happy Shield 毕帝特飞龙卡片 |
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Dragon,5; if (.@r>=6) bonus2 bExpAddRace,RC_Dragon,5; if (.@r>=8) bonus2 bExpAddRace,RC_Dragon,5; |
组合 402 |
Happy Shield 卡利斯格卡片 |
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Demon,5; if (.@r>=6) bonus2 bExpAddRace,RC_Demon,5; if (.@r>=8) bonus2 bExpAddRace,RC_Demon,5; |
组合 403 |
Happy Shield 安毕斯卡片 |
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Angel,5; if (.@r>=6) bonus2 bExpAddRace,RC_Angel,5; if (.@r>=8) bonus2 bExpAddRace,RC_Angel,5; |
组合 404 |
Happy Shield 梅纳海葵卡片 |
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Formless,5; if (.@r>=6) bonus2 bExpAddRace,RC_Formless,5; if (.@r>=8) bonus2 bExpAddRace,RC_Formless,5; |
组合 405 |
Happy Shield 玩偶熊卡片 |
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Undead,5; if (.@r>=6) bonus2 bExpAddRace,RC_Undead,5; if (.@r>=8) bonus2 bExpAddRace,RC_Undead,5; |
组合 406 |
Happy Shield 泰坦魔芋花卡片 |
.@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Plant,5; if (.@r>=6) bonus2 bExpAddRace,RC_Plant,5; if (.@r>=8) bonus2 bExpAddRace,RC_Plant,5; |
组合 407 |
大盗手铐 Prison Uniform |
bonus bBaseAtk,2*getequiprefinerycnt(EQI_ARMOR); |
组合 408 |
大盗手铐 脚炼 |
bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); |
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