数据列表
组合ID 组合道具 组合效果
组合 889 Awakened Eden Group Uniform V
Awakened Eden Group Ring of Magic V
Awakened Eden Group Necklace of Magic V
bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel;
组合 890 Awakened Eden Group Uniform I
Awakened Eden Group Ring of Agility I
Awakened Eden Group Necklace of Agility I
bonus bBaseAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2;
组合 891 Awakened Eden Group Uniform II
Awakened Eden Group Ring of Agility II
Awakened Eden Group Necklace of Agility II
bonus bBaseAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4;
组合 892 Awakened Eden Group Uniform III
Awakened Eden Group Ring of Agility III
Awakened Eden Group Necklace of Agility III
bonus bBaseAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2;
组合 893 Awakened Eden Group Uniform IV
Awakened Eden Group Ring of Agility IV
Awakened Eden Group Necklace of Agility IV
bonus bBaseAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2;
组合 894 Awakened Eden Group Uniform V
Awakened Eden Group Ring of Agility V
Awakened Eden Group Necklace of Agility V
bonus bBaseAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel;
组合 895 Einherjar Armor
战死者斗篷
.@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10);
组合 896 Einherjar Armor
战死者斗篷
.@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10);
组合 897 Einherjar Armor
?神官卡片
if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus2 bResEff,Eff_Curse,10000;
组合 898 幻影皎洁长袍
幻影秘银长锤
.@matk = 100; .@recovery = 20; .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@weapon >= 7 && .@eq >= 7) { .@matk += 50; } if ((.@weapon + .@eq) >= 18) { .@recovery += 15; if ((.@weapon + .@eq) >= 22) { bonus bDelayrate,-15; } } bonus bMatk,.@matk; bonus bHealPower,.@recovery;
组合 899 幻影皎洁长袍
幻影护士帽
bonus bSpeedRate,25; /* unknown speed value */ bonus bHealPower,10;
组合 900 YSF01钢铁铠甲
YSF01重靴
bonus bAspdRate,getequiprefinerycnt(EQI_SHOES);
组合 901 Medical Scrubs
艾吉欧蜈蚣卡片
if (getequiprefinerycnt(EQI_ARMOR)>=9) { bonus2 bResEff,Eff_Freeze,10000; }
组合 902 YSF01钢铁铠甲
YSF01斗篷
bonus bDelayrate,-getequiprefinerycnt(EQI_GARMENT);
组合 903 YSF01钢铁铠甲
YSF01斗篷
YSF01重靴
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) { autobonus \"{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }\",50,5000; }
组合 904 力量涌现铠甲
力量时空之靴
bonus2 bAddClass,Class_All,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; }
组合 905 力量涌现铠甲
变异力量战靴
bonus2 bAddClass,Class_All,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; }
组合 906 智慧涌现魔甲
智力时空之靴
bonus bMatkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreMdefRaceRate,RC_Brute,20; bonus2 bIgnoreMdefRaceRate,RC_Demon,20; }
组合 907 智慧涌现魔甲
变异智慧战靴
bonus bMatkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreMdefRaceRate,RC_Brute,20; bonus2 bIgnoreMdefRaceRate,RC_Demon,20; }
组合 908 幸运涌现护甲
幸运时空之靴
bonus bCritAtkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; }