数据列表
组合ID 组合道具 组合效果
组合 909 幸运涌现护甲
变异幸运战靴
bonus bCritAtkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; }
组合 910 体力涌现铠甲
体力时空之靴
bonus bMaxHPrate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; }
组合 911 体力涌现铠甲
变异体力战靴
bonus bMaxHPrate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
组合 912 敏捷涌现锁子甲
敏捷时空之靴
bonus bAspd,1; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; }
组合 913 敏捷涌现锁子甲
变异敏捷战靴
bonus bAspd,1; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; }
组合 914 灵巧涌现铠甲
灵巧时空之靴
bonus bLongAtkRate,5; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; }
组合 915 灵巧涌现铠甲
变异灵巧战靴
bonus bLongAtkRate,5; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; }
组合 916 Illusion Goibne Armor
Illusion Goibne Helm
Illusion Goibne Spaulders
Illusion Goibne's Greaves
bonus bVit,5; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; .@hp = 15; .@r[0] = getequiprefinerycnt(EQI_ARMOR); .@r[1] = getequiprefinerycnt(EQI_HEAD_TOP); .@r[2] = getequiprefinerycnt(EQI_GARMENT); .@r[3] = getequiprefinerycnt(EQI_SHOES); .@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3]; if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) { .@hp += 10; } bonus bMaxHPrate,.@hp; if (.@sum >= 36) { bonus bFixedCast,-700; if (.@sum >= 40) { bonus bDelayrate,-20; } }
组合 917 Illusion Armor A-type
Illusion Leg A-type
bonus2 bAddClass,Class_All,5;
组合 918 Illusion Armor A-type
Illusion Leg B-type
bonus bMaxSPRate,5;
组合 919 Illusion Armor A-type
Illusion Engine wing A-type
bonus bBaseAtk,50;
组合 920 Illusion Armor A-type
Illusion Engine wing B-type
bonus bDelayrate,-10;
组合 921 Illusion Armor B-type
Illusion Engine wing A-type
bonus bAspdRate,10;
组合 922 Illusion Armor B-type
Illusion Engine wing B-type
bonus bMatk,50;
组合 923 Illusion Armor B-type
Illusion Leg A-type
bonus bAspdRate,5;
组合 924 Illusion Armor B-type
Illusion Leg B-type
bonus bMatkRate,5;
组合 925 King Schmidt's Suit
King Schmidt's Manteau
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,5; bonus bMaxSPrate,5; if(.@r > 21){ bonus bDelayrate,-15; }
组合 926 幻影高尔夫球杆
幻影披肩
bonus bAspdRate,10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,\"AB_DUPLELIGHT_MELEE\",25; bonus2 bSkillAtk,\"AB_DUPLELIGHT_MAGIC\",25; } if ((.@eq + .@weapon) >= 18) { bonus bCritical,15; if ((.@eq + .@weapon) >= 22) { bonus bCritAtkRate,20; } }
组合 927 Orc Archer Bow
钢铁箭矢
bonus bLongAtkRate,50;
组合 928 皇家神弓
光芒箭矢
bonus bLongAtkRate,50;