数据列表
组合ID 组合道具 组合效果
组合 929 皇家神弓
光芒箭矢
狄奥斯卡片
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Plant,.@r*2;
组合 930 皇家神弓
诅咒箭矢
bonus bLongAtkRate,50;
组合 931 皇家神弓
诅咒箭矢
狄奥斯卡片
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_DemiHuman,.@r*2;
组合 932 皇家神弓
睡眠箭矢
bonus bLongAtkRate,50;
组合 933 皇家神弓
睡眠箭矢
狄奥斯卡片
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Brute,.@r*2;
组合 934 皇家神弓
宁静箭矢
bonus bLongAtkRate,50;
组合 935 皇家神弓
宁静箭矢
狄奥斯卡片
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Insect,.@r*2;
组合 936 Burning Bow
火箭矢
bonus bLongAtkRate,25;
组合 937 Burning Bow
火箭矢
Elemental Clothes
bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1;
组合 938 Burning Bow
精灵王冠
bonus bLongAtkRate,45;
组合 939 Frozen Bow
水灵箭矢
bonus bLongAtkRate,25;
组合 940 Frozen Bow
水灵箭矢
Elemental Clothes
bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Freeze,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1;
组合 941 Frozen Bow
精灵王冠
bonus bLongAtkRate,45;
组合 942 Earth Bow
地灵箭矢
bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000;
组合 943 Earth Bow
地灵箭矢
Elemental Clothes
bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Stone,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1;
组合 944 Earth Bow
精灵王冠
bonus bLongAtkRate,45;
组合 945 Gust Bow
风灵箭矢
bonus bLongAtkRate,25; bonus3 bAutoSpell,\"NJ_HUUJIN\",5,(readparam(bInt)>39) ? 300 : 100;
组合 946 Gust Bow
风灵箭矢
Elemental Clothes
bonus bLongAtkRate,20; bonus3 bAutoSpell,\"NJ_HUUJIN\",5,(readparam(bInt)>39) ? -300 : -100; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1;
组合 947 Gust Bow
精灵王冠
bonus bLongAtkRate,45;
组合 948 幻影贝利斯塔强弩
幻影苹果头饰
.@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,5; if (.@weapon >= 7 && .@eq >= 7) { .@val = 20; } if ((.@weapon + .@eq) >= 18) { bonus2 bAddClass,Class_All,10; } if ((.@weapon + .@eq) >= 22) { .@val += 30; } if (.@val) { bonus2 bSkillAtk,\"RA_ARROWSTORM\",.@val; }