RTC_ALL_BOX

Option-1
Effect Chance
DAMAGE_PROPERTY_NOTHING_USER +(5~10) 25 %
DAMAGE_PROPERTY_WATER_USER +(5~10) 25 %
DAMAGE_PROPERTY_GROUND_USER +(5~10) 25 %
DAMAGE_PROPERTY_FIRE_USER +(5~10) 25 %
DAMAGE_PROPERTY_WIND_USER +(5~10) 25 %
DAMAGE_PROPERTY_POISON_USER +(5~10) 25 %
DAMAGE_PROPERTY_SAINT_USER +(5~10) 25 %
DAMAGE_PROPERTY_DARKNESS_USER +(5~10) 25 %
DAMAGE_PROPERTY_TELEKINESIS_USER +(5~10) 25 %
DAMAGE_PROPERTY_UNDEAD_USER +(5~10) 25 %
DAMAGE_PROPERTY_NOTHING_TARGET +(5~10) 25 %
DAMAGE_PROPERTY_WATER_TARGET +(5~10) 25 %
DAMAGE_PROPERTY_GROUND_TARGET +(5~10) 25 %
DAMAGE_PROPERTY_FIRE_TARGET +(5~10) 25 %
DAMAGE_PROPERTY_WIND_TARGET +(5~10) 25 %
DAMAGE_PROPERTY_POISON_TARGET +(5~10) 25 %
DAMAGE_PROPERTY_SAINT_TARGET +(5~10) 25 %
DAMAGE_PROPERTY_DARKNESS_TARGET +(5~10) 25 %
DAMAGE_PROPERTY_TELEKINESIS_TARGET +(5~10) 25 %
DAMAGE_PROPERTY_UNDEAD_TARGET +(5~10) 25 %
MDAMAGE_PROPERTY_NOTHING_USER +(5~10) 25 %
MDAMAGE_PROPERTY_WATER_USER +(5~10) 25 %
MDAMAGE_PROPERTY_GROUND_USER +(5~10) 25 %
MDAMAGE_PROPERTY_FIRE_USER +(5~10) 25 %
MDAMAGE_PROPERTY_WIND_USER +(5~10) 25 %
MDAMAGE_PROPERTY_POISON_USER +(5~10) 25 %
MDAMAGE_PROPERTY_SAINT_USER +(5~10) 25 %
MDAMAGE_PROPERTY_DARKNESS_USER +(5~10) 25 %
MDAMAGE_PROPERTY_TELEKINESIS_USER +(5~10) 25 %
MDAMAGE_PROPERTY_UNDEAD_USER +(5~10) 25 %
MDAMAGE_PROPERTY_NOTHING_TARGET +(5~10) 25 %
MDAMAGE_PROPERTY_WATER_TARGET +(5~10) 25 %
MDAMAGE_PROPERTY_GROUND_TARGET +(5~10) 25 %
MDAMAGE_PROPERTY_FIRE_TARGET +(5~10) 25 %
MDAMAGE_PROPERTY_WIND_TARGET +(5~10) 25 %
MDAMAGE_PROPERTY_POISON_TARGET +(5~10) 25 %
MDAMAGE_PROPERTY_SAINT_TARGET +(5~10) 25 %
MDAMAGE_PROPERTY_DARKNESS_TARGET +(5~10) 25 %
MDAMAGE_PROPERTY_TELEKINESIS_TARGET +(5~10) 25 %
MDAMAGE_PROPERTY_UNDEAD_TARGET +(5~10) 25 %
Option-2
Effect Chance
VAR_STRAMOUNT +(3~5) 30 %
VAR_AGIAMOUNT +(3~5) 30 %
VAR_VITAMOUNT +(3~5) 30 %
VAR_INTAMOUNT +(3~5) 30 %
VAR_DEXAMOUNT +(3~5) 30 %
VAR_LUKAMOUNT +(3~5) 30 %
VAR_MAXHPAMOUNT +(500~1000) 50 %
VAR_MAXSPAMOUNT +(500~1000) 50 %
VAR_MAXHPPERCENT +(5~10) 40 %
VAR_MAXSPPERCENT +(5~10) 40 %
VAR_HPACCELERATION +(5~10) 50 %
VAR_SPACCELERATION +(5~10) 50 %
VAR_ATTPOWER +(10~50) 40 %
VAR_ATTMPOWER +(10~50) 40 %
VAR_ATKPERCENT +(3~5) 40 %
VAR_MAGICATKPERCENT +(3~5) 40 %
VAR_HITSUCCESSVALUE +(5~10) 50 %
VAR_AVOIDSUCCESSVALUE +(5~10) 60 %
VAR_ITEMDEFPOWER +(10~30) 50 %
VAR_MDEFPOWER +(5~10) 50 %
HEAL_VALUE +(5~10) 60 %
HEAL_MODIFY_PERCENT +(5~10) 60 %
DEC_SP_CONSUMPTION +(5~10) 50 %

Random
Effect Chance
VAR_PLUSASPD +(1~3) 0.1 %
Random
Effect Chance
VAR_PLUSASPDPERCENT +(5~10) 0.1 %
Random
Effect Chance
VAR_PLUSAVOIDSUCCESSVALUE +(3~7) 0.1 %
Random
Effect Chance
RANGE_ATTACK_DAMAGE_TARGET +(10~15) 0.1 %
Random
Effect Chance
DEC_SPELL_CAST_TIME +(10~15) 0.1 %
Random
Effect Chance
DEC_SPELL_DELAY_TIME +(3~7) 0.1 %
Random
Effect Chance
ATTR_TOLERACE_NOTHING +(10~15) 0.1 %
Random
Effect Chance
CLASS_DAMAGE_BOSS_TARGET +(5~10) 0.1 %
Random
Effect Chance
CLASS_MDAMAGE_BOSS +(5~10) 0.1 %
Random
Effect Chance
CLASS_DAMAGE_BOSS_USER +(5~10) 0.1 %
Random
Effect Chance
CLASS_IGNORE_DEF_PERCENT_BOSS +(10~30) 0.1 %
Random
Effect Chance
CLASS_IGNORE_MDEF_PERCENT_BOSS +(10~30) 0.1 %
Random
Effect Chance
DAMAGE_SIZE_SMALL_USER +(5~10) 0.1 %
Random
Effect Chance
DAMAGE_SIZE_MIDIUM_USER +(5~10) 0.1 %
Random
Effect Chance
DAMAGE_SIZE_LARGE_USER +(5~10) 0.1 %
Random
Effect Chance
MDAMAGE_SIZE_SMALL_USER +(5~10) 0.1 %
Random
Effect Chance
MDAMAGE_SIZE_MIDIUM_USER +(5~10) 0.1 %
Random
Effect Chance
MDAMAGE_SIZE_LARGE_USER +(5~10) 0.1 %
效果图