ATT_S

Option-1
Effect Chance
ATTR_TOLERACE_NOTHING +(3~4) 46 %
ATTR_TOLERACE_WATER +(4~6) 46 %
ATTR_TOLERACE_GROUND +(4~6) 46 %
ATTR_TOLERACE_FIRE +(4~6) 46 %
ATTR_TOLERACE_WIND +(4~6) 46 %
DAMAGE_SIZE_SMALL_USER +(5~8) 46 %
DAMAGE_SIZE_MIDIUM_USER +(5~8) 46 %
DAMAGE_SIZE_LARGE_USER +(5~8) 46 %
MDAMAGE_SIZE_SMALL_USER +(5~8) 46 %
MDAMAGE_SIZE_MIDIUM_USER +(5~8) 46 %
MDAMAGE_SIZE_LARGE_USER +(5~8) 45 %
ATTR_TOLERACE_ALL +(2~3) 45 %
RACE_TOLERACE_NOTHING +(2~3) 45 %
RACE_TOLERACE_UNDEAD +(2~3) 45 %
RACE_TOLERACE_ANIMAL +(2~3) 45 %
RACE_TOLERACE_PLANT +(2~3) 45 %
RACE_TOLERACE_INSECT +(2~3) 45 %
RACE_TOLERACE_FISHS +(2~3) 45 %
RACE_TOLERACE_DEVIL +(2~3) 45 %
RACE_TOLERACE_HUMAN +(2~3) 45 %
RACE_TOLERACE_ANGEL +(2~3) 45 %
RACE_TOLERACE_DRAGON +(2~3) 45 %
Option-2
Effect Chance
CLASS_DAMAGE_NORMAL_USER +(3~5) 46 %
CLASS_DAMAGE_BOSS_USER +(3~5) 46 %
DAMAGE_PROPERTY_NOTHING_USER +(3~5) 46 %
DAMAGE_PROPERTY_WATER_USER +(3~5) 46 %
DAMAGE_PROPERTY_GROUND_USER +(3~5) 46 %
DAMAGE_PROPERTY_FIRE_USER +(3~5) 46 %
DAMAGE_PROPERTY_WIND_USER +(3~5) 46 %
DAMAGE_PROPERTY_POISON_USER +(3~5) 46 %
DAMAGE_PROPERTY_SAINT_USER +(3~5) 46 %
DAMAGE_PROPERTY_DARKNESS_USER +(3~5) 46 %
DAMAGE_PROPERTY_TELEKINESIS_USER +(3~5) 45 %
DAMAGE_PROPERTY_UNDEAD_USER +(3~5) 45 %
MDAMAGE_PROPERTY_NOTHING_USER +(3~5) 45 %
MDAMAGE_PROPERTY_WATER_USER +(3~5) 45 %
MDAMAGE_PROPERTY_GROUND_USER +(3~5) 45 %
MDAMAGE_PROPERTY_FIRE_USER +(3~5) 45 %
MDAMAGE_PROPERTY_WIND_USER +(3~5) 45 %
MDAMAGE_PROPERTY_POISON_USER +(3~5) 45 %
MDAMAGE_PROPERTY_SAINT_USER +(3~5) 45 %
MDAMAGE_PROPERTY_DARKNESS_USER +(3~5) 45 %
MDAMAGE_PROPERTY_TELEKINESIS_USER +(3~5) 45 %
MDAMAGE_PROPERTY_UNDEAD_USER +(3~5) 45 %
VAR_ATKPERCENT +(2~3) 36 %
VAR_MAGICATKPERCENT +(2~3) 36 %
VAR_STRAMOUNT +(2~3) 36 %
VAR_AGIAMOUNT +(2~3) 36 %
VAR_VITAMOUNT +(2~3) 36 %
VAR_INTAMOUNT +(2~3) 36 %
VAR_DEXAMOUNT +(2~3) 36 %
VAR_LUKAMOUNT +(2~3) 36 %
VAR_MAXHPPERCENT +(2~3) 36 %
VAR_MAXSPPERCENT +(2~3) 36 %
VAR_PLUSASPD +(1~1) 36 %
VAR_PLUSASPDPERCENT +(5~8) 36 %
VAR_ATTPOWER +(10~30) 36 %
VAR_HITSUCCESSVALUE +(10~20) 36 %
VAR_ATTMPOWER +(10~30) 36 %
VAR_PLUSAVOIDSUCCESSVALUE +(2~3) 36 %
VAR_CRITICALSUCCESSVALUE +(2~3) 36 %
HEAL_VALUE +(3~5) 36 %
DEC_SPELL_DELAY_TIME +(1~2) 36 %
DEC_SPELL_CAST_TIME +(2~3) 36 %
DEC_SP_CONSUMPTION +(3~5) 35 %
RANGE_ATTACK_DAMAGE_TARGET +(2~3) 35 %
CLASS_IGNORE_DEF_PERCENT_BOSS +(3~5) 35 %
CLASS_IGNORE_MDEF_PERCENT_BOSS +(3~5) 35 %
VAR_ITEMDEFPOWER +(10~20) 35 %
VAR_MDEFPOWER +(2~5) 35 %
CLASS_IGNORE_DEF_PERCENT_NORMAL +(1~2) 35 %
CLASS_IGNORE_MDEF_PERCENT_NORMAL +(1~2) 35 %

效果图