数据列表
组合ID 组合道具 组合效果
组合 29 强袭战矛
锦标赛之盾
bonus2 bAddClass,Class_All,4; bonus bDef,2;
组合 30 狩猎之矛
锦标赛之盾
bonus2 bAddClass,Class_All,4; bonus bDef,2;
组合 31 Long Horn
瓦尔基里亚钢盾
bonus3 bAutoSpellWhenHit,\"HP_ASSUMPTIO\",2,5;
组合 32 帝国长矛
皇家之盾
bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",10; bonus2 bSkillAtk,\"CR_GRANDCROSS\",10;
组合 33 帝国长矛
皇家之盾
帝国羽翼发饰
bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",20; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",20; bonus2 bSkillAtk,\"LG_SHIELDPRESS\",20;
组合 34 帝国长矛
皇家之盾
帝国羽翼发饰
Imperial Ring
bonus2 bSkillUseSP,\"LG_BANISHINGPOINT\",15; bonus2 bSkillUseSP,\"LG_CANNONSPEAR\",10; bonus2 bSkillUseSP,\"CR_GRANDCROSS\",30; bonus2 bSkillUseSP,\"LG_SHIELDPRESS\",5;
组合 35 帝国长矛
Imperial Ring
.@r = getequiprefinerycnt(EQI_HAND_R)/2*7; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",.@r; bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",.@r;
组合 36 灵魂之杖
精灵戒指
bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R);
组合 37 灵魂之杖
Spiritual Ring
bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R);
组合 38 大巫师之杖
精灵戒指
bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R);
组合 39 大巫师之杖
Spiritual Ring
bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R);
组合 40 加野矛
龙之呼吸
bonus2 bAddRace,RC_Dragon,5;
组合 41 加野矛
龙之呼吸
天龙帽子
bonus2 bAddRace,RC_Dragon,25;
组合 42 妖怪的枪
封印的红色绸缎
bonus2 bResEff,Eff_Confusion,9500;
组合 43 妖怪的枪
封印的红色绸缎
bonus2 bResEff,Eff_Confusion,9500;
组合 44 加野矛
龙之呼吸
bonus2 bAddRace,RC_Dragon,5;
组合 45 加野矛
龙之呼吸
天龙帽子
bonus2 bAddRace,RC_Dragon,25;
组合 46 巨人战矛
Gigant Helm
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,\"LK_SPIRALPIERCE\",.@r*5; bonus4 bAutoSpellOnSkill,\"LK_JOINTBEAT\",\"LK_SPIRALPIERCE\",max(getskilllv(\"LK_SPIRALPIERCE\"),1),50+.@r*5; /* Confirm: Success rate */
组合 47 龟裂的古代盔甲
龟裂的古代饰品
bonus bMaxSP,100; bonus bNoCastCancel;
组合 48 龟裂的古代盔甲
龟裂的斗篷
龟裂的长靴
.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,1000; bonus bHealPower,min(5+.@r,30); bonus bHealPower2,min(5+.@r,30);