大图 | 物品描述 | ||||
---|---|---|---|---|---|
英文名称:Survive Orb |
|||||
类别 | Armor | 位置 | 买价 | z | |
重量 | 300 | ATK | 卖价 | z | |
外观 | - | DEF | 卡片前缀 | - | |
武器等级 | 级 | 装备等级 | 50 | 文件名称 | - |
性别限制 | - | 转生限制 | - | 精炼限制 | 不可精炼 |
大图 | 物品描述 | ||||
---|---|---|---|---|---|
英文名称:Survive Orb |
|||||
类别 | Armor | 位置 | 买价 | z | |
重量 | 300 | ATK | 卖价 | z | |
外观 | - | DEF | 卡片前缀 | - | |
武器等级 | 级 | 装备等级 | 50 | 文件名称 | - |
性别限制 | - | 转生限制 | - | 精炼限制 | 不可精炼 |
图标 | 分类 | 名称 | 概率 | 数量 |
---|---|---|---|---|
1 | Shining Blue Lucky Egg | 1% |
ID | 组合 | 属性 |
---|---|---|
67 |
生存的魔杖 生存斗篷 Survive Orb |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } |
70 |
生存的魔杖 Survive Orb |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,\"WL_EARTHSTRAIN\",15; bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",15; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",70; bonus2 bSkillAtk,\"WZ_JUPITEL\",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,\"WL_EARTHSTRAIN\",30; bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",140; bonus2 bSkillAtk,\"WZ_JUPITEL\",140; } |
72 |
生存的魔杖 Cloak of Survival Survive Orb |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } |
75 |
高等生存的魔杖 Survive Orb |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,\"WL_EARTHSTRAIN\",15; bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",15; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",70; bonus2 bSkillAtk,\"WZ_JUPITEL\",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,\"WL_EARTHSTRAIN\",30; bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",140; bonus2 bSkillAtk,\"WZ_JUPITEL\",140; } |
77 |
高等生存的魔杖 Cloak of Survival Survive Orb |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } |
79 |
高等生存的魔杖 生存斗篷 Survive Orb |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } |
987 |
Survive Orb 修行者头箍 |
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (.@r>=7) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } if (.@r>=9) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } |
988 |
Survive Orb Cloak of Survival |
.@r = getequiprefinerycnt(EQI_GARMENT); bonus bFixedCastrate,-50; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; if (.@r>=5) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } |
989 |
Survive Orb Survivor's Shoes |
bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; |
1056 |
生存者头箍 Survive Orb |
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayRate,-.@r; |
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