
大图 | 物品描述 | ||||
---|---|---|---|---|---|
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英文名称:Riot Chip |
||||
类别 | Armor | 位置 | 买价 | z | |
重量 | 300 | ATK | 卖价 | z | |
外观 | - | DEF | 卡片前缀 | - | |
武器等级 | 级 | 装备等级 | 100 | 文件名称 | - |
性别限制 | - | 转生限制 | - | 精炼限制 | 可以精炼 |
大图 | 物品描述 | ||||
---|---|---|---|---|---|
![]() |
英文名称:Riot Chip |
||||
类别 | Armor | 位置 | 买价 | z | |
重量 | 300 | ATK | 卖价 | z | |
外观 | - | DEF | 卡片前缀 | - | |
武器等级 | 级 | 装备等级 | 100 | 文件名称 | - |
性别限制 | - | 转生限制 | - | 精炼限制 | 可以精炼 |
ID | 组合 | 属性 |
---|---|---|
778 |
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bonus bDelayrate,-15; |
779 |
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bonus bVariableCastrate,-20; |
780 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_DemiHuman,.@r; bonus2 bSubRace,RC_Formless,.@r; |
781 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bHit,(.@r/3)*5; |
782 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee,(.@r/3)*5; |
783 |
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bonus bMdef,20; |
784 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); |
785 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); |
786 |
![]() ![]() |
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); |
787 |
![]() ![]() |
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); |
788 |
![]() ![]() |
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); |
789 |
![]() ![]() |
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); |
790 |
![]() ![]() |
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); |
791 |
![]() ![]() |
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); |
792 |
![]() ![]() |
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); |
793 |
![]() ![]() |
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); |
794 |
![]() ![]() |
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); |
795 |
![]() ![]() |
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); |
796 |
![]() ![]() |
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); |
797 |
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bonus bAspdRate,10; bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; bonus2 bIgnoreDefRaceRate,RC_All,30; bonus2 bIgnoreMdefRaceRate,RC_All,30; |
798 |
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bonus2 bAddEle,Ele_Fire,10; |
799 |
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bonus2 bAddEle,Ele_Water,10; |
800 |
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bonus2 bAddEle,Ele_Earth,10; |
801 |
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bonus2 bAddEle,Ele_Wind,10; |
802 |
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bonus2 bSubEle,Ele_Fire,25; |
803 |
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bonus2 bSubEle,Ele_Water,25; |
804 |
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bonus2 bSubEle,Ele_Earth,25; |
805 |
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bonus2 bSubEle,Ele_Wind,25; |
806 |
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bonus2 bHPRegenRate,1500,5000; |
807 |
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bonus2 bSPRegenRate,25,5000; |
808 |
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bonus bHPrecovRate,350; |
809 |
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bonus bSPrecovRate,50; |
810 |
![]() ![]() |
bonus2 bAddClass,Class_All,3; |
811 |
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bonus2 bMagicAddClass,Class_All,3; |
812 |
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bonus bDef,500; |
813 |
![]() ![]() |
bonus bFlee2,2; |
814 |
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bonus bBaseAtk,15; |
815 |
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bonus bMatk,15; |
816 |
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bonus bMaxHP,7500; |
817 |
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bonus bMaxSP,150; |
818 |
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bonus bMaxHP,1000; |
819 |
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bonus bAspd,1; |
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