数据列表
组合ID 组合道具 组合效果
组合 629 Sagittarius
Loki & Nidhoggur's Hat
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bLongAtkRate,2 + ( .@r >= 9 ) ? 1 : 0; }
组合 630 Aquarius
Loki & Nidhoggur's Hat
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bUseSPrate,-2 - ( .@r >= 9 ) ? 1 : 0; }
组合 631 Aries
Loki & Nidhoggur's Hat
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bMatk,10 + ( .@r >= 9 ) ? 10 : 0; }
组合 632 Cancer
Loki & Nidhoggur's Hat
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bBaseAtk,2 + ( .@r >= 9 ) ? 5 : 0; }
组合 633 Taurus
Loki & Nidhoggur's Hat
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bBaseAtk,4 + ( .@r >= 9 ) ? 2 : 0; bonus bHit,3 + ( .@r > 9 ) ? 1 : 0; }
组合 634 Capricorn
Loki & Nidhoggur's Hat
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus2 bMagicAddRace,RC_All,1 + ( .@r >= 9 ) ? 1 : 0; }
组合 635 Pisces
Loki & Nidhoggur's Hat
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bVariableCastrate,-1 - ( .@r >= 9 ) ? 1 : 0; }
组合 636 Scorpio
Loki & Nidhoggur's Hat
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus2 bAddRace,RC_All,1 + ( .@r >= 9 ) ? 1 : 0; }
组合 637 Leo
Loki & Nidhoggur's Hat
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAspdRate,1 + ( .@r >= 9 ) ? 1 : 0; }
组合 638 Virgo
Loki & Nidhoggur's Hat
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ setarray .@skills$, \"AL_HEAL\", \"PR_SANCTUARY\", \"AM_POTIONPITCHER\", \"AB_HIGHNESSHEAL\", \"AB_CHEAL\"; for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ){ bonus2 bSkillHeal,.@skills$[.@i],2 + ( .@r >= 9 ) ? 2 : 0; } }
组合 639 Libra
Loki & Nidhoggur's Hat
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ setarray .@skills$, \"AL_HEAL\", \"PR_SANCTUARY\", \"AM_POTIONPITCHER\", \"AB_HIGHNESSHEAL\", \"AB_CHEAL\"; for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ){ bonus2 bSkillHeal2,.@skills$[.@i],2 + ( .@r >= 9 ) ? 2 : 0; } /* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */ }
组合 640 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Breath Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,\"RK_DRAGONBREATH\",10; bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,\"RK_DRAGONBREATH\",10; bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",10; }
组合 641 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Knight Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,\"RK_IGNITIONBREAK\",10; if (.@r>=27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,\"RK_IGNITIONBREAK\",10; }
组合 642 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Spear Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",10; }
组合 643 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Sharp Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",10; }
组合 644 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Aimed suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"RA_AIMEDBOLT\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"RA_AIMEDBOLT\",10; }
组合 645 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Severe Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",10; }
组合 646 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Duple Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"AB_DUPLELIGHT\",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"AB_DUPLELIGHT\",10; }
组合 647 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Tornado Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,\"NC_AXETORNADO\",10; if (.@r>=27) { bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,\"NC_AXETORNADO\",10; }
组合 648 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Vulcan Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,\"NC_VULCANARM\",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,\"NC_VULCANARM\",10; }