大图 物品描述
英文名称:Noblesse Attack Boots
类别 Armor 位置 买价 z
重量 ATK 卖价 z
外观 - DEF 20 卡片前缀 -
武器等级 装备等级 100 文件名称 -
性别限制 - 转生限制 - 精炼限制 可以精炼
套装
ID 组合 属性
640 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Breath Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,\"RK_DRAGONBREATH\",10; bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,\"RK_DRAGONBREATH\",10; bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",10; }
641 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Knight Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,\"RK_IGNITIONBREAK\",10; if (.@r>=27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,\"RK_IGNITIONBREAK\",10; }
642 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Spear Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",10; }
643 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Sharp Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",10; }
644 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Aimed suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"RA_AIMEDBOLT\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"RA_AIMEDBOLT\",10; }
645 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Severe Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",10; }
646 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Duple Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"AB_DUPLELIGHT\",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"AB_DUPLELIGHT\",10; }
647 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Tornado Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,\"NC_AXETORNADO\",10; if (.@r>=27) { bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,\"NC_AXETORNADO\",10; }
648 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Vulcan Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,\"NC_VULCANARM\",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,\"NC_VULCANARM\",10; }
649 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Cart Cannon Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"GN_CARTCANNON\",10; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"GN_CARTCANNON\",10; }
650 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Cart Tornado Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"GN_CART_TORNADO\",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"GN_CART_TORNADO\",10; }
651 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Rolling Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",10; }
652 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Assassin Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; }
653 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Fatal Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SC_FATALMENACE\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SC_FATALMENACE\",10; }
654 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Picky Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SU_PICKYPECK\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SU_PICKYPECK\",10; }
655 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Trip Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"RL_R_TRIP\",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"RL_R_TRIP\",10; }
656 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Fire Rain Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"RL_FIRE_RAIN\",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"RL_FIRE_RAIN\",10; }
657 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Sun Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SJ_SOLARBURST\",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SJ_SOLARBURST\",10; }
658 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Moon Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",10; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",10; }
659 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Kunai Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"KO_HAPPOKUNAI\",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"KO_HAPPOKUNAI\",10; }
660 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Knuckle Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",10; }
661 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Tiger Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SR_TIGERCANNON\",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SR_TIGERCANNON\",10; }
662 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Super Novice Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; }
皮肤效果