道具描述 |
A special biscuit stick to celebrate a special occasions.
DEX +15 for 30 Minutes. +11 to +33 HIT for 10 minutes as a bonus. This item does not stack with other cash stat food that increases a player's DEX. If used with other non cash shop DEX increase items; the highest DEX will be the one applied. <br>Increased HIT does not stack with other HIT bonuses and only the highest HIT will be applied. <br>Effect can be removed with [Dispell]. <br>Effect will be removed if character dies. Weight : 1 |
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作用脚本 | sc_start SC_FOOD_DEX_CASH,1800000,15; sc_start SC_HITFOOD,600000,rand(11,33); |
道具描述 |
A special biscuit stick to celebrate a special occasions.
LUK +15 for 30 Minutes. +11 to +33 CRIT for 10 minutes as a bonus. This item does not stack with other cash stat food that increases a player's LUK. If used with other non cash shop LUK increase items; the highest LUK will be the one applied. <br>Increased CRIT does not stack with other CRIT bonuses and only the highest CRIT will be applied. <br>Effect can be removed with [Dispell]. <br>Effect will be removed if character dies. Weight : 1 |
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作用脚本 | sc_start SC_FOOD_LUK_CASH,1800000,15; sc_start SC_CRIFOOD,600000,rand(11,33); |
道具描述 |
A special biscuit stick to celebrate a special occasions.
STR +15 for 30 Minutes. +11 to +111 ATK for 10 minutes as a bonus. This item does not stack with other cash stat food that increases a player's STR. If used with other non cash shop STR increase items; the highest STR will be the one applied. <br>Increased ATK does not stack with other ATK bonuses and only the highest ATK will be applied. Increased ATK stats cannot be checked in stats window <br>Effect can be removed with [Dispell]. <br>Effect will be removed if character dies. Weight : 1 |
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作用脚本 | sc_start SC_FOOD_STR_CASH,1800000,15; sc_start SC_ATKPOTION,600000,rand(11,111); |
道具描述 |
A special biscuit stick to celebrate a special occasions.
VIT +15 for 30 Minutes. Restores 11% ~ 33% of HP. This item does not stack with other cash stat food that increases a player's VIT. If used with other non cash shop VIT increase items; the highest VIT will be the one applied. <br>Effect will be removed if character dies. Weight : 1 |
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作用脚本 | sc_start SC_FOOD_VIT_CASH,1800000,15; bonus_script "{ bonus bHPRecovRate,rand(11,33); }",1800,1; |
道具描述 |
A special biscuit stick to celebrate a special occasions.
AGI +15 for 30 Minutes. +11 to +33 FLEE for 10 minutes as a bonus. This item does not stack with other cash stat food that increases a player's AGI. If used with other non cash shop AGI increase items; the highest AGI will be the one applied. <br>Increased FLEE does not stack with other FLEE bonuses and only the highest FLEE will be applied. <br>Effect can be removed with [Dispell]. <br>Effect will be removed if character dies. Weight : 1 |
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作用脚本 | sc_start SC_FOOD_AGI_CASH,1800000,15; sc_start SC_FLEEFOOD,600000,rand(11,33); |
道具描述 |
A special biscuit stick to celebrate a special occasions.
INT +15 for 30 Minutes. +11 to +111 MATK for 10 minutes as a bonus. This item does not stack with other cash stat food that increases a player's INT. If used with other non cash shop INT increase items; the highest INT will be the one applied. <br>Increased MATK does not stack with other MATK bonuses and only the highest MATK will be applied. Increased MATK stats cannot be checked in stats window <br>Effect can be removed with [Dispell]. <br>Effect will be removed if character dies. Weight : 1 |
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作用脚本 | sc_start SC_FOOD_INT_CASH,1800000,15; sc_start SC_MATKPOTION,600000,rand(11,111); |
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道具描述 |
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作用脚本 | getgroupitem(IG_RACING_EXCHANGE); |
道具描述 |
Box changing Class Shadow.
If you insert one Class Shadow Weapon that is Refined to 7 or above, you can obtain a random Class Shadow Weapon Refined to 1~10. Chance of obtaining a Shadow Refined to 1 is the highest, and the chance sequentially drops to Refine 10 being the lowest.. <br>Refine level of ingredient items does not affect the result. STR or INT in the range of +1 ~ +10 is given as a random option. Weight : 1 |
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作用脚本 | laphine_synthesis(); |
道具描述 |
Box changing Class Shadow.
If you insert one Class Shadow Armor that is Refined to 7 or above, you can obtain a random Class Shadow Armor Refined to 1~10. Chance of obtaining a Shadow Refined to 1 is the highest, and the chance sequentially drops to Refine 10 being the lowest.. <br>Refine level of ingredient items does not affect the result. INT or VIT in the range of +1 ~ +10 is given as a random option. Weight : 1 |
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作用脚本 | laphine_synthesis(); |
道具描述 |
Box changing Class Shadow.
If you insert one Class Shadow Shoes that is Refined to 7 or above, you can obtain a random Class Shadow Shoes Refined to 1~10. Chance of obtaining a Shadow Refined to 1 is the highest, and the chance sequentially drops to Refine 10 being the lowest.. <br>Refine level of ingredient items does not affect the result. VIT or AGI in the range of +1 ~ +10 is given as a random option. Weight : 1 |
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作用脚本 | laphine_synthesis(); |
道具描述 |
Box changing Class Shadow.
If you insert one Class Shadow Shield that is Refined to 7 or above, you can obtain a random Class Shadow Shield Refined to 1~10. Chance of obtaining a Shadow Refined to 1 is the highest, and the chance sequentially drops to Refine 10 being the lowest.. <br>Refine level of ingredient items does not affect the result. AGI or LUK in the range of +1 ~ +10 is given as a random option. Weight : 1 |
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作用脚本 | laphine_synthesis(); |
道具描述 |
Box changing Class Shadow.
If you insert one Class Pendant Shadow that is Refined to 7 or above, you can obtain a random Class Pendant Shadow Refined to 1~10. Chance of obtaining a Shadow Refined to 1 is the highest, and the chance sequentially drops to Refine 10 being the lowest.. <br>Refine level of ingredient items does not affect the result. LUK or DEX in the range of +1 ~ +10 is given as a random option. Weight : 1 |
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作用脚本 | laphine_synthesis(); |
道具描述 |
Box changing Class Shadow.
If you insert one Class Earring Shadow that is Refined to 7 or above, you can obtain a random Class Earring Shadow Refined to 1~10. Chance of obtaining a Shadow Refined to 1 is the highest, and the chance sequentially drops to Refine 10 being the lowest.. <br>Refine level of ingredient items does not affect the result. DEX or STR in the range of +1 ~ +10 is given as a random option. Weight : 1 |
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作用脚本 | laphine_synthesis(); |