道具描述 |
Def + 1
Increases resistance to bleeding by 1% per refine rate. When Stability Shadow Shield and Vitality Shadow Earring II are equipped together, Def + 50. If the sum of refine rate is 15 or higher, grants immunity to bleeding. Class: Shadow Equipment Location: Earring Weight: 0 Required Level: 1 Jobs: All Jobs |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Bleeding,100*.@r; |
道具描述 |
Def + 1
Increases resistance to stun by 1% per 2 refine rate. When Stability Shadow Shield and Neutral Shadow Weapon II are equipped together, Def + 50. If the sum of refine rate is 15 or higher, grants immunity to stun. Class: Shadow Equipment Location: Weapon Weight: 0 Required Level: 1 Jobs: All Jobs |
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作用脚本 | .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bDef,1; bonus2 bResEff,Eff_Stun,100*(.@r/2); |
道具描述 |
Def + 1
Increases resistance to curse by 1% per refine rate. When Stability Shadow Shield and Curse Lift Shadow Pendant II are equipped together, Def + 50. If the sum of refine rate is 15 or higher, grants immunity to curse. Class: Shadow Equipment Location: Pendant Weight: 0 Required Level: 1 Jobs: All Jobs |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Curse,100*.@r; |
道具描述 |
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
Class: Shadow Weapon Weight: 0 Requires Level: 1 Usable By: All Jobs Max HP + 100 For every 2 refine levels, increases Max HP by 150. Tension Shadow (Weapon, Earring, Pendant) 2% chance of recovering 100 HP per 1 sec for 5 secs when performing a physical attack. If the sum of the refine rate of the set is 10 or higher, the chance is increased by 1%. If the sum of the refine rate of the set is 25 or higher, increases the amount of HP recovered by an additional 400 per 1 sec. |
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作用脚本 | .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bMaxHP,100+((.@r/2)*150); |
道具描述 |
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
Class: Shadow Earring Weight: 0 Requires Level: 1 Usable By: All Jobs ATK + 5 Max HP + 1% For every 2 refine levels, increases Max HP by an additional 50. |
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作用脚本 | .@r = getrefine(); bonus bMaxHPrate,1; bonus bBaseAtk,5; bonus bMaxHP,.@r*10+50*(.@r/2); |
道具描述 |
A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
Class: Shadow Pendant Weight: 0 Requires Level: 1 Usable By: All Jobs ATK + 5 Increases HP recovery by Heal and items by 2%. For every 3 refine levels, increases HP recovery by Heal and items by an additional 1%. |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10; .@val = 2 + (.@r/3); bonus bBaseAtk,5; bonus bHealPower2,.@val; bonus bAddItemHealRate,.@val; |
道具描述 |
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
Class: Shadow Weapon Weight: 0 Requires Level: 1 Usable By: All Jobs Max HP + 100 For every 2 refine levels, increases Max HP by 150. Elegant Shadow (Weapon, Earring, Pendant) 1% chance of recovering 100 HP per 1 sec for 5 secs when performing a magical attack. If the sum of the refine rate of the set is 15 or higher, the chance is increased by an additional 1%. If the sum of the refine rate of the set is 25 or higher, increases the recovered HP by an additional 150 per 1 sec. |
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作用脚本 | .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bMaxHP,100+((.@r/2)*150); |
道具描述 |
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
Class: Shadow Earring Weight: 0 Requires Level: 1 Usable By: All Jobs MATK + 5 Max HP + 1% For every 2 refine levels, increases Max HP by 50. |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10+((.@r/2)*50); bonus bMaxHPrate,1; bonus bMatk,5; |
道具描述 |
A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
Class: Shadow Pendant Weight: 0 Requires Level: 1 Usable By: All Jobs MATK + 5 Increases HP recovery by Heal and items by 2%. For every 3 refine levels, increases HP recovery by Heal and items by an additional 1%. |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10; .@val = 2 + (.@r/3); bonus bMatk,5; bonus bHealPower2,.@val; bonus bAddItemHealRate,.@val; |
道具描述 |
MATK + 10.
If refine rate is 7 or higher, increases heal effectiveness by 3%. If refine rate is 9 or higher, increases heal effectiveness by 5%. Class: Shadow Equipment Location: Shield Weight: 0 Required Level: 1 Jobs: All Jobs |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bMatk,10; if (.@r >= 7) { .@val = 3; if (.@r >= 9) { .@val += 5; } bonus bHealPower,.@val; } |
道具描述 |
MATK + 10.
If refine rate is 7 or higher, increases heal effectiveness by 3%. If refine rate is 9 or higher, increases heal effectiveness by 5%. When equipped with Healing Shadow Weapon and Healing Shadow Shield, increases heal effectiveness by 5%. If the sum of refine rate is 25 or higher, increases heal effectiveness by additional 15%. Class: Shadow Equipment Location: Shoes Weight: 0 Required Level: 1 Jobs: All Jobs |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bMatk,10; if (.@r >= 7) { .@val = 3; if (.@r >= 9) { .@val += 5; } bonus bHealPower,.@val; } |
道具描述 |
Increases HP recovery rate by 20%.
If refine rate is 7 or higher, increases HP recovery rate by 10%. If refine rate is 9 or higher, increases HP recovery rate by 20%. Class: Shadow Equipment Location: Earring Weight: 0 Required Level: 1 Jobs: All Jobs |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r >= 9) { .@val = 50; } else if (.@r >= 7) { .@val = 30; } else { .@val = 20; } bonus bHPrecovRate,.@val; |
道具描述 |
Increases SP recovery rate by 20%.
If refine rate is 7 or higher, increases SP recovery rate by 10%. If refine rate is 9 or higher, increases SP recovery rate by 20%. When Restore Shadow set (Earring, Pendant) are equipped together and the sum of refine rate is 15 or higher, increases HP and SP recovery rate by 50%. Class: Shadow Equipment Location: Pendant Weight: 0 Required Level: 1 Jobs: All Jobs |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r >= 9) { .@val = 50; } else if (.@r >= 7) { .@val = 30; } else { .@val = 20; } bonus bSPrecovRate,.@val; |
道具描述 |
Increases critical damage by 2%.
If refine rate is 7 or higher, increases critical damage by 2%. If refine rate is 9 or higher, increases critical damage by 3%. When equipped with Mortal Blow Shadow Earring and Mortal Blow Shadow Pendant, increases critical damage by 2%. If the sum of refine rate is 25 or higher, increases critical damage by 10%. If the sum of refine rate is 30, ASPD + 3. Class: Shadow Equipment Location: Weapon Weight: 0 Required Level: 1 Jobs: All Jobs |
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作用脚本 | .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; if (.@r >= 9) { .@val = 7; } else if (.@r >= 7) { .@val = 4; } else { .@val = 2; } bonus bCritAtkRate,.@val; |
道具描述 |
Increases critical damage by 1%.
If refine rate is 7 or higher, increases critical damage by 1%. If refine rate is 9 or higher, increases critical damage by 1%. Class: Shadow Equipment Location: Earring Weight: 0 Required Level: 1 Jobs: All Jobs |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r >= 9) { .@val = 3; } else if (.@r >= 7) { .@val = 2; } else { .@val = 1; } bonus bCritAtkRate,.@val; |
道具描述 |
Increases critical damage by 1%.
If refine rate is 7 or higher, increases critical damage by 1%. If refine rate is 9 or higher, increases critical damage by 1%. Class: Shadow Equipment Location: Pendant Weight: 0 Required Level: 1 Jobs: All Jobs |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r >= 9) { .@val = 3; } else if (.@r >= 7) { .@val = 2; } else { .@val = 1; } bonus bCritAtkRate,.@val; |
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道具描述 |
可穿在鞋子里面的靴子。虽然可以单穿,但效果会比较差。
对普通魔物的物理防御力无视5%。 每精炼+2,普通敌人的物理防御力追加无视1%。 系列: 影子装备 位置: 战靴 重量: 0 要求等级: 1 装备: 所有职业 |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bIgnoreDefClassRate,Class_Normal,5+(.@r/2); |
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道具描述 |
可套在手腕上的小盾牌,有额外的防御效果。虽然可以单独使用,但防御效果会比较差。
对普通魔物的物理防御力无视5%。 每精炼+2,普通敌人的物理防御力追加无视1%。 系列: 影子装备 位置: 盾牌 重量: 0 要求等级: 1 装备: 所有职业 |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bIgnoreDefClassRate,Class_Normal,5+(.@r/2); |
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道具描述 |
可套在铠甲上的盔甲,有额外的防御效果。虽然可以单穿,但防御效果会比较差。
对人型(玩家除外)/不死型魔物的物理防御力无视5%。 每精炼+2时,对人型(玩家除外)/不死型魔物的物理防御力追加无视1%。 影子刽子手圣水铠甲和影子贯穿战靴、神盾一起装备时,DEF+5。 精炼值总和为25以上时,对人型(玩家除外)/不死型魔物的物理防御力无视100%。 系列: 影子装备 位置: 铠甲 重量: 0 要求等级: 1 装备: 所有职业 |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10; .@val = 5 + (.@r/2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,.@val; bonus2 bIgnoreDefRaceRate,RC_Undead,.@val; |
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道具描述 |
可套在铠甲上的盔甲,有额外的防御效果。虽然可以单穿,但防御效果会比较差。
对恶魔型/天使型魔物的物理防御力无视5%。 精炼每+2,对恶魔型/天使型魔物的物理防御力追加无视1%。 影子驱魔师堕落铠甲和影子贯穿战靴、神盾一起装备时,DEF+5。 精炼值总和为25以上时,对恶魔型/天使型魔物的物理防御力无视100%。 系列: 影子装备 位置: 铠甲 重量: 0 要求等级: 1 装备: 所有职业 |
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作用脚本 | .@r = getrefine(); bonus bMaxHP,.@r*10; .@val = 5 + (.@r/2); bonus2 bIgnoreDefRaceRate,RC_Demon,.@val; bonus2 bIgnoreDefRaceRate,RC_Angel,.@val; |