RO小册子
道具筛选
数据列表
分类
物品 ID #24357 (S_Vitality_Earring_II)
道具描述
Def + 1
Increases resistance to bleeding by 1% per refine rate.
When Stability Shadow Shield and Vitality Shadow Earring II are equipped together, Def + 50.
If the sum of refine rate is 15 or higher, grants immunity to bleeding.
Class: Shadow Equipment
Location: Earring Weight: 0
Required Level: 1
Jobs: All Jobs
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Bleeding,100*.@r;
物品 ID #24358 (S_Neutral_Weapon_II)
道具描述
Def + 1
Increases resistance to stun by 1% per 2 refine rate.
When Stability Shadow Shield and Neutral Shadow Weapon II are equipped together, Def + 50.
If the sum of refine rate is 15 or higher, grants immunity to stun.
Class: Shadow Equipment
Location: Weapon Weight: 0
Required Level: 1
Jobs: All Jobs
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bDef,1; bonus2 bResEff,Eff_Stun,100*(.@r/2);
物品 ID #24359 (S_Uncursed_Pendant_II)
道具描述
Def + 1
Increases resistance to curse by 1% per refine rate.
When Stability Shadow Shield and Curse Lift Shadow Pendant II are equipped together, Def + 50.
If the sum of refine rate is 15 or higher, grants immunity to curse.
Class: Shadow Equipment
Location: Pendant Weight: 0
Required Level: 1
Jobs: All Jobs
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Curse,100*.@r;
物品 ID #24360 (S_Tension_Weapon)
道具描述
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
Class: Shadow Weapon
Weight: 0
Requires Level: 1
Usable By: All Jobs
Max HP + 100
For every 2 refine levels, increases Max HP by 150.
Tension Shadow (Weapon, Earring, Pendant)
2% chance of recovering 100 HP per 1 sec for 5 secs when performing a physical attack.
If the sum of the refine rate of the set is 10 or higher, the chance is increased by 1%.
If the sum of the refine rate of the set is 25 or higher, increases the amount of HP recovered by an additional 400 per 1 sec.
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bMaxHP,100+((.@r/2)*150);
物品 ID #24361 (S_Tension_Earring)
道具描述
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
Class: Shadow Earring
Weight: 0
Requires Level: 1
Usable By: All Jobs
ATK + 5
Max HP + 1%
For every 2 refine levels, increases Max HP by an additional 50.
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHPrate,1; bonus bBaseAtk,5; bonus bMaxHP,.@r*10+50*(.@r/2);
物品 ID #24362 (S_Tension_Pendent)
道具描述
A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
Class: Shadow Pendant
Weight: 0
Requires Level: 1
Usable By: All Jobs
ATK + 5
Increases HP recovery by Heal and items by 2%.
For every 3 refine levels, increases HP recovery by Heal and items by an additional 1%.
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10; .@val = 2 + (.@r/3); bonus bBaseAtk,5; bonus bHealPower2,.@val; bonus bAddItemHealRate,.@val;
物品 ID #24363 (S_Elegant_Weapon)
道具描述
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
Class: Shadow Weapon
Weight: 0
Requires Level: 1
Usable By: All Jobs
Max HP + 100
For every 2 refine levels, increases Max HP by 150.
Elegant Shadow (Weapon, Earring, Pendant)
1% chance of recovering 100 HP per 1 sec for 5 secs when performing a magical attack.
If the sum of the refine rate of the set is 15 or higher, the chance is increased by an additional 1%.
If the sum of the refine rate of the set is 25 or higher, increases the recovered HP by an additional 150 per 1 sec.
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bMaxHP,100+((.@r/2)*150);
物品 ID #24364 (S_Elegant_Earring)
道具描述
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
Class: Shadow Earring
Weight: 0
Requires Level: 1
Usable By: All Jobs
MATK + 5
Max HP + 1%
For every 2 refine levels, increases Max HP by 50.
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10+((.@r/2)*50); bonus bMaxHPrate,1; bonus bMatk,5;
物品 ID #24365 (S_Elegant_Pendent)
道具描述
A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
Class: Shadow Pendant
Weight: 0
Requires Level: 1
Usable By: All Jobs
MATK + 5
Increases HP recovery by Heal and items by 2%.
For every 3 refine levels, increases HP recovery by Heal and items by an additional 1%.
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10; .@val = 2 + (.@r/3); bonus bMatk,5; bonus bHealPower2,.@val; bonus bAddItemHealRate,.@val;
物品 ID #24366 (S_Healing_Shield)
道具描述
MATK + 10.
If refine rate is 7 or higher, increases heal effectiveness by 3%.
If refine rate is 9 or higher, increases heal effectiveness by 5%.
Class: Shadow Equipment
Location: Shield Weight: 0
Required Level: 1
Jobs: All Jobs
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bMatk,10; if (.@r >= 7) { .@val = 3; if (.@r >= 9) { .@val += 5; } bonus bHealPower,.@val; }
物品 ID #24367 (S_Healing_Shoes)
道具描述
MATK + 10.
If refine rate is 7 or higher, increases heal effectiveness by 3%.
If refine rate is 9 or higher, increases heal effectiveness by 5%.
When equipped with Healing Shadow Weapon and Healing Shadow Shield, increases heal effectiveness by 5%.
If the sum of refine rate is 25 or higher, increases heal effectiveness by additional 15%.
Class: Shadow Equipment
Location: Shoes Weight: 0
Required Level: 1
Jobs: All Jobs
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bMatk,10; if (.@r >= 7) { .@val = 3; if (.@r >= 9) { .@val += 5; } bonus bHealPower,.@val; }
物品 ID #24368 (S_Restore_Earring)
道具描述
Increases HP recovery rate by 20%.
If refine rate is 7 or higher, increases HP recovery rate by 10%.
If refine rate is 9 or higher, increases HP recovery rate by 20%.
Class: Shadow Equipment
Location: Earring Weight: 0
Required Level: 1
Jobs: All Jobs
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r >= 9) { .@val = 50; } else if (.@r >= 7) { .@val = 30; } else { .@val = 20; } bonus bHPrecovRate,.@val;
物品 ID #24369 (S_Restore_Pendant)
道具描述
Increases SP recovery rate by 20%.
If refine rate is 7 or higher, increases SP recovery rate by 10%.
If refine rate is 9 or higher, increases SP recovery rate by 20%.
When Restore Shadow set (Earring, Pendant) are equipped together and the sum of refine rate is 15 or higher, increases HP and SP recovery rate by 50%.
Class: Shadow Equipment
Location: Pendant Weight: 0
Required Level: 1
Jobs: All Jobs
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r >= 9) { .@val = 50; } else if (.@r >= 7) { .@val = 30; } else { .@val = 20; } bonus bSPrecovRate,.@val;
物品 ID #24370 (S_Mortal_Blow_Weapon)
道具描述
Increases critical damage by 2%.
If refine rate is 7 or higher, increases critical damage by 2%.
If refine rate is 9 or higher, increases critical damage by 3%.
When equipped with Mortal Blow Shadow Earring and Mortal Blow Shadow Pendant, increases critical damage by 2%.
If the sum of refine rate is 25 or higher, increases critical damage by 10%.
If the sum of refine rate is 30, ASPD + 3.
Class: Shadow Equipment
Location: Weapon Weight: 0
Required Level: 1
Jobs: All Jobs
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; if (.@r >= 9) { .@val = 7; } else if (.@r >= 7) { .@val = 4; } else { .@val = 2; } bonus bCritAtkRate,.@val;
物品 ID #24371 (S_Mortal_Blow_Earring)
道具描述
Increases critical damage by 1%.
If refine rate is 7 or higher, increases critical damage by 1%.
If refine rate is 9 or higher, increases critical damage by 1%.
Class: Shadow Equipment
Location: Earring Weight: 0
Required Level: 1
Jobs: All Jobs
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r >= 9) { .@val = 3; } else if (.@r >= 7) { .@val = 2; } else { .@val = 1; } bonus bCritAtkRate,.@val;
物品 ID #24372 (S_Mortal_Blow_Pendant)
道具描述
Increases critical damage by 1%.
If refine rate is 7 or higher, increases critical damage by 1%.
If refine rate is 9 or higher, increases critical damage by 1%.
Class: Shadow Equipment
Location: Pendant Weight: 0
Required Level: 1
Jobs: All Jobs
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r >= 9) { .@val = 3; } else if (.@r >= 7) { .@val = 2; } else { .@val = 1; } bonus bCritAtkRate,.@val;
影子贯穿战靴 物品 ID #24373 (S_Penetration_Shoes)
道具描述
可穿在鞋子里面的靴子。虽然可以单穿,但效果会比较差。
对普通魔物的物理防御力无视5%。
每精炼+2,普通敌人的物理防御力追加无视1%。
系列: 影子装备
位置: 战靴 重量: 0
要求等级: 1
装备: 所有职业
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bIgnoreDefClassRate,Class_Normal,5+(.@r/2);
影子贯穿盾牌 物品 ID #24374 (S_Penetration_Shield)
道具描述
可套在手腕上的小盾牌,有额外的防御效果。虽然可以单独使用,但防御效果会比较差。
对普通魔物的物理防御力无视5%。
每精炼+2,普通敌人的物理防御力追加无视1%。
系列: 影子装备
位置: 盾牌 重量: 0
要求等级: 1
装备: 所有职业
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bIgnoreDefClassRate,Class_Normal,5+(.@r/2);
影子刽子手圣水铠甲 物品 ID #24375 (S_Executioner_Holy_Water_Armor)
道具描述
可套在铠甲上的盔甲,有额外的防御效果。虽然可以单穿,但防御效果会比较差。
对人型(玩家除外)/不死型魔物的物理防御力无视5%。
每精炼+2时,对人型(玩家除外)/不死型魔物的物理防御力追加无视1%。
影子刽子手圣水铠甲和影子贯穿战靴、神盾一起装备时,DEF+5。
精炼值总和为25以上时,对人型(玩家除外)/不死型魔物的物理防御力无视100%。
系列: 影子装备
位置: 铠甲 重量: 0
要求等级: 1
装备: 所有职业
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10; .@val = 5 + (.@r/2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,.@val; bonus2 bIgnoreDefRaceRate,RC_Undead,.@val;
影子驱魔师堕落铠甲 物品 ID #24376 (S_Exorcist_Corrupted_Armor)
道具描述
可套在铠甲上的盔甲,有额外的防御效果。虽然可以单穿,但防御效果会比较差。
对恶魔型/天使型魔物的物理防御力无视5%。
精炼每+2,对恶魔型/天使型魔物的物理防御力追加无视1%。
影子驱魔师堕落铠甲和影子贯穿战靴、神盾一起装备时,DEF+5。
精炼值总和为25以上时,对恶魔型/天使型魔物的物理防御力无视100%。
系列: 影子装备
位置: 铠甲 重量: 0
要求等级: 1
装备: 所有职业
掉落怪物
其它获得方式
作用脚本 .@r = getrefine(); bonus bMaxHP,.@r*10; .@val = 5 + (.@r/2); bonus2 bIgnoreDefRaceRate,RC_Demon,.@val; bonus2 bIgnoreDefRaceRate,RC_Angel,.@val;