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Matk + 120.
Every 2 refine rate, Matk + 15, Def + 15. If refine rate is 7 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%. If refine rate is 9 or higher, S.Matk + 3, reduces variable casting time by additional 5%. If refine rate is 10 or higher, Def + 100, reduces global cooldown by 5%. _ When equipped with Glacier Muffler, Matk + 50. _ [Bonus by grade] [Grade D] SPL + 3, CON + 3, reduces global cooldown by 5%. [Grade C] Matk + 3%, S.Matk + 2. _ Class: Armor Defense: 120 Weight: 120 Armor Level: 2 Required Level: 230 Jobs: All Jobs |
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Atk + 140.
Every 2 refine rate, POW + 1, CON + 1. If refine rate is 7 or higher, Atk + 3%, P.Atk + 2. If refine rate is 9 or higher, reduces global cooldown by 5%, reduces variable casting time by 5%. If refine rate is 10 or higher, increases melee and long ranged physical damage by 10%. _ When equipped with Dim Glacier Manteau and Dim Glacier Boots, increases melee and long ranged physical damage by 5%, reduces variable casting time by 5%, reduces global cooldown by 5%, increases Atk equal to 2 times of the sum of refine rate of set. When equipped with Dim Glacier Manteau, Dim Glacier Boots and Dim Glacier weapon, every 3 refine rate of weapon, additional Atk + 10, if grade of weapon is C or higher, P.Atk + 6, POW + 5, CON + 5, if grade of weapon is B or higher, additional P.Atk + 5, POW + 5, CON + 5, if grade of weapon is A or higher, additional P.Atk + 4, POW + 5, CON + 5, if weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all property enemies by 20%. _ [Bonus by grade] [Grade D] Atk + 5%, POW + 5, CON + 5. [Grade C] Increases melee and long ranged physical damage by 10%. [Grade B] Additional Atk + 1%. [Grade A] Additional Atk + 2%. _ Class: Armor Defense: 203 Weight: 240 Armor Level: 2 Required Level: 230 Jobs: All Jobs |
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Matk + 140.
Every 2 refine rate, SPL + 1, CON + 1. If refine rate is 7 or higher, Matk + 3%, S.Matk + 2. If refine rate is 9 or higher, reduces global cooldown by 5%, reduces variable casting time by 5%. If refine rate is 10 or higher, increases all property magical damage by 10%. _ When equipped with Dim Glacier Muffler and Dim Glacier Shoes, increases all property magical damage by 5%, reduces variable casting time by 5%, reduces global cooldown by 5%, increases Matk equal to 2 times of the sum of refine rate of set. When equipped with Dim Glacier Muffler, Dim Glacier Shoes and Dim Glacier weapon, every 3 refine rate of weapon, additional Matk + 10, if grade of weapon is C or higher, S.Matk + 6, SPL + 5, CON + 5, if grade of weapon is B or higher, additional S.Matk + 5, SPL + 5, CON + 5, if grade of weapon is A or higher, additional S.Matk + 4, SPL + 5, CON + 5, if weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all property enemies by 20%. _ [Bonus by grade] [Grade D] Matk + 5%, SPL + 5, CON + 5. [Grade C] Increases all property magical damage by 10%. [Grade B] Additional Matk + 1%. [Grade A] Additional Matk + 2%. _ Class: Armor Defense: 145 Weight: 120 Armor Level: 2 Required Level: 230 Jobs: All Jobs |
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Cri - 10.
Atk + 100. Every 2 refine rate, Atk + 15, Def + 30. If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25. If refine rate is 9 or higher, additional P.Atk + 3, Mdef + 25. If refine rate is 11 or higher, reduces global cooldown 10%, increases melee physical damage by 5%. _ [Bonus by grade] [Grade D] Atk + 10, Atk + 5%. [Grade C] Additional Atk + 20, Atk + 8%, increases melee physical damage by 3%. [Grade B] Additional Atk + 11%, increases melee physical damage by additional 5%, POW + 5. [Grade A] Additional Atk + 14%, increases melee physical damage by additional 7%, CON + 5. Class: Armor Defense: 0 Weight: 100 Armor Level: 2 Required Level: 250 Jobs: All Jobs |
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Cri - 10.
Atk + 100. Every 2 refine rate, Atk + 15, Def + 30. If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25. If refine rate is 9 or higher, additional P.Atk + 3, Mdef + 25. If refine rate is 11 or higher, reduces global cooldown 10%, increases long ranged physical damage by 5%. _ [Bonus by grade] [Grade D] Atk + 10, Atk + 5%. [Grade C] Additional Atk + 20, Atk + 8%, increases long ranged physical damage by 3%. [Grade B] Additional Atk + 11%, increases long ranged physical damage by additional 5%, POW + 5. [Grade A] Additional Atk + 14%, increases long ranged physical damage by additional 7%, CON + 5. Class: Armor Defense: 0 Weight: 75 Armor Level: 2 Required Level: 250 Jobs: All Jobs |
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Increases SP consumption of skills by 10%.
Matk + 100. Every 2 refine rate, Matk + 15, Def + 30. If refine rate is 7 or higher, Matk + 3%, S.Matk + 2, Mdef + 25. If refine rate is 9 or higher, additional S.Matk + 3, Mdef + 25. If refine rate is 11 or higher, reduces global cooldown 10%, increases all property magical damage by 5%. _ [Bonus by grade] [Grade D] Matk + 10, Matk + 5%. [Grade C] Additional Matk + 20, Matk + 8%, increases all property magical damage by 3%. [Grade B] Additional Matk + 11%, increases all property magical damage by additional 5%, SPL + 5. [Grade A] Additional Matk + 14%, increases all property magical damage by additional 7%, CON + 5. Class: Armor Defense: 0 Weight: 50 Armor Level: 2 Required Level: 250 Jobs: All Jobs |
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Cri + 5.
Atk + 70. Every 2 refine rate, Atk + 12, Def + 30. If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25. If refine rate is 9 or higher, additional Mdef + 25, C.Rate + 3, If refine rate is 11 or higher, reduces global cooldown 10%, increases melee / long ranged physical damage by 2%, increases critical damage by 5%. _ [Bonus by grade] [Grade D] Atk + 10, Atk + 5%. [Grade C] Additional Atk + 20, Atk + 8%, increases critical damage by 8%. [Grade B] Additional Atk + 11%, increases melee / long ranged physical damage by additional 5%, POW + 5. [Grade A] Additional Atk + 14%, increases melee / long ranged physical damage by additional 7%, CRT + 5. Class: Armor Defense: 0 Weight: 100 Armor Level: 2 Required Level: 250 Jobs: All Jobs |
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POW + 3, CON + 3, Cri - 10.
Atk + 140. Every 2 refine rate, Atk + 15, Def + 30. If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25. If refine rate is 9 or higher, additional P.Atk + 5, Mdef + 25. If refine rate is 11 or higher, reduces global cooldown 10%, increases melee physical damage by 15%. _ [Bonus by grade] [Grade D] Atk + 25, Atk + 5%. [Grade C] Additional Atk + 45, Atk + 8%, increases melee physical damage by 3%. [Grade B] Additional Atk + 13%, increases melee physical damage by additional 5%, POW + 10. [Grade A] Additional Atk + 16%, increases melee physical damage by additional 7%, CON + 10. Class: Armor Defense: 200 Weight: 0 Armor Level: 2 Required Level: 250 Jobs: All Jobs |
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POW + 3, CON + 3, Cri - 10.
Atk + 140. Every 2 refine rate, Atk + 15, Def + 30. If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25. If refine rate is 9 or higher, additional P.Atk + 5, Mdef + 25. If refine rate is 11 or higher, reduces global cooldown 10%, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] Atk + 25, Atk + 5%. [Grade C] Additional Atk + 45, Atk + 8%, increases long ranged physical damage by 3%. [Grade B] Additional Atk + 13%, increases long ranged physical damage by additional 5%, POW + 10. [Grade A] Additional Atk + 16%, increases long ranged physical damage by additional 7%, CON + 10. Class: Armor Defense: 125 Weight: 0 Armor Level: 2 Required Level: 250 Jobs: All Jobs |
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SPL + 3, CON + 3, Increases SP consumption of skills by 10%.
Matk + 140. Every 2 refine rate, Matk + 15, Def + 30. If refine rate is 7 or higher, Matk + 5%, S.Matk + 2, Mdef + 25. If refine rate is 9 or higher, additional S.Matk + 5, Mdef + 25. If refine rate is 11 or higher, reduces global cooldown 10%, increases all property magical damage by 15%. _ [Bonus by grade] [Grade D] Matk + 25, Matk + 5%. [Grade C] Additional Matk + 45, Matk + 8%, increases all property magical damage by 3%. [Grade B] Additional Matk + 13%, increases all property magical damage by additional 5%, SPL + 10. [Grade A] Additional Matk + 16%, increases all property magical damage by additional 7%, CON + 10. Class: Armor Defense: 75 Weight: 0 Armor Level: 2 Required Level: 250 Jobs: All Jobs |
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POW + 3, CRT + 3, Cri + 5.
Atk + 120. Every 2 refine rate, Atk + 12, Def + 30. If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25. If refine rate is 9 or higher, additional Mdef + 25, C.Rate + 7, If refine rate is 11 or higher, reduces global cooldown 10%, increases melee / long ranged physical damage by 5%, increases critical damage by 10%. _ [Bonus by grade] [Grade D] Atk + 25, Atk + 5%. [Grade C] Additional Atk + 45, Atk + 8%, increases critical damage by 8%. [Grade B] Additional Atk + 13%, increases melee / long ranged physical damage by additional 5%, POW + 10. [Grade A] Additional Atk + 16%, increases melee / long ranged physical damage by additional 7%, CRT + 10. Class: Armor Defense: 150 Weight: 0 Armor Level: 2 Required Level: 250 Jobs: All Jobs |
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とある信奉者が
着ていたとされるローブ。 真の力が覚醒したことで より強い呪力が 込められている。 ――――――――――――― 攻撃速度 + 10% ――――――――――――― 物理・魔法攻撃時、 小・中・大型モンスターに 与えるダメージ + 40% ――――――――――――― [覚醒信奉者のローブ]の 精錬値が1上がる度に追加で 念属性攻撃で 受けるダメージ - 2% ――――――――――――― [覚醒信奉者のローブ]の 精錬値が5以上の時、追加で 一般・ボスモンスターから 受けるダメージ - 5% [覚醒信奉者のローブ]の 精錬値が7以上の時、追加で 必中攻撃 + 25% Def + 300 , Mdef + 30 ――――――――――――― [グルームアンダーナイト カード]と 共に装備時、 [覚醒信奉者のローブ]の 精錬値が1上がる度に追加で [Mレイオブジェネシス]で 受けるダメージ - 10% ――――――――――――― [封印された グルームアンダーナイト カード]と 共に装備時、 [覚醒信奉者のローブ]の 精錬値が1上がる度に追加で [Mレイオブジェネシス]で 受けるダメージ - 5% ――――――――――――― [豊穣の女神]と 共に装備時、追加で 物理・魔法攻撃時、 小・中・大型モンスターに 与えるダメージ + 30% ――――――――――――― 系列 : 鎧 位置 : - 属性 : 無 スロット : 1 Def : 120 Mdef : 0 精錬 : 可 破損 : しない 重量 : 90 要求レベル : 100 装備 : 全ての職業 |
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とある信奉者が
着ていたとされるローブ。 修復を経て 本来の力を取り戻した。 ――――――――――――― 攻撃速度 + 5% ――――――――――――― 念属性攻撃で 受けるダメージ - 10% ――――――――――――― [信奉者のローブ]の 精錬値が3上がる度に追加で 物理・魔法攻撃で 与えるダメージ + 10% ――――――――――――― [グルームアンダーナイト カード]と 共に装備時、 [信奉者のローブ]の 精錬値が1上がる度に追加で [Mレイオブジェネシス]で 受けるダメージ - 5% ――――――――――――― [封印された グルームアンダーナイト カード]と 共に装備時、 [信奉者のローブ]の 精錬値が1上がる度に追加で [Mレイオブジェネシス]で 受けるダメージ - 2% ――――――――――――― 系列 : 鎧 位置 : - 属性 : 無 スロット : 1 Def : 120 Mdef : 0 精錬 : 可 破損 : しない 重量 : 90 要求レベル : 100 装備 : 全ての職業 |
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Prayer to the Lord saved me from many difficulties.
The grace of the Lord will be with me on this path ahead. ------------------------ ASPD + 10%. ------------------------ For every level of Oratio learned, INT + 3 , MATK + 15. ------------------------ For every level of Clearance learned, Increase magic damage against all race enemies by 14%. ------------------------ For total level of Lauda Agnus and Lauda Ramus learned, Increase rate of outgoing recovery skills by 3%. Increase rate of incoming recovery skills and items by 3%. ------------------------ When refined to +5 or higher, Increase damage of Judex and Adoramus by 50%. ------------------------ When refined to +7 or higher, Increase damage of Judex and Adoramus by additional 50%. ------------------------ When refined to +10 or higher, Increase Holy proprety magic damage by 15%. Armor can't be destroyed in battle. ------------------------ Type : Armor Def : 100 Weight : 100 Required Level : 100 Class : All Jobs |
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ATK/MATK+100.
------------------------ Every 2 level refine, ATK, MATK+10. Every 3 level refine, increase Metalic Sound/Aimed Bolt/Warg Strike skills by 20%. ------------------------ When refined to +9 or higher, ATK/MATK+10%. When refined to +11 or higher, increase physical/magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Ceres Leather Armor-LT Ancient Mimic Card ATK/MATK+100, Increase range physical damage by 20%, increase all properties magic damage by 20%. ------------------------ Ceres Leather Armor-LT Clown Card or Gypsy Card ATK/MATK+100, Increase range physical damage by 20%, increase all properties magic damage by 20%. Immune to Frozen Increase resistance to all races by 10%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, ATK/MATK+5. Every 3 level refine, increase physical/magic damage to all sizes by 4%. [Grade C] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%. [Grade B] Every 2 level refine, P.ATK/S.MATK+1. Every 3 level refine, increase physical/magic damage to all sizes by 5%. [Grade A] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%. When refined to +13 or higher, enable to use Skills Magic Strings Lv.5 (When equipped with a musical instrument/whip). Skills "No Limits" cooldown reduce by -30 seconds. ------------------------ Type: Armor Def: 30 Weight: 30 Armor Level: 2 Required Level: 150 Class: All Jobs |
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MATK+150.
------------------------ Every 2 level refine, MATK+15. Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%. ------------------------ When refined to +9 or higher, MATK+15%. When refined to +11 or higher, increase magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Nightmare Verit Card MATK+100, MDEF+10. Increase magic damage to all races by +15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Fallen Bishop Card MATK+100, MaxSP+50%, MDEF+20. Increase magic damage to all races by +30%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, MATK+8. Every 3 level refine, increase physical/magic damage to all sizes by 4%. [Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds. [Grade B] Every 2 level refine, S.MATK+1. Every 3 level refine, increase physical/magic damage to all sizes by 5%. [Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%. When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second. ------------------------ Type: Armor Def: 30 Weight: 30 Armor Level: 2 Required Level: 150 Class: All Jobs |
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MaxHP+20%,
------------------------ Every 2 level refine, MaxHP+1000/VIT+15. Every 3 level refine, increase Dragon's Breath/Dragon's Water Breath/Earth Drive/Shield Press skills damage by 20%. ------------------------ When refined to +9 or higher, MaxHP+10000. When refined to +11 or higher, reduce physical damage taken from all sizes enemies by 10%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Apollo Armor-LT Green Ferus Card Reduce After cast delay skill by 8%,? Increase melee/range physical damage by +15%. ------------------------ Set Bonus: Apollo Armor-LT Eddga Card Reduce After cast delay skill by 8%,? Increase melee/range physical damage by +30%. When receiving magical attack, have a chance 50% of inflicting Freezing/Stun/Stone Curse to the enemies. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, VIT+3. Every 3 level refine, increase melee/range physical attack by 3%. [Grade C] Every 3 level refine, MaxHP+3%. [Grade B] Every 2 level refine, VIT+5. Every 3 level refine, increase melee/range physical attack by 5%. [Grade A] Every 2 level refine, MaxHP+5%. When refined to +13 or higher, reduce physical/magic damage taken from all sizes by 10%. ------------------------ Type: Armor Def: 30 Weight: 30 Armor Level: 2 Required Level: 150 Class: All Jobs |
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ATK+150.
------------------------ Every 2 level refine, ATK+15. Every 3 level refine, increase Cross Impact/Rolling Cutter/Triangle Shot/Fatal Menance skills damage by +20%. ------------------------ When refined to +9 or higher, increase melee/range physical damage by 10%. When refined to +11 or higher, increase physical damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Mars Armor-LT Giant Whisper Card Flee+30/ATK+100. ------------------------ Set Bonus: Mars Armor-LT Kades Card Flee+50/ATK+150. Increase resistance to Holy and Ghost properties 20%. ------------------------ [Grade Bonus] [Grade D] Dark Claw skills cooldown time -5 seconds and Masquerade-Gloomy skills cooldown time -1 second. Every 3 level refine, increase physical damage to enemies of all sizes by 4%. [Grade C] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 5%. [Grade B] Every 2 level refine, P.ATK+1. Every 3 level refine, increase physical damage to enemies of all sizes by 5%. [Grade A] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 8%. When refined to +13 or higher, Dark Claw skills cooldown time -5 seconds and Masquerade-Ignorance skills cooldown time -1 second. ------------------------ Type: Armor Def: 30 Weight: 30 Armor Level: 2 Required Level: 150 Class: All Jobs |
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ATK/MATK+100.
------------------------ Every 2 level refine, ATK/MATK+10. Every 3 level refine, increase Rampage Blast/Lightning Ride/Duple Strike/Duple Magic/Adoramus skills damage by 20%. ------------------------ When refined to +9 or higher, ATK/MATK+10%. When refined to +11 or higher, increase physical/magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Venus Feather Armor-LT Firelock Soldier Card ATK+100, Damage taken from all races -5%. Increase physical damage to boss-level by 10%. ------------------------ Set Bonus: Venus Feather Armor-LT Lady Tanee Card MaxHP+50%, ATK+100, Damage taken from all races -5%. Increase physical damage to boss-level by 30%. ------------------------ [Grade Bonus] [Grade D] Clearance skills cooldown time -5 seconds, Silentium skills cooldown time -5 seconds and Crescent Elbow skills cooldown time -1 second. Every 3 level refine, increase physical/magic damage to enemies of all sizes by 4%. [Grade C] Every 3 level refine, increase Flamen/Explosion Blaster skills damage by 5%. [Grade B] Every 2 level refine, P.ATK+1/S.MATK+1. Every 3 level refine, increase physical/magic damage to enemies of all sizes by 5%. [Grade A] Every 3 level refine, increase Flamen/Explosion Blaster skills damage by 5%. When refined to +13 or higher, Clearance skills cooldown time -5 seconds, Silentium skills cooldown time -5 seconds and Knuckle Arrow skills cooldown time -1 second. ------------------------ Type: Armor Def: 30 Weight: 30 Armor Level: 2 Required Level: 150 Class: All Jobs |
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ATK+150.
------------------------ Every 2 level refine, ATK+15. Every 3 level refine, increase Arm Cannon/Axe Tornado/Crazy Vines/Cart Tornado skills damage by 20%. ------------------------ When refined to +9 or higher, increase melee/range physical damage by 10%. When refined to +11 or higher, increase physical damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Vulcanus Armor-LT Porcellio Card ATK+100, Increase physical damage to all sizes enemies +15%. Ignores 20% of the physical defense of normal-class enemies. ------------------------ Set Bonus: Vulcanus Armor-LT Gloom Under Night Card ATK+100, Increase physical damage to all sizes enemies +30%. Ignores 20% of the physical defense of normal-class enemies. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, ATK+8. Every 3 level refine, increase physical damage to enemies of all sizes by 4%. [Grade C] Every 3 level refine, increase Axe Stomp/Acidified Zone (Fire) skills damage by 5%. [Grade B] Every 2 level refine, P.ATK+1. Every 3 level refine, increase physical damage to enemies of all sizes by 5%. [Grade A] Every 3 level refine, increase Axe Stomp/Acidified Zone (Water) skills damage by 8%. When refined to +13 or higher, increase melee/range physical damage by 25%. ------------------------ Type: Armor Def: 30 Weight: 30 Armor Level: 2 Required Level: 150 Class: All Jobs |
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