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道具描述 |
An armor worn to enhance water monster damage.
Class: Shadow Armor Weight: 0 Requires Level: 1 Usable By: All Jobs Max HP + 10 per upgrade level of the item. Increases physical and magical damage on Water property targets by 1%. Increases physical and magical damage on Water property targets by an additional 1% per 2 upgrade levels of the item. Set Bonus Saharic Shadow Armor Saharic Shadow Shield Reduces damage taken from Water property enemies by 2%. |
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An armor worn to enhance earth monster damage.
Class: Shadow Armor Weight: 0 Requires Level: 1 Usable By: All Jobs Max HP + 10 per upgrade level of the item. Increases physical and magical damage on Earth property targets by 1%. Increases physical and magical damage on Earth property targets by an additional 1% per 2 upgrade levels of the item. Set Bonus Underneath Shadow Armor Underneath Shadow Shield Reduces damage taken from Earth property enemies by 2%. |
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An armor worn to enhance fire monster damage.
Class: Shadow Armor Weight: 0 Requires Level: 1 Usable By: All Jobs Max HP + 10 per upgrade level of the item. Increases physical and magical damage on Fire property targets by 1%. Increases physical and magical damage on Fire property targets by an additional 1% per 2 upgrade levels of the item. Set Bonus Flame Shadow Armor Flame Shadow Shield Reduces damage taken from Fire property enemies by 2%. |
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An armor worn to enhance wind monster damage.
Class: Shadow Armor Weight: 0 Requires Level: 1 Usable By: All Jobs Max HP + 10 per upgrade level of the item. Increases physical and magical damage on Wind property targets by 1%. Increases physical and magical damage on Wind property targets by an additional 1% per 2 upgrade levels of the item. Set Bonus Windy Shadow Armor Windy Shadow Shield Reduces damage taken from Wind property enemies by 2%. |
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An armor worn to enhance poison monster damage.
Class: Shadow Armor Weight: 0 Requires Level: 1 Usable By: All Jobs Max HP + 10 per upgrade level of the item. Increases physical and magical damage on Poison property targets by 1%. Increases physical and magical damage on Poison property targets by an additional 1% per 2 upgrade levels of the item. Set Bonus Envenom Shadow Armor Envenom Shadow Shield Reduces damage taken from Poison property enemies by 2%. |
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An armor worn to enhance holy monster damage.
Class: Shadow Armor Weight: 0 Requires Level: 1 Usable By: All Jobs Max HP + 10 per upgrade level of the item. Increases physical and magical damage on Holy property targets by 1%. Increases physical and magical damage on Holy property targets by an additional 1% per 2 upgrade levels of the item. Set Bonus Damned Shadow Armor Damned Shadow Shield Reduces damage taken from Holy property enemies by 2%. |
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An armor worn to enhance undead monster damage.
Class: Shadow Armor Weight: 0 Requires Level: 1 Usable By: All Jobs Max HP + 10 per upgrade level of the item. Increases physical and magical damage on Undead property targets by 1%. Increases physical and magical damage on Undead property targets by an additional 1% per 2 upgrade levels of the item. Set Bonus Divine Shadow Armor Divine Shadow Shield Reduces damage taken from Undead property enemies by 2%. |
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When physically attacking,
1% chance increase ATK equal to *5 refine level for 3 seconds. Every refine level increase the chance +0,2% ------------------------ Class : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All |
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If refined to +2 or higher,
Chance to auto cast Cold Bolt when physically melee attacking. Level and chance to cast scale with the refine level of the Shadow Armor. ------------------------ Class : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All |
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If refined to +2 or higher,
Chance to auto cast Fire Bolt when physically melee attacking. Level and chance to cast scale with the refine level of the Shadow Armor. ------------------------ Class : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All |
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If refined to +2 or higher,
Chance to auto cast Lightning Bolt when physically melee attacking. Level and chance to cast scale with the refine level of the Shadow Armor. ------------------------ Class : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All |
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If refined to +2 or higher,
Chance to auto cast Earth Spike when physically melee attacking. Level and chance to cast scale with the refine level of the Shadow Armor. ------------------------ Class : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Jobs : All |
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Luk + 1.
Hit + 1 for every refine rate. If equipped by Swordsman classes, Thief classes, Taewon Kid and Star Gladiator classes, Atk + 15. If equipped by Merchant classes, Archer classes and Gunslinger classes, increases long ranged physical damage by 3%. If equipped by Mage classes, Acolyte classes, Ninja classes and Soul Linker classes, Matk + 15. If equipped by Novice classes and Dorams, increases attack speed (reduces delay after attack by 5%), MaxHP + 1000. When equipped with Sigrun Shadow Shield, if the sum of refine rate is 17 or higher, increases effectiveness of classes-specific bonuses by 100%. Class: Shadow Equipment Location: Shadow Armor Weight: 0 Required Level: 1 Jobs: All |
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Int + 3, SP Recovery + 20%.
Reduces variable casting time by 1% per 2 refine rate. When Caster Shadow Shield, Caster Shadow Shoes and Caster Shadow Armor II are equipped together, reduces SP comsumption of skills by 1%. Reduces variable casting time by 1% per 5 refine rate of set. If the sum of refine rate is 25 or higher, reduces SP comsumption of skills by additional 1%. Class: Shadow Equipment Location: Armor Weight: 0 Required Level: 1 Jobs: All |
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If refine rate is 2 or higher, has 0.5% chance to auto-cast Lightning Bolt, Cold Bolt, Fire Bolt and Earth Spike level (refine rate/2) when dealing melee physical damage.
Increase the chance by 0.1% per refine rate. Class: Shadow Equipment Location: Armor Weight: 0 Required Level: 1 Jobs: All |
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Def + 1
Increases resistance to petrified by 1% per refine rate. When Stability Shadow Shield and Plasterer's Shadow Armor II are equipped together, Def + 50. If the sum of refine rate is 15 or higher, grants immunity to petrified. Class: Shadow Equipment Location: Armor Weight: 0 Required Level: 1 Jobs: All Jobs |
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Def + 1
Increases resistance to silence by 1% per refine rate. When Stability Shadow Shield and Peerless Shadow Armor II are equipped together, Def + 50. If the sum of refine rate is 15 or higher, grants immunity to silence. Class: Shadow Equipment Location: Armor Weight: 0 Required Level: 1 Jobs: All Jobs |
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Int + 2.
When Beginner's Shadow Armor, Beginner's Shadow Weapon, Beginner's Shadow Shield, Beginner's Shadow Shoes, Beginner's Shadow Earring and Beginner's Shadow Pendant are equipped together, ignores physical and magical defense of all races (except player) by 20%. Ignores physical and magical defense of all races (except player) by additonal 1% per refine rate of set (up to 30). If base level is 125 or higher, ignores physical and magical defense of all races (except player) by additonal 3% If base level is 130 or higher, ignores physical and magical defense of all races (except player) by additonal 3% _ Class: Shadow Equipment Location: Armor Weight: 0 Required Level: 100 Jobs: All Jobs |
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Atk + 15, Hit + 15.
Increases long ranged physical damage by 1% per 2 refine rate. If refine rate is 7 or higher, additonal Hit + 15. Class: Shadow Equipment Location: Armor Weight: 0 Required Level: 1 Jobs: All |
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The armor worn over the armor provides additional defensive effects. It can be used as a single, but has little defense effect..
Reduce incoming physical/magical damage from all size monsters by 2%. DEF + 10 per 1 refine level. When refined to +7 or higher, reduce incoming physical/magical damage from all size monsters by 2%. When refined to +9 or higher, reduce incoming physical/magical damage from all size monsters by 3%. SET BONUS Perfect Size Shadow Weapon Shadow Armor MaxHP +2%, MaxSP +2%. Type : Shadow Equipment Location : Armor Weight : 0 Required Level : 1 Class : All |
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