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Matk + 5.
Matk + 1 per refine rate. Ignores magical defense of demihuman monsters (except player) by 1% per 2 refine rate. When Spirit Magic Executioner Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, if the sum of refine rate is 25 or higher, Ignores magical defense of demihuman monsters (except player) by 100%. When Spirit Magic Executioner Shadow Weapon, Spirit Shadow Earring and Spirit Shadow Pendant are equipped together, Matk + 10. If the sum of refine rate is 20 or higher, Matk + 1%. If the sum of refine rate is 25 or higher, additional Matk + 1%. Class: Shadow Equipment Location: Weapon Weight: 0 Required Level: 1 Jobs: All |
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Int + 3, SP Recovery + 20%.
Reduces variable casting time by 1% per 2 refine rate. When Caster Shadow Shield, Caster Shadow Shoes and Caster Shadow Armor II are equipped together, reduces SP comsumption of skills by 1%. Reduces variable casting time by 1% per 5 refine rate of set. If the sum of refine rate is 25 or higher, reduces SP comsumption of skills by additional 1%. Class: Shadow Equipment Location: Armor Weight: 0 Required Level: 1 Jobs: All |
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If refine rate is 2 or higher, has 0.5% chance to auto-cast Lightning Bolt, Cold Bolt, Fire Bolt and Earth Spike level (refine rate/2) when dealing melee physical damage.
Increase the chance by 0.1% per refine rate. Class: Shadow Equipment Location: Armor Weight: 0 Required Level: 1 Jobs: All |
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Def + 1
Increases resistance to petrified by 1% per refine rate. When Stability Shadow Shield and Plasterer's Shadow Armor II are equipped together, Def + 50. If the sum of refine rate is 15 or higher, grants immunity to petrified. Class: Shadow Equipment Location: Armor Weight: 0 Required Level: 1 Jobs: All Jobs |
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Def + 1
Increases resistance to sleep by 1% per refine rate. When Stability Shadow Shield and Insomniac Shadow Shoes II are equipped together, Def + 50. If the sum of refine rate is 15 or higher, grants immunity to sleep. Class: Shadow Equipment Location: Shoes Weight: 0 Required Level: 1 Jobs: All Jobs |
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Def + 1
Increases resistance to silence by 1% per refine rate. When Stability Shadow Shield and Peerless Shadow Armor II are equipped together, Def + 50. If the sum of refine rate is 15 or higher, grants immunity to silence. Class: Shadow Equipment Location: Armor Weight: 0 Required Level: 1 Jobs: All Jobs |
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Def + 1
Increases resistance to blind by 1% per refine rate. When Stability Shadow Shield and Adurate Shadow Shoes II are equipped together, Def + 50. If the sum of refine rate is 15 or higher, grants immunity to blind. Class: Shadow Equipment Location: Shoes Weight: 0 Required Level: 1 Jobs: All Jobs |
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Def + 1
Increases resistance to frozen by 1% per refine rate. When Stability Shadow Shield and Unfrozen Shadow Weapon II are equipped together, Def + 50. If the sum of refine rate is 15 or higher, grants immunity to frozen. Class: Shadow Equipment Location: Weapon Weight: 0 Required Level: 1 Jobs: All Jobs |
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Def + 1
Increases resistance to bleeding by 1% per refine rate. When Stability Shadow Shield and Vitality Shadow Earring II are equipped together, Def + 50. If the sum of refine rate is 15 or higher, grants immunity to bleeding. Class: Shadow Equipment Location: Earring Weight: 0 Required Level: 1 Jobs: All Jobs |
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Def + 1
Increases resistance to stun by 1% per 2 refine rate. When Stability Shadow Shield and Neutral Shadow Weapon II are equipped together, Def + 50. If the sum of refine rate is 15 or higher, grants immunity to stun. Class: Shadow Equipment Location: Weapon Weight: 0 Required Level: 1 Jobs: All Jobs |
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Def + 1
Increases resistance to curse by 1% per refine rate. When Stability Shadow Shield and Curse Lift Shadow Pendant II are equipped together, Def + 50. If the sum of refine rate is 15 or higher, grants immunity to curse. Class: Shadow Equipment Location: Pendant Weight: 0 Required Level: 1 Jobs: All Jobs |
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Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
Class: Shadow Weapon Weight: 0 Requires Level: 1 Usable By: All Jobs Max HP + 100 For every 2 refine levels, increases Max HP by 150. Tension Shadow (Weapon, Earring, Pendant) 2% chance of recovering 100 HP per 1 sec for 5 secs when performing a physical attack. If the sum of the refine rate of the set is 10 or higher, the chance is increased by 1%. If the sum of the refine rate of the set is 25 or higher, increases the amount of HP recovered by an additional 400 per 1 sec. |
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A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
Class: Shadow Earring Weight: 0 Requires Level: 1 Usable By: All Jobs ATK + 5 Max HP + 1% For every 2 refine levels, increases Max HP by an additional 50. |
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A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
Class: Shadow Pendant Weight: 0 Requires Level: 1 Usable By: All Jobs ATK + 5 Increases HP recovery by Heal and items by 2%. For every 3 refine levels, increases HP recovery by Heal and items by an additional 1%. |
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Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
Class: Shadow Weapon Weight: 0 Requires Level: 1 Usable By: All Jobs Max HP + 100 For every 2 refine levels, increases Max HP by 150. Elegant Shadow (Weapon, Earring, Pendant) 1% chance of recovering 100 HP per 1 sec for 5 secs when performing a magical attack. If the sum of the refine rate of the set is 15 or higher, the chance is increased by an additional 1%. If the sum of the refine rate of the set is 25 or higher, increases the recovered HP by an additional 150 per 1 sec. |
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A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
Class: Shadow Earring Weight: 0 Requires Level: 1 Usable By: All Jobs MATK + 5 Max HP + 1% For every 2 refine levels, increases Max HP by 50. |
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A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
Class: Shadow Pendant Weight: 0 Requires Level: 1 Usable By: All Jobs MATK + 5 Increases HP recovery by Heal and items by 2%. For every 3 refine levels, increases HP recovery by Heal and items by an additional 1%. |
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MATK + 10.
If refine rate is 7 or higher, increases heal effectiveness by 3%. If refine rate is 9 or higher, increases heal effectiveness by 5%. Class: Shadow Equipment Location: Shield Weight: 0 Required Level: 1 Jobs: All Jobs |
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MATK + 10.
If refine rate is 7 or higher, increases heal effectiveness by 3%. If refine rate is 9 or higher, increases heal effectiveness by 5%. When equipped with Healing Shadow Weapon and Healing Shadow Shield, increases heal effectiveness by 5%. If the sum of refine rate is 25 or higher, increases heal effectiveness by additional 15%. Class: Shadow Equipment Location: Shoes Weight: 0 Required Level: 1 Jobs: All Jobs |
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Increases HP recovery rate by 20%.
If refine rate is 7 or higher, increases HP recovery rate by 10%. If refine rate is 9 or higher, increases HP recovery rate by 20%. Class: Shadow Equipment Location: Earring Weight: 0 Required Level: 1 Jobs: All Jobs |
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