装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 2029 |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",7*(.@r_weapon/2); |
组合 2030 |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",7*(.@r_weapon/2); |
组合 2031 |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,\"SR_TIGERCANNON\",7*(.@r_weapon/2); |
组合 2032 |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,\"SR_TIGERCANNON\",7*(.@r_weapon/2); |
组合 2033 |
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bonus bBaseAtk,5*(readparam(bStr)/20); bonus bAspdRate,3*(readparam(bAgi)/20); bonus2 bSubEle,Ele_Neutral,(readparam(bVit)/20); bonus bVariableCastrate,-4*(readparam(bInt)/20); bonus bCritAtkRate,3*(readparam(bLuk)/20); |
组合 2034 |
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bonus bBaseAtk,5*(readparam(bStr)/20); bonus bAspdRate,3*(readparam(bAgi)/20); bonus2 bSubEle,Ele_Neutral,(readparam(bVit)/20); bonus bVariableCastrate,-4*(readparam(bInt)/20); bonus bCritAtkRate,3*(readparam(bLuk)/20); |
组合 2035 |
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bonus bAspdRate,15; bonus2 bCriticalAddRace,RC_Fish,30; bonus2 bAddRace,RC_Fish,25; bonus bDefEle,Ele_Water; |
组合 2036 |
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.@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,\"SC_TRIANGLESHOT\",15*(.@r_garment/2); |
组合 2037 |
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.@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,\"SC_TRIANGLESHOT\",15*(.@r_garment/2); |
组合 2038 |
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.@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",7*(.@r_garment/2); |
组合 2039 |
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.@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,\"RA_ARROWSTORM\",12*(.@r_garment/2); |
组合 2040 |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,\"RL_FIREDANCE\",6*(.@r_weapon/2); |
组合 2041 |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,20*(.@r_weapon/2); |
组合 2042 |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,\"NC_AXETORNADO\",15*(.@r_weapon/2); |
组合 2043 |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*(.@r_weapon/2); bonus2 bSkillAtk,\"AB_ADORAMUS\",30*(.@r_weapon/2); |
组合 2044 |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Neutral,5*(.@r_weapon/2); |
组合 2045 |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,\"GN_CARTCANNON\",10*(.@r_weapon/2); |
组合 2046 |
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bonus bBaseAtk,5*(readparam(bStr)/30); bonus bAspdRate,3*(readparam(bAgi)/30); bonus bDelayrate,-4*(readparam(bVit)/30); bonus bVariableCastrate,-8*(readparam(bInt)/30); bonus bMatk,5*(readparam(bInt)/30); bonus bLongAtkRate,(readparam(bDex)/30); bonus bCritAtkRate,3*(readparam(bLuk)/30); |
组合 2047 |
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.@r_garment = getequiprefinerycnt(EQI_GARMENT); .@r_shield = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Dragon,.@r_garment; bonus2 bAddEle,Ele_Holy,.@r_shield; |
组合 2048 |
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.@r_garment = getequiprefinerycnt(EQI_GARMENT); .@r_shield = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Plant,.@r_garment; bonus2 bAddEle,Ele_Poison,.@r_shield; |
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