装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 2049 |
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.@r_garment = getequiprefinerycnt(EQI_GARMENT); .@r_shield = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Insect,.@r_garment; bonus2 bAddEle,Ele_Wind,.@r_shield; |
组合 2050 |
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bonus bAspd,2; bonus bNoCastCancel; |
组合 2051 |
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bonus2 bMagicAtkEle,Ele_All,7; if (getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)>=9) { bonus bFixedCast,-500; } |
组合 2052 |
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bonus bFixedCast,-300; |
组合 2053 |
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bonus bFixedCast,-500; bonus bVariableCastrate,-10; |
组合 2054 |
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bonus bDelayrate,-6; |
组合 2055 |
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bonus bCritAtkRate,14; |
组合 2056 |
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bonus bVariableCastrate,-30; |
组合 2057 |
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bonus bLongAtkRate,14; |
组合 2058 |
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bonus bMatk,20; bonus bBaseAtk,20; if (getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)>=9) { bonus bAspdRate,5; } |
组合 2059 |
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bonus bAspdRate,10; bonus bMatkRate,10; bonus bHit,10; if (getequiprefinerycnt(EQI_GARMENT)>=10) { bonus3 bAutoSpell,\"SO_PSYCHIC_WAVE\",3,1; } |
组合 2060 |
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bonus bLongAtkRate,10; bonus bAspdRate,10; bonus2 bAddClass,Class_All,10; if (getequiprefinerycnt(EQI_GARMENT)>=10) { bonus bCritAtkRate,15; bonus bHit,15; } |
组合 2061 |
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bonus bMatk,30; bonus2 bSkillAtk,\"AB_DUPLELIGHT\",40; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus2 bSkillAtk,\"AB_DUPLELIGHT\",20; } |
组合 2062 |
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bonus bBaseAtk,30; bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",40; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",20; } |
组合 2063 |
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bonus3 bAutoSpell,\"MG_SOULSTRIKE\",10,1; bonus bMatk,80; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus3 bAutoSpell,\"HW_NAPALMVULCAN\",5,1; } |
组合 2064 |
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bonus2 bSubEle,Ele_Dark,5+2*getequiprefinerycnt(EQI_HAND_L); |
组合 2065 |
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bonus2 bAddEle,Ele_Dark,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; |
组合 2066 |
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bonus2 bSubEle,Ele_Earth,5+2*getequiprefinerycnt(EQI_HAND_L); |
组合 2067 |
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bonus2 bAddEle,Ele_Earth,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment; |
组合 2068 |
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bonus2 bSubEle,Ele_Undead,5+2*getequiprefinerycnt(EQI_HAND_L); |
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