数据列表
组合ID 组合道具 组合效果
组合 2149 Young leaves of the world tree (power)
力量涌现铠甲
时光力量斗篷
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddClass,Class_All,5; if (.@sum>=14) { bonus bBaseAtk,80; } if (.@sum>=18) { bonus bDelayrate,-7; bonus bBaseAtk,30; } if (.@sum>=22) { bonus bShortAtkRate,10; }
组合 2150 Young Leaf of the World Tree (Handicraft)
灵巧涌现铠甲
时光灵巧斗篷
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddSize,Size_All,7; if (.@sum>=14) { bonus bBaseAtk,80; } if (.@sum>=18) { bonus2 bAddSize,Size_All,7; bonus2 bAddClass,Class_All,5; } if (.@sum>=22) { bonus bLongAtkRate,10; }
组合 2151 Young Leaf of the World Tree (Agility)
敏捷涌现锁子甲
时光敏捷斗篷
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddRace,RC_All,7; if (.@sum>=14) { bonus bBaseAtk,80; } if (.@sum>=18) { bonus2 bAddRace,RC_All,7; bonus bAspd,1; } if (.@sum>=22) { bonus bDelayrate,-10; }
组合 2152 Young leaves of the world tree (luck)
幸运涌现护甲
时光幸运斗篷
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddSize,Size_All,10; if (.@sum>=14) { bonus bBaseAtk,80; } if (.@sum>=18) { bonus2 bAddSize,Size_All,10; bonus bCritAtkRate,12; } if (.@sum>=22) { bonus bLongAtkRate,10; }
组合 2153 Young leaves of the world tree (health)
体力涌现铠甲
时光体力斗篷
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,10; if (.@sum>=14) { bonus bBaseAtk,80; } if (.@sum>=18) { bonus2 bAddClass,Class_All,10; bonus bMaxSPrate,7; } if (.@sum>=22) { bonus bDelayrate,-10; }
组合 2154 Young leaves of the world tree (intelligence)
智慧涌现魔甲
时光智慧斗篷
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-10; if (.@sum>=14) { bonus bMatk,80; } if (.@sum>=18) { bonus2 bMagicAtkEle,Ele_All,10; bonus bDelayrate,-7; } if (.@sum>=22) { bonus2 bMagicAddSize,Size_All,10; }
组合 2155 Illusion Armor Type A (Bound)
Illusion engine wing type A (attributable)
bonus bBaseAtk,50;
组合 2156 Illusion Armor Type A (Bound)
Illusion engine wing type B (attributable)
bonus bDelayrate,-10;
组合 2157 Illusion Armor Type B (Bound)
Illusion engine wing type A (attributable)
bonus bAspdRate,10;
组合 2158 Illusion Armor Type B (Bound)
Illusion engine wing type B (attributable)
bonus bMatk,50;
组合 2159 Aegirnion Armor
Aegirnion Helm
.@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubRace,RC_Fish,10+.@r_armor; bonus2 bSubRace,RC_DemiHuman,10+.@r_armor; bonus2 bSubRace,RC_Player_Human,10+.@r_armor;
组合 2160 Elemental Boots
元素之剑
bonus bMatk,70; bonus bAspd,2; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus2 bMagicAtkEle,Ele_All,10; }
组合 2161 Illusion Leg A Type (Bound)
Illusion Armor Type A (Bound)
bonus2 bAddClass,Class_All,5;
组合 2162 Illusion Leg A Type (Bound)
Illusion Armor Type B (Bound)
bonus bAspdRate,5;
组合 2163 Illusion Leg B Type (Bound)
Illusion Armor Type A (Bound)
bonus bMaxSPrate,5;
组合 2164 Illusion Leg B Type (Bound)
Illusion Armor Type B (Bound)
bonus bMatkRate,5;
组合 2165 Aegirnion Shoes
Aegirnion Helm
.@r = getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddEle,Ele_Wind,10+.@r; bonus2 bAddEle,Ele_Wind,10+.@r; bonus2 bMagicAddEle,Ele_Water,10+.@r; bonus2 bAddEle,Ele_Water,10+.@r;
组合 2166 Illusion engine wing type A (attributable)
Illusion Leg A Type (Bound)
bonus bCritAtkRate,10;
组合 2167 Illusion engine wing type A (attributable)
Illusion Leg B Type (Bound)
bonus bVariableCastrate,-10;
组合 2168 Illusion engine wing type B (attributable)
Illusion Leg A Type (Bound)
bonus bLongAtkRate,5;