装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 2229 |
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bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus2 bAddClass,Class_All,5; bonus bAspd,1; |
组合 2230 |
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bonus bMatk,3*(min(BaseLevel,150)/10); bonus2 bMagicAtkEle,Ele_Neutral,5; bonus bVariableCastrate,-10; |
组合 2231 |
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bonus bMatk,3*(min(BaseLevel,150)/10); bonus bVariableCastrate,-10; bonus bMatkRate,5; |
组合 2232 |
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bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus2 bAddClass,Class_All,5; bonus bAspd,1; |
组合 2233 |
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bonus bMatk,3*(min(BaseLevel,150)/10); bonus2 bMagicAtkEle,Ele_Holy,5; bonus bVariableCastrate,-10; |
组合 2234 |
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bonus bMatk,3*(min(BaseLevel,150)/10); bonus bAspdRate,5; bonus bAspd,1; |
组合 2235 |
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bonus bUseSPrate,-5; |
组合 2236 |
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.@r = getequiprefinerycnt(EQI_ARMOR); bonus bDef,250; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Dark,-5; skill \"AL_TELEPORT\",1; bonus4 bAutoSpellWhenHit,\"AL_TELEPORT\",1,-500,0; if (.@r >= 7) { bonus2 bResEff,Eff_Freeze,10000; if (.@r >= 9) { bonus bNoKnockback; } } |
组合 2237 |
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.@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 20*.@r; if(.@r>=10){ .@matk += 50; bonus bDelayrate,-10; } bonus bMatk,.@matk; |
组合 2238 |
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.@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 20*.@r; if(.@r>=10){ .@matk += 50; bonus bDelayrate,-10; } bonus bMatk,.@matk; |
组合 2239 |
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.@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 15*.@r; if(.@r>=10){ .@matk += 50; bonus bVariableCastrate,-10; } bonus bMatk,.@matk; |
组合 2240 |
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.@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 15*.@r; if(.@r>=10){ .@matk += 50; bonus bVariableCastrate,-10; } bonus bMatk,.@matk; |
组合 2241 |
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.@r = getequiprefinerycnt(EQI_HAND_R); .@dmg = 2; if(.@r>=5){ .@dmg += 3; .@def = -5; if(.@r>=7){ .@dmg += 4; .@def -= 5; } bonus2 bSubClass,Class_Normal,.@def;} bonus2 bMagicAddClass,Class_Boss,.@dmg; |
组合 2242 |
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.@r = getequiprefinerycnt(EQI_HAND_R); .@dmg = 2; if(.@r>=5){ .@dmg += 3; .@def = -5; if(.@r>=7){ .@dmg += 4; .@def -= 5; } bonus2 bSubClass,Class_Normal,.@def;} bonus2 bMagicAddClass,Class_Boss,.@dmg; |
组合 2243 |
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bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,\"NPC_WIDEFREEZE\",2,10,BF_WEAPON|BF_MAGIC,0; |
组合 2244 |
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.@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,4+(2*.@r); bonus bMaxSPrate,4+(2*.@r); |
组合 2245 |
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.@r = getequiprefinerycnt(EQI_HAND_R); if (.@r >= 7) { .@aspd += 10; .@bonus1 += 30; .@bonus2 += 50; if (.@r >= 9) { .@aspd += 10; .@bonus1 += 30; .@bonus2 += 50; if (.@r >= 10) { bonus2 bSkillCooldown,\"NC_PILEBUNKER\",-1000; } } bonus2 bSkillAtk,NC_BOOSTKNUCKLE,.@bonus1; bonus2 bSkillAtk,NC_VULCANARM,.@bonus2; bonus bAspdRate,.@aspd; } |
组合 2246 |
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.@r = getequiprefinerycnt(EQI_ARMOR); bonus bStr,8; bonus bDex,4; bonus bMaxHP,1350; bonus bBaseAtk,15*.@r; bonus2 bResEff,Eff_Stone,500*.@r; bonus2 bResEff,Eff_Stun,500*.@r; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ |
组合 2247 |
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bonus bMdef,25; bonus bMaxSP,350; bonus bDelayrate,-10; bonus bMatk,15*getequiprefinerycnt(EQI_ARMOR); bonus bHealPower,2*getequiprefinerycnt(EQI_ARMOR); /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ |
组合 2248 |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,900; bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Fire,3*.@r; bonus2 bSubEle,Ele_Water,3*.@r; bonus2 bSubEle,Ele_Wind,3*.@r; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ |
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