数据列表
组合ID 组合道具 组合效果
组合 2229 Beginner Royal Guard's Lance
Beginner's Suit
Beginner's Cap
Beginner's Cloak
Beginner's Boots
Beginner's Ring
bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus2 bAddClass,Class_All,5; bonus bAspd,1;
组合 2230 Beginner Sorcerer's Staff
Beginner's Suit
Beginner's Cap
Beginner's Cloak
Beginner's Boots
Beginner's Ring
bonus bMatk,3*(min(BaseLevel,150)/10); bonus2 bMagicAtkEle,Ele_Neutral,5; bonus bVariableCastrate,-10;
组合 2231 Beginner Summoner's Foxtail
Beginner's Suit
Beginner's Cap
Beginner's Cloak
Beginner's Boots
Beginner's Ring
bonus bMatk,3*(min(BaseLevel,150)/10); bonus bVariableCastrate,-10; bonus bMatkRate,5;
组合 2232 Beginner Guillotine Cross's Katar
Beginner's Suit
Beginner's Cap
Beginner's Cloak
Beginner's Boots
Beginner's Ring
bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus2 bAddClass,Class_All,5; bonus bAspd,1;
组合 2233 Beginner Archbishop's Bible
Beginner's Suit
Beginner's Cap
Beginner's Cloak
Beginner's Boots
Beginner's Ring
bonus bMatk,3*(min(BaseLevel,150)/10); bonus2 bMagicAtkEle,Ele_Holy,5; bonus bVariableCastrate,-10;
组合 2234 Beginner Shadow Chaser's Dagger
Beginner's Suit
Beginner's Cap
Beginner's Cloak
Beginner's Boots
Beginner's Ring
bonus bMatk,3*(min(BaseLevel,150)/10); bonus bAspdRate,5; bonus bAspd,1;
组合 2235 Solomon's Key
智慧之王戒指
bonus bUseSPrate,-5;
组合 2236 Antonio's Coat
邪恶老公公卡片
.@r = getequiprefinerycnt(EQI_ARMOR); bonus bDef,250; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Dark,-5; skill \"AL_TELEPORT\",1; bonus4 bAutoSpellWhenHit,\"AL_TELEPORT\",1,-500,0; if (.@r >= 7) { bonus2 bResEff,Eff_Freeze,10000; if (.@r >= 9) { bonus bNoKnockback; } }
组合 2237 Magical Booster
催眠师的魔杖
.@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 20*.@r; if(.@r>=10){ .@matk += 50; bonus bDelayrate,-10; } bonus bMatk,.@matk;
组合 2238 Magical Booster
催眠师的魔杖
.@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 20*.@r; if(.@r>=10){ .@matk += 50; bonus bDelayrate,-10; } bonus bMatk,.@matk;
组合 2239 Magical Booster
洞察之杖
.@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 15*.@r; if(.@r>=10){ .@matk += 50; bonus bVariableCastrate,-10; } bonus bMatk,.@matk;
组合 2240 Magical Booster
Piercing Staff
.@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 15*.@r; if(.@r>=10){ .@matk += 50; bonus bVariableCastrate,-10; } bonus bMatk,.@matk;
组合 2241 Magical Booster
南方十字星榴弹器
.@r = getequiprefinerycnt(EQI_HAND_R); .@dmg = 2; if(.@r>=5){ .@dmg += 3; .@def = -5; if(.@r>=7){ .@dmg += 4; .@def -= 5; } bonus2 bSubClass,Class_Normal,.@def;} bonus2 bMagicAddClass,Class_Boss,.@dmg;
组合 2242 Magical Booster
南方十字星榴弹器
.@r = getequiprefinerycnt(EQI_HAND_R); .@dmg = 2; if(.@r>=5){ .@dmg += 3; .@def = -5; if(.@r>=7){ .@dmg += 4; .@def -= 5; } bonus2 bSubClass,Class_Normal,.@def;} bonus2 bMagicAddClass,Class_Boss,.@dmg;
组合 2243 粉红米田共帽
绿苍蝇卡片
bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,\"NPC_WIDEFREEZE\",2,10,BF_WEAPON|BF_MAGIC,0;
组合 2244 粉红米田共帽
轻便鞋
苍蝇卡片
.@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,4+(2*.@r); bonus bMaxSPrate,4+(2*.@r);
组合 2245 Guardian Processor
冲击锥
.@r = getequiprefinerycnt(EQI_HAND_R); if (.@r >= 7) { .@aspd += 10; .@bonus1 += 30; .@bonus2 += 50; if (.@r >= 9) { .@aspd += 10; .@bonus1 += 30; .@bonus2 += 50; if (.@r >= 10) { bonus2 bSkillCooldown,\"NC_PILEBUNKER\",-1000; } } bonus2 bSkillAtk,NC_BOOSTKNUCKLE,.@bonus1; bonus2 bSkillAtk,NC_VULCANARM,.@bonus2; bonus bAspdRate,.@aspd; }
组合 2246 Diabolus Wing
恐惧战甲
.@r = getequiprefinerycnt(EQI_ARMOR); bonus bStr,8; bonus bDex,4; bonus bMaxHP,1350; bonus bBaseAtk,15*.@r; bonus2 bResEff,Eff_Stone,500*.@r; bonus2 bResEff,Eff_Stun,500*.@r; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
组合 2247 Diabolus Wing
恐惧长袍
bonus bMdef,25; bonus bMaxSP,350; bonus bDelayrate,-10; bonus bMatk,15*getequiprefinerycnt(EQI_ARMOR); bonus bHealPower,2*getequiprefinerycnt(EQI_ARMOR); /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
组合 2248 Diabolus Wing
恐惧斗篷
.@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,900; bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Fire,3*.@r; bonus2 bSubEle,Ele_Water,3*.@r; bonus2 bSubEle,Ele_Wind,3*.@r; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/