装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 649 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"GN_CARTCANNON\",10; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"GN_CARTCANNON\",10; } |
组合 650 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"GN_CART_TORNADO\",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"GN_CART_TORNADO\",10; } |
组合 651 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",10; } |
组合 652 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } |
组合 653 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SC_FATALMENACE\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SC_FATALMENACE\",10; } |
组合 654 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SU_PICKYPECK\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SU_PICKYPECK\",10; } |
组合 655 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"RL_R_TRIP\",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"RL_R_TRIP\",10; } |
组合 656 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"RL_FIRE_RAIN\",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"RL_FIRE_RAIN\",10; } |
组合 657 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SJ_SOLARBURST\",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SJ_SOLARBURST\",10; } |
组合 658 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",10; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",10; } |
组合 659 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"KO_HAPPOKUNAI\",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"KO_HAPPOKUNAI\",10; } |
组合 660 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",10; } |
组合 661 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SR_TIGERCANNON\",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SR_TIGERCANNON\",10; } |
组合 662 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } |
组合 663 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",10; if (.@r>=27) { bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",10; } |
组合 664 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,\"WM_REVERBERATION\",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,\"WM_REVERBERATION\",10; } |
组合 665 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,\"AB_ADORAMUS\",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,\"AB_ADORAMUS\",10; } |
组合 666 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,\"WZ_METEOR\",20; if (.@r>=27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,\"WZ_METEOR\",20; } |
组合 667 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,\"SU_CN_METEOR\",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,\"SU_CN_METEOR\",10; } |
组合 668 |
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.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,\"WL_CRIMSONROCK\",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,\"WL_CRIMSONROCK\",10; } |
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