装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 1049 |
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bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; |
组合 1050 |
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bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; |
组合 1051 |
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bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; |
组合 1052 |
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bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; |
组合 1053 |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2); |
组合 1054 |
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bonus bVariableCastrate,getequiprefinerycnt(EQI_GARMENT)*-5; |
组合 1055 |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2); |
组合 1056 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayRate,-.@r; |
组合 1057 |
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bonus bVariableCastrate,-100; bonus2 bSkillCooldown,\"WL_TELEKINESIS_INTENSE\",-120000; |
组合 1058 |
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.@type = getiteminfo(getequipid(EQI_COMPOUND_ON), II_VIEW); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player_Human, getequiprefinerycnt(EQI_HAND_R)*2; } |
组合 1059 |
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.@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; if (.@a>=108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@a>=120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } |
组合 1060 |
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if(BaseLevel>=125){ bonus bBaseAtk,10; bonus bMatk,10; } if(BaseLevel>=130){ bonus bMaxHPrate,1; bonus bMaxSPrate,1; } autobonus \"{}\",20,100,BF_WEAPON,\"{ heal 500,50; }\"; autobonus \"{}\",20,100,BF_MAGIC,\"{ heal 250,100; }\"; |
组合 1061 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=6) bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=8) bonus2 bExpAddRace,RC_DEMON,5; |
组合 1062 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Undead,5; if (.@r>=6) bonus2 bExpAddRace,RC_Undead,5; if (.@r>=8) bonus2 bExpAddRace,RC_Undead,5; |
组合 1063 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; |
组合 1064 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=8) bonus2 bExpAddRace,RC_DemiHuman,5; |
组合 1065 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_PLANT,5; if (.@r>=6) bonus2 bExpAddRace,RC_PLANT,5; if (.@r>=8) bonus2 bExpAddRace,RC_PLANT,5; |
组合 1066 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Insect,5; if (.@r>=6) bonus2 bExpAddRace,RC_Insect,5; if (.@r>=8) bonus2 bExpAddRace,RC_Insect,5; |
组合 1067 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_FISH,5; if (.@r>=6) bonus2 bExpAddRace,RC_FISH,5; if (.@r>=8) bonus2 bExpAddRace,RC_FISH,5; |
组合 1068 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_FORMLESS,5; if (.@r>=6) bonus2 bExpAddRace,RC_FORMLESS,5; if (.@r>=8) bonus2 bExpAddRace,RC_FORMLESS,5; |
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