装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 1129 |
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bonus bMaxHPRate,15; bonus bMaxSPRate,5; |
组合 1130 |
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bonus bMaxHPRate,15; bonus bMaxSPRate,5; |
组合 1131 |
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bonus bMaxHPRate,15; bonus bMaxSPRate,5; |
组合 1132 |
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bonus bMaxHPRate,15; bonus bMaxSPRate,5; |
组合 1133 |
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.@a = getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*(\"+.@a+\"/3); }\",30+.@a,10000,BF_MAGIC,\"{ active_transform 1930,10000; specialeffect2 EF_POTION_BERSERK; /*Confirm Special Effect*/ }\"; .@b = getequiprefinerycnt(EQI_HAND_L); if(.@b>=7) bonus2 bSubEle,Ele_All,2*.@b; |
组合 1134 |
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bonus bSPGainValue,-1*(20+(getequiprefinerycnt(EQI_GARMENT)/2)); bonus bMaxSPrate,44; |
组合 1135 |
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bonus2 bSubEle,Ele_Neutral,-50; |
组合 1136 |
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bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel; |
组合 1137 |
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bonus2 bSubEle,Ele_All,50; bonus2 bSubEle,Ele_Neutral,-50; |
组合 1138 |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,\"RA_ARROWSTORM\",(5*.@r); bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } |
组合 1139 |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,\"RA_ARROWSTORM\",(5*.@r); bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } |
组合 1140 |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,\"RA_ARROWSTORM\",(5*.@r); bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } |
组合 1141 |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,\"RA_ARROWSTORM\",(5*.@r); bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } |
组合 1142 |
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bonus bLongAtkDef,-35; |
组合 1143 |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,10; if (.@r>=7) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } if (.@r>=9) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } |
组合 1144 |
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bonus2 bSubEle,Ele_Neutral,-30; |
组合 1145 |
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bonus bBaseAtk,-5*readparam(bStr)/10; |
组合 1146 |
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bonus bAspd,1; bonus bNoCastCancel; |
组合 1147 |
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bonus bMatk,-5*(readparam(bInt)/10); |
组合 1148 |
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bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,\"SO_EARTHGRAVE\",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } } |
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