装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 1149 |
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.@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 80; if (.@weapon >= 7 && .@eq >= 7) { .@val += 80; } if ((.@weapon + .@eq) >= 18) { .@val += 40; } if ((.@weapon + .@eq) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,15; } bonus bMatk,.@val; |
组合 1150 |
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bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; |
组合 1151 |
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bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; |
组合 1152 |
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bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; |
组合 1153 |
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bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; |
组合 1154 |
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bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; |
组合 1155 |
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bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; |
组合 1156 |
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bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; |
组合 1157 |
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bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; |
组合 1158 |
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bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; |
组合 1159 |
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bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; |
组合 1160 |
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bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; |
组合 1161 |
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bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; |
组合 1162 |
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.@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill \"TF_DOUBLE\",4; bonus bDoubleRate,20; } } bonus bAspdRate,.@val; |
组合 1163 |
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bonus bPerfectHitAddRate,50; bonus2 bResEff,Eff_Stone,10000; |
组合 1164 |
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bonus bLongAtkRate,-1*readparam(bDex)/10; |
组合 1165 |
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bonus2 bSubEle,Ele_Neutral,20; bonus bMaxHPrate,10; bonus bMdef,10; |
组合 1166 |
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bonus bAgi,10; bonus bInt,10; bonus bVariableCastrate,-10; bonus2 bSubRace,RC_Player_Human,5; |
组合 1167 |
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bonus bStr,10; bonus bDex,10; bonus bDelayrate,-20; bonus2 bSubRace,RC_Player_Human,5; |
组合 1168 |
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bonus bVit,10; bonus bLuk,10; bonus bHealPower,20; bonus2 bSubRace,RC_Player_Human,5; bonus bUseSPrate,-10; |
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