数据列表
组合ID 组合道具 组合效果
组合 109 大地之弓
地灵箭矢
Elemental Clothes
bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Stone,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1;
组合 110 大地之弓
精灵王冠
bonus bLongAtkRate,45;
组合 111 疾风之弓
风灵箭矢
bonus bLongAtkRate,25; bonus3 bAutoSpell,\"NJ_HUUJIN\",5,(readparam(bInt)>39) ? 300 : 100;
组合 112 疾风之弓
风灵箭矢
Elemental Clothes
bonus bLongAtkRate,20; bonus3 bAutoSpell,\"NJ_HUUJIN\",5,(readparam(bInt)>39) ? -300 : -100; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1;
组合 113 疾风之弓
精灵王冠
bonus bLongAtkRate,45;
组合 114 兽人弓箭手之弓
钢铁箭矢
bonus bLongAtkRate,50;
组合 115 诅咒之弓
诅咒之星
bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET;
组合 116 精灵之弓
精灵箭矢
bonus bLongAtkRate,50;
组合 117 狩猎箭矢
Illusion Hunter Bow
bonus bLongAtkRate,50;
组合 118 城战补充箭S
战神十字弓
bonus bLongAtkRate,70;
组合 119 城战补充箭A
战神十字弓
bonus bLongAtkRate,40;
组合 120 幻影连击拳套
幻影披肩
bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillCooldown,\"SR_FLASHCOMBO\",-1000; if ((.@eq + .@weapon) >= 22) { .@val += 15; } } if (.@val) { bonus2 bSkillAtk,\"SR_TIGERCANNON\",.@val; }
组合 121 传奇诗人尤克里里
传奇诗人飞翼戒指
bonus2 bSkillAtk,\"CG_ARROWVULCAN\",200; bonus2 bSkillUseSP,\"CG_ARROWVULCAN\",-50;
组合 122 嬉皮摩登吉他
嬉皮摩登外袍
嬉皮羽毛手镯
bonus bBaseAtk,30; bonus bAspd,1; bonus bCritAtkRate,20;
组合 123 传奇舞娘玫瑰麦克风
传奇舞娘玫瑰手环
bonus2 bSkillAtk,\"CG_ARROWVULCAN\",200;
组合 124 圣十字之杖
精灵戒指
bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10;
组合 125 圣十字之杖
Spiritual Ring
bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10;
组合 126 黄金领主之杖
黄金领主之靴
钛合金灵球
黄金领主外袍
bonus2 bMagicAtkEle,Ele_Wind,40; bonus2 bMagicAtkEle,Ele_Earth,-30; bonus2 bSubEle,Ele_Earth,-50;
组合 127 流水之杖
流水之靴
水精灵灵球
流水外袍
bonus2 bMagicAtkEle,Ele_Water,40; bonus2 bMagicAtkEle,Ele_Wind,-30; bonus2 bSubEle,Ele_Wind,-50;
组合 128 赤红之杖
赤红之靴
赤火焰灵球
赤红外袍
bonus2 bMagicAtkEle,Ele_Fire,40; bonus2 bMagicAtkEle,Ele_Water,-30; bonus2 bSubEle,Ele_Water,-50;