装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 1209 |
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.@r = getequiprefinerycnt(EQI_HAND_R); .@b = getskilllv(\"WZ_FROSTNOVA\"); .@c = getskilllv(\"WZ_WATERBALL\"); bonus2 bMagicAtkEle,Ele_Water,4*.@r; bonus2 bIgnoreMdefClassRate,Class_Normal,5*.@b; bonus2 bIgnoreMdefClassRate,Class_Boss,5*.@b; bonus2 bSkillAtk,\"WZ_WATERBALL\",(30*.@c)+(20*.@r); |
组合 1210 |
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.@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player_Human,30; if (.@b>=7) { bonus2 bSkillAtk,\"WS_CARTTERMINATION\",8; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,\"WS_CARTTERMINATION\",12; bonus2 bAddClass,Class_Boss,30; } } |
组合 1211 |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,40; bonus2 bSubRace,RC_Player_Human,40; bonus4 bAutoSpellOnSkill,\"LK_SPIRALPIERCE\",\"RK_SONICWAVE\",getskilllv(\"RK_SONICWAVE\"),10000; if (.@r>=7) { bonus2 bSkillAtk,\"RK_SONICWAVE\",20; bonus2 bSkillAtk,\"LK_SPIRALPIERCE\",20; bonus2 bSubClass,Class_Boss,20; } if (.@r>=9) { bonus2 bSkillAtk,\"RK_SONICWAVE\",30; bonus2 bSkillAtk,\"LK_SPIRALPIERCE\",30; bonus2 bSubClass,Class_Boss,30; } |
组合 1212 |
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.@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus bLongAtkRate,3*(readparam(bStr)/10); if (.@b>=7) { bonus2 bSkillAtk,\"RA_ARROWSTORM\",20; bonus2 bSkillAtk,\"RA_AIMEDBOLT\",20; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,\"RA_ARROWSTORM\",30; bonus2 bSkillAtk,\"RA_AIMEDBOLT\",30; bonus2 bAddClass,Class_Boss,30; } } |
组合 1213 |
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.@r = getequiprefinerycnt(EQI_HAND_L); if (.@r > 6) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } if (.@r > 8) { bonus2 bSubSize,Size_Large,3; bonus2 bSubClass,Class_Boss,3; } |
组合 1214 |
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.@r = getequiprefinerycnt(EQI_HAND_R); .@cast = -5*getskilllv(\"AB_ORATIO\"); bonus2 bVariableCastrate,\"AB_JUDEX\",.@cast; bonus2 bVariableCastrate,\"AB_ADORAMUS\",.@cast; if (.@r >= 7) { .@magic = 30; if (.@r >= 9) { .@magic += 20; .@dmg = 20; } bonus2 bMagicAddRace,RC_Demon,.@magic; bonus2 bMagicAddRace,RC_Undead,.@magic; bonus2 bMagicAddEle,Ele_Undead,.@magic; bonus2 bMagicAddEle,Ele_Dark,.@magic; } bonus2 bSkillAtk,\"AB_ADORAMUS\",.@dmg + 10*(getskilllv(\"AB_LAUDAAGNUS\")+getskilllv(\"AB_LAUDARAMUS\")+getskilllv(\"AB_CLEARANCE\")); |
组合 1215 |
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bonus bAspdRate,4; bonus bHit,4; |
组合 1216 |
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bonus bAspdRate,8; bonus bHit,8; |
组合 1217 |
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bonus bAspdRate,8; bonus bHit,8; bonus2 bExpAddClass,Class_All,2; |
组合 1218 |
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bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; |
组合 1219 |
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bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; |
组合 1220 |
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bonus bVariableCastrate,-3; bonus bDelayrate,-3; |
组合 1221 |
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bonus bVariableCastrate,-6; bonus bDelayrate,-6; |
组合 1222 |
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bonus bVariableCastrate,-6; bonus bDelayrate,-6; bonus2 bExpAddClass,Class_All,2; |
组合 1223 |
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bonus bVariableCastrate,-6; bonus bDelayrate,-6; bonus2 bExpAddClass,Class_All,2; |
组合 1224 |
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bonus bVariableCastrate,-8; bonus bDelayrate,-8; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; |
组合 1225 |
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bonus bAspdRate,4; bonus bHit,4; |
组合 1226 |
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bonus bAspdRate,8; bonus bHit,8; |
组合 1227 |
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bonus bAspdRate,8; bonus bHit,8; bonus2 bExpAddClass,Class_All,2; |
组合 1228 |
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bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; |
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