装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 1229 |
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bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; |
组合 1230 |
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bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",.@val; } |
组合 1231 |
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bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,\"RK_HUNDREDSPEAR\",.@val; } |
组合 1232 |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubEle,Ele_Holy,30-(2*getskilllv(\"CR_TRUST\")); bonus2 bSubEle,Ele_Dark,30; bonus bFixedCastrate,-50; if (.@r > 8) .@val = 20; else if (.@r > 6) .@val = 10; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Neutral,.@val; bonus2 bMagicAtkEle,Ele_Dark,.@val; |
组合 1233 |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv(\"WZ_FIREPILLAR\"); bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv(\"HW_GRAVITATION\"); if (.@r > 8) .@val = 2; else if (.@r > 6) .@val = 1; bonus2 bSkillAtk,\"WL_HELLINFERNO\",100*.@val; bonus2 bMagicAddRace,RC_DemiHuman,20*.@val; bonus2 bMagicAddRace,RC_Player_Human,20*.@val; |
组合 1234 |
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bonus2 bMagicAtkEle,Ele_Fire,-50; bonus2 bMagicAtkEle,Ele_Neutral,-50; bonus2 bMagicAtkEle,Ele_Dark,-50; |
组合 1235 |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,\"WL_EARTHSTRAIN\",-2400; bonus2 bSkillCooldown,\"WL_CHAINLIGHTNING\",-1000; autobonus \"{ bonus2 bSkillAtk,\\\"WL_CHAINLIGHTNING\\\",100; }\",60,5000,BF_MAGIC; } |
组合 1236 |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,\"WL_EARTHSTRAIN\",-2400; bonus2 bSkillCooldown,\"WL_CHAINLIGHTNING\",-1000; autobonus \"{ bonus2 bSkillAtk,\\\"WL_CHAINLIGHTNING\\\",100; }\",60,5000,BF_MAGIC; } |
组合 1237 |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } |
组合 1238 |
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autobonus \"{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }\",30,7000; |
组合 1239 |
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autobonus \"{ bonus bStr,20; bonus bLongAtkRate,10; }\",20,7000,BF_WEAPON; /* unknown rate */ |
组合 1240 |
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autobonus \"{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }\",30,7000; |
组合 1241 |
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autobonus \"{ bonus bInt,20; bonus bMatkRate,15; }\",30,7000; |
组合 1242 |
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autobonus \"{ bonus bInt,20; bonus bMatkRate,15; }\",30,7000; |
组合 1243 |
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autobonus \"{ bonus bLuk,20; bonus bMatkRate,15; bonus2 bAddClass,Class_All,15; }\",20,7000,BF_MAGIC|BF_WEAPON; /* unknown rate */ |
组合 1244 |
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autobonus \"{ bonus bLuk,20; bonus bCritAtkRate,10; }\",30,7000; |
组合 1245 |
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autobonus \"{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }\",30,7000; |
组合 1246 |
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autobonus \"{ bonus bInt,20; bonus2 bMagicAtkEle,Ele_Ghost,10; }\",20,7000,BF_MAGIC; /* unknown rate */ |
组合 1247 |
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autobonus \"{ bonus bDex,20; bonus bLongAtkRate,10; }\",20,7000,BF_WEAPON; /* unknown rate */ |
组合 1248 |
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autobonus \"{ bonus bDex,20; bonus bLongAtkRate,10; }\",20,7000,BF_WEAPON; /* unknown rate */ |
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