数据列表
组合ID 组合道具 组合效果
组合 1249 古代英雄战靴
地狱黑光格林机枪
autobonus \"{ bonus bDex,20; bonus bLongAtkRate,10; }\",20,7000,BF_WEAPON; /* unknown rate */
组合 1250 古代英雄战靴
驱魔录
autobonus \"{ bonus bInt,20; bonus bMatkRate,15; }\",30,7000;
组合 1251 古代英雄战靴
日月神录
autobonus \"{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }\",30,7000;
组合 1252 古代英雄战靴
魔导剑
autobonus \"{ bonus bInt,20; bonus bMatkRate,15; }\",30,7000;
组合 1253 古代英雄战靴
锐风剑
雾露剑
autobonus \"{ bonus bStr,20; bonus2 bAddClass,Class_All,10; }\",20,7000,BF_WEAPON; /* unknown rate */
组合 1254 古代英雄战靴
水精灵保庇长矛
autobonus \"{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }\",30,7000;
组合 1255 古代英雄战靴
红玫瑰左轮手枪
autobonus \"{ bonus bDex,20; bonus bLongAtkRate,10; }\",20,7000,BF_WEAPON; /* unknown rate */
组合 1256 古代英雄战靴
Light Blade
autobonus \"{ bonus bInt,20; bonus bMatkRate,15; }\",30,7000;
组合 1257 古代英雄战靴
石板灵剑
autobonus \"{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }\",30,7000;
组合 1258 古代英雄战靴
Trumpet Shell
autobonus \"{ bonus bInt,20; bonus bMatkRate,15; }\",30,7000;
组合 1259 古代英雄战靴
Barbed Wire Whip
autobonus \"{ bonus bInt,20; bonus bMatkRate,15; }\",30,7000;
组合 1260 古代英雄战靴
流星前锋锤
autobonus \"{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }\",30,7000;
组合 1261 古代英雄战靴
古代龙纹巨剑
autobonus \"{ bonus bVit,20; bonus bLongAtkRate,10; }\",30,7000;
组合 1262 Gray Wing Boots
白翼之衣
.@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bluk)/20); if (.@r>=7) { bonus bAspdRate,8; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,\"HT_BLITZBEAT\",40; bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",50; } if (.@r>=9) { bonus bAspdRate,4; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,\"HT_BLITZBEAT\",20; bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",25; }
组合 1263 Gray Wing Boots
黑翼之衣
.@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,\"RA_CLUSTERBOMB\",30*(readparam(bint)/20); bonus2 bSkillUseSP,\"RA_ELECTRICSHOCKER\",30; if (.@r>=7) { bonus bFlee2,6; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,\"RA_CLUSTERBOMB\",400; bonus2 bSkillAtk,\"RA_AIMEDBOLT\",20; } if (.@r>=9) { bonus bFlee2,3; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,\"RA_CLUSTERBOMB\",200; bonus2 bSkillAtk,\"RA_AIMEDBOLT\",10; }
组合 1264 幻影战士长靴
Illusion Butcher
bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,\"RL_FIRE_RAIN\",20; bonus2 bSkillCooldown,\"RL_FIRE_RAIN\",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 \"{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }\",5,10000,\"RL_R_TRIP\"; /* unknown rate */ } }
组合 1265 影子激发手套
影子激发盔甲
影子激发战靴
影子激发神盾
影子激发耳环
影子激发坠子
bonus bAllStats,3;
组合 1266 影子天然耳环
影子天然手套
影子天然坠子
if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus2 bAddClass,Class_All,1; }
组合 1267 影子魔力耳环
影子魔力武器
影子魔力垂饰
if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bMatkRate,1; }
组合 1268 影子王者战靴
影子刚强铠甲
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMaxHP,.@r; bonus bMaxSP,.@r; if(.@r >= 15) { bonus bMaxHPrate,1; }