装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 1249 |
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autobonus \"{ bonus bDex,20; bonus bLongAtkRate,10; }\",20,7000,BF_WEAPON; /* unknown rate */ |
组合 1250 |
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autobonus \"{ bonus bInt,20; bonus bMatkRate,15; }\",30,7000; |
组合 1251 |
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autobonus \"{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }\",30,7000; |
组合 1252 |
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autobonus \"{ bonus bInt,20; bonus bMatkRate,15; }\",30,7000; |
组合 1253 |
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autobonus \"{ bonus bStr,20; bonus2 bAddClass,Class_All,10; }\",20,7000,BF_WEAPON; /* unknown rate */ |
组合 1254 |
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autobonus \"{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }\",30,7000; |
组合 1255 |
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autobonus \"{ bonus bDex,20; bonus bLongAtkRate,10; }\",20,7000,BF_WEAPON; /* unknown rate */ |
组合 1256 |
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autobonus \"{ bonus bInt,20; bonus bMatkRate,15; }\",30,7000; |
组合 1257 |
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autobonus \"{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }\",30,7000; |
组合 1258 |
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autobonus \"{ bonus bInt,20; bonus bMatkRate,15; }\",30,7000; |
组合 1259 |
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autobonus \"{ bonus bInt,20; bonus bMatkRate,15; }\",30,7000; |
组合 1260 |
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autobonus \"{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }\",30,7000; |
组合 1261 |
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autobonus \"{ bonus bVit,20; bonus bLongAtkRate,10; }\",30,7000; |
组合 1262 |
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.@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bluk)/20); if (.@r>=7) { bonus bAspdRate,8; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,\"HT_BLITZBEAT\",40; bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",50; } if (.@r>=9) { bonus bAspdRate,4; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,\"HT_BLITZBEAT\",20; bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",25; } |
组合 1263 |
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.@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,\"RA_CLUSTERBOMB\",30*(readparam(bint)/20); bonus2 bSkillUseSP,\"RA_ELECTRICSHOCKER\",30; if (.@r>=7) { bonus bFlee2,6; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,\"RA_CLUSTERBOMB\",400; bonus2 bSkillAtk,\"RA_AIMEDBOLT\",20; } if (.@r>=9) { bonus bFlee2,3; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,\"RA_CLUSTERBOMB\",200; bonus2 bSkillAtk,\"RA_AIMEDBOLT\",10; } |
组合 1264 |
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bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,\"RL_FIRE_RAIN\",20; bonus2 bSkillCooldown,\"RL_FIRE_RAIN\",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 \"{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }\",5,10000,\"RL_R_TRIP\"; /* unknown rate */ } } |
组合 1265 |
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bonus bAllStats,3; |
组合 1266 |
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if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus2 bAddClass,Class_All,1; } |
组合 1267 |
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if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bMatkRate,1; } |
组合 1268 |
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.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMaxHP,.@r; bonus bMaxSP,.@r; if(.@r >= 15) { bonus bMaxHPrate,1; } |
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