数据列表
组合ID 组合道具 组合效果
组合 1349 Underneith Shadow Armor
Saharic Shadow Shield
bonus2 bSubDefEle,Ele_Water,2; bonus2 bMagicSubDefEle,Ele_Water,2;
组合 1350 Underneath Shadow Armor
Underneath Shadow Shield
bonus2 bSubDefEle,Ele_Earth,2; bonus2 bMagicSubDefEle,Ele_Earth,2;
组合 1351 Flame Shadow Armor
Flame Shadow Shield
bonus2 bSubDefEle,Ele_Fire,2; bonus2 bMagicSubDefEle,Ele_Fire,2;
组合 1352 Windy Shadow Armor
Windy Shadow Shield
bonus2 bSubDefEle,Ele_Wind,2; bonus2 bMagicSubDefEle,Ele_Wind,2;
组合 1353 Envenom Shadow Armor
Envenom Shadow Shield
bonus2 bSubDefEle,Ele_Poison,2; bonus2 bMagicSubDefEle,Ele_Poison,2;
组合 1354 Damned Shadow Armor
Damned Shadow Shield
bonus2 bSubDefEle,Ele_Holy,2; bonus2 bMagicSubDefEle,Ele_Holy,2;
组合 1355 影子抗念属性盔甲
影子抗念属性神盾
bonus2 bSubDefEle,Ele_Ghost,2; bonus2 bMagicSubDefEle,Ele_Ghost,2;
组合 1356 Divine Shadow Armor
Divine Shadow Shield
bonus2 bSubDefEle,Ele_Undead,2; bonus2 bMagicSubDefEle,Ele_Undead,2;
组合 1357 影子急速战靴
影子急速铠甲
bonus bFlee,5; if(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=15) bonus bSpeedAddRate,3;
组合 1358 影子急速铠甲
Hasty Shadow Shoes II
bonus bFlee,5; if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) { bonus bSpeedRate,25; /* unknown value */ }
组合 1359 Expert Shadow Shoes
Expert Shadow Shield
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:1);
组合 1360 Beginner Shadow Shoes
Beginner Shadow Shield
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?20:10);
组合 1361 Rookie Shadow Shoes
Rookie Shadow Shield
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:5);
组合 1362 Advanced Shadow Shoes
Advanced Shadow Shield
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?4:2);
组合 1363 影子猎鹰耳环
影子猎鹰坠子
if(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) bonus bAspd,1;
组合 1364 影子道德力量手套
影子强力耳环
影子强力坠子
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus2 bAddClass,Class_All,2;} else if(.@r>=20) {bonus2 bAddClass,Class_All,1;} bonus2 bAddClass,Class_All,1;
组合 1365 影子强力手套
影子强力耳环
影子强力坠子
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus2 bAddClass,Class_All,2;} else if(.@r>=20) {bonus2 bAddClass,Class_All,1;} bonus bAtk2,10;
组合 1366 影子强力耳环
影子强力坠子
Force Executioner Shadow Weapon
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bAddClass,Class_All,2; } else if (.@r >= 20) { bonus2 bAddClass,Class_All,1; } bonus bBaseAtk,10;
组合 1367 影子心灵力量手套
影子心灵捕手耳环
影子心灵捕手坠子
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus bMatkRate,2;} else if(.@r>=20) {bonus bMatkRate,1;} bonus bMatkRate,1;
组合 1368 影子心灵捕手手套
影子心灵捕手耳环
影子心灵捕手坠子
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus bMatkRate,2;} else if(.@r>=20) {bonus bMatkRate,1;} bonus bMatk,10;