数据列表
组合ID 组合道具 组合效果
组合 1369 影子猎鹰战靴
影子猎鹰神盾
bonus bFlee,5; if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)>=15) { bonus bAspd,1; }
组合 1370 Titan Shadow Earring
Titan Shadow Pendant
bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Large,2; bonus2 bMagicAddSize,Size_Large,2; }
组合 1371 Boned Shadow Earring
Boned Shadow Pendant
bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Medium,2; bonus2 bMagicAddSize,Size_Medium,2; }
组合 1372 Gigantic Shadow Earring
Gigantic Shadow Pendant
bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Small,2; bonus2 bMagicAddSize,Size_Small,2; }
组合 1373 影子精工战靴
影子精工盾牌
影子精工铠甲
.@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r>=25) { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1;
组合 1374 影子精工战靴
影子精工盾牌
Caster Shadow Armor II
.@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r>=25) { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1;
组合 1375 影子改良战靴
影子改良神盾
影子改良铠甲
bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=25?-5:-1);
组合 1376 影子改良战靴
影子改良神盾
Reload Shadow Armor II
bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=25?-6:-1);
组合 1377 影子剑士耳环
影子剑士坠子
bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; }
组合 1378 影子商人耳环
影子商人坠子
bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; }
组合 1379 影子服事耳环
影子服事坠子
bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; }
组合 1380 影子魔法师耳环
影子魔法师坠子
bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; }
组合 1381 影子商人坠子
影子商人耳环
影子炼金术师战靴
影子炼金术师铠甲
影子基因学者手套
影子基因学者神盾
bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50;
组合 1382 影子商人坠子
影子商人耳环
影子铁匠铠甲
影子铁匠战靴
影子机匠神盾
影子机匠手套
bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50;
组合 1383 影子服事坠子
影子服事耳环
影子牧师战靴
影子牧师铠甲
影子大主教手套
影子大主教神盾
bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50;
组合 1384 影子服事坠子
影子服事耳环
影子武僧战靴
影子武僧铠甲
影子修罗手套
影子修罗神盾
bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50;
组合 1385 影子盗贼坠子
影子盗贼耳环
.@val = 1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) { .@val += 2; } bonus2 bAddClass,Class_All,.@val; bonus bMaxHPrate,.@val;
组合 1386 影子盗贼坠子
影子盗贼耳环
影子刺客战靴
影子刺客铠甲
影子十字切割者手套
影子十字切割者神盾
bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50;
组合 1387 影子盗贼坠子
影子盗贼耳环
影子流氓战靴
影子流氓铠甲
影子逐影手套
影子逐影神盾
bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50;
组合 1388 影子魔法师坠子
影子魔法师耳环
影子巫师战靴
影子巫师铠甲
影子大法师手套
影子大法师神盾
bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50;