装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 1729 |
Illusion Electric Eel 幻影披肩 |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; if (.@sum>=7) { bonus bLongAtkRate,5; } if (.@sum>=18) { bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",20; } if (.@sum>=22) { bonus2 bSkillCooldown,\"WM_SEVERE_RAINSTORM\",-1000; } |
组合 1730 |
Illusion Electric Eel 幻影长靴 |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bMatk,40; if (.@sum>=7) { bonus2 bMagicAtkEle,Ele_Neutral,5; } if (.@sum>=18) { bonus2 bSkillAtk,\"WM_REVERBERATION\",20; } if (.@sum>=22) { bonus2 bSkillFixedCast,\"WM_REVERBERATION\",-500; } |
组合 1731 |
Illusion Death Guidance Illusion Chain Mail |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,30; if (.@sum>=7) { bonus bCritical,5; } if (.@sum>=18) { bonus2 bSkillAtk,\"RK_STORMBLAST\",20; } if (.@sum>=22) { bonus2 bAddEle,Ele_Water,10; bonus2 bAddRace,RC_Fish,15; } |
组合 1732 |
Illusion Katar of Frozen Icicle 幻影力量戒指 |
bonus2 bAddClass,Class_All,5; if (getequiprefinerycnt(EQI_HAND_R)>=9) { bonus bCritAtkRate,20; } if (getequiprefinerycnt(EQI_HAND_R)>=11) { autobonus3 \"{ bonus bCritical,15; }\",1000,30000,\"GC_VENOMIMPRESS\"; } |
组合 1733 |
Illusion Brionac Illusion Saphien's Armor of Ocean |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddClass,Class_All,5; if (.@sum>=7) { bonus bDelayrate,-5; } if (.@sum>=18) { bonus2 bSkillAtk,\"LG_OVERBRAND\",20; } if (.@sum>=22) { autobonus3 \"{ bonus2 bAddRace,RC_Fish,50; bonus2 bAddRace,RC_Demon,50; bonus bBaseAtk,50; }\",1000,10000,\"LG_OVERBRAND\"; } |
组合 1734 |
Illusion Zephyrus Illusion Chain Mail |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,30; if (.@sum>=7) { bonus bLongAtkRate,5; } if (.@sum>=18) { bonus2 bSkillAtk,\"LK_SPIRALPIERCE\",20; } if (.@sum>=22) { bonus2 bAddEle,Ele_Water,10; bonus2 bAddRace,RC_Fish,15; } |
组合 1735 |
Green Dragon Plate Dragon Scale Hood Dragon Scale Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkRate,7; bonus bMdef,8; bonus bDef,50; bonus bAspdRate,4*(readparam(bAgi)/15); autobonus2 \"{ bonus bLongAtkRate,10; if (readparam(bAgi)>=120) { bonus bLongAtkRate,10; } }\",1+(readparam(bAgi)>=120),10000,BF_MAGIC|BF_WEAPON; if (.@sum>=33) { bonus bAspdRate,20; bonus bDelayrate,-25; } |
组合 1736 |
Gold Dragon Plate Dragon Scale Hood Dragon Scale Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,10; bonus bMdef,15; bonus bDef,80; bonus2 bSubSize,Size_Medium,(readparam(bVit)/30); bonus2 bMagicSubSize,Size_Medium,(readparam(bVit)/30); bonus2 bSubSize,Size_Large,(readparam(bVit)/30); bonus2 bMagicSubSize,Size_Large,(readparam(bVit)/30); autobonus2 \"{ bonus2 bSubSize,Size_All,7; bonus2 bMagicSubSize,Size_All,7; if (readparam(bVit)>=120) { bonus2 bSubSize,Size_All,5; bonus2 bMagicSubSize,Size_All,5; } }\",1+(readparam(bVit)>=120),10000,BF_MAGIC|BF_WEAPON; if (.@sum>=33) { bonus bAspdRate,20; bonus bDelayrate,-25; } |
组合 1737 |
Purple Dragon Plate Dragon Scale Hood Dragon Scale Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,5; bonus2 bAddClass,Class_All,5; bonus bMdef,8; bonus bDef,50; bonus bAspdRate,3*(readparam(bDex)/15); bonus bVariableCastrate,-3*(readparam(bDex)/15); autobonus2 \"{ bonus bFlee2,10; bonus bFlee,50; if (readparam(bDex)>=120) { bonus bFlee2,5; bonus bFlee,30; } }\",1+(readparam(bDex)>=120),10000,BF_MAGIC|BF_WEAPON; if (.@sum>=33) { bonus bAspdRate,15; bonus bVariableCastrate,-15; bonus bDelayrate,-25; } |
组合 1738 |
Blue Dragon Plate Dragon Scale Hood Dragon Scale Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,7; bonus bMdef,8; bonus bDef,50; bonus bHealPower,15; bonus bVariableCastrate,-4*(readparam(bInt)/15); autobonus2 \"{ bonus2 bMagicAtkEle,Ele_All,20; bonus bHealPower,40; if (readparam(bInt)>=120) { bonus2 bMagicAtkEle,Ele_All,10; } }\",1+(readparam(bInt)>=120),10000,BF_MAGIC|BF_WEAPON; if (.@sum>=33) { bonus bVariableCastrate,-20; bonus bDelayrate,-25; } |
组合 1739 |
Silver Dragon Plate Dragon Scale Hood Dragon Scale Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddClass,Class_All,5; bonus bMdef,8; bonus bDef,50; bonus bCritAtkRate,3*(readparam(bLuk)/15); bonus bCritical,2*(readparam(bLuk)/15); autobonus2 \"{ bonus bCritAtkRate,10; bonus2 bAddClass,Class_All,7; if (readparam(bLuk)>=120) { bonus bCritAtkRate,10; bonus2 bAddClass,Class_All,7; } }\",1+(readparam(bLuk)>=120),10000,BF_MAGIC|BF_WEAPON; if (.@sum>=33) { bonus bAspdRate,20; bonus bDelayrate,-25; } |
组合 1740 |
STR Soutane Clergy's Manteau Clergy's Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bStr,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum>=27) { bonus2 bAddClass,Class_All,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } |
组合 1741 |
AGI Soutane Clergy's Manteau Clergy's Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bAgi,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum>=27) { bonus bLongAtkRate,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } |
组合 1742 |
VIT Soutane Clergy's Manteau Clergy's Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,20; bonus bDef,50; bonus bVit,8; bonus2 bSubRace,RC_Angel,20; bonus2 bSubRace,RC_Demon,20; if (.@sum>=27) { bonus bMatkRate,4; bonus2 bAddClass,Class_All,4; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } |
组合 1743 |
DEX Soutane Clergy's Manteau Clergy's Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bDex,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum>=27) { bonus bMatkRate,7; bonus2 bAddClass,Class_All,7; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } |
组合 1744 |
INT Soutane Clergy's Manteau Clergy's Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bInt,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum>=27) { bonus bMatkRate,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } |
组合 1745 |
LUK Soutane Clergy's Manteau Clergy's Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bLuk,8; if (.@sum>=27) { bonus2 bAddClass,Class_All,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } |
组合 1746 |
Safety Pendant R Safety Epaulet R |
bonus bAspdRate,15; bonus bMaxHPrate,10; |
组合 1747 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bSubSize,Size_All,3; } /* einbech weapons? */ |
组合 1748 |
Safety Pendant R Safety Epaulet B |
bonus bVariableCastrate,-15; bonus bMaxHPrate,10; |
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