ID |
组合 |
属性 |
1071 |
幻影热血发圈
幻影短口枪-DD
|
.@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bLongAtkRate,10; if ((.@weapon + .@eq) >= 22) { bonus2 bSkillAtk,\"GS_SPREADATTACK\",30; } } |
1072 |
幻影热血发圈
Illusion Gold Lux
|
bonus bBaseAtk,30; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bAddClass,Class_All,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSubSize,Size_Small,20; bonus2 bSubSize,Size_Medium,20; if ((.@eq + .@weapon) >= 22) { autobonus3 \"{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }\",5,10000,\"RL_FIREDANCE\"; /* unknown rate */ } } |
2304 |
Illusion Gelerdria
幻影热血发圈
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); autobonus3 \"{ bonus2 bSkillAtk,\\\"LG_BANISHINGPOINT\\\",25; bonus2 bSkillAtk,\\\"LG_CANNONSPEAR\\\",25; }\",1000,60000,\"LG_SHIELDSPELL\"; if (getequiprefinerycnt(EQI_HAND_R)>=7 && getequiprefinerycnt(EQI_HEAD_TOP)>=7) { bonus bLongAtkRate,15; if (.@sum>=18) { bonus2 bAddRace,RC_All,15; if (.@sum>=22) { bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",2*.@sum; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",2*.@sum; } } } |