ID |
组合 |
属性 |
20 |
幻影血腥战斧
幻影长靴
|
bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,\"NC_AXEBOOMERANG\",15; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { bonus bLongAtkRate,10; } } |
1230 |
幻影长靴
幻影妖怪的枪
|
bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",.@val; } |
1231 |
幻影长靴
幻影镰戟
|
bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,\"RK_HUNDREDSPEAR\",.@val; } |
1728 |
Illusion Electric Guitar
幻影长靴
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bMatk,40; if (.@sum>=7) { bonus2 bMagicAtkEle,Ele_Neutral,5; } if (.@sum>=18) { bonus2 bSkillAtk,\"WM_REVERBERATION\",20; } if (.@sum>=22) { bonus2 bSkillFixedCast,\"WM_REVERBERATION\",-500; } |
1730 |
Illusion Electric Eel
幻影长靴
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bMatk,40; if (.@sum>=7) { bonus2 bMagicAtkEle,Ele_Neutral,5; } if (.@sum>=18) { bonus2 bSkillAtk,\"WM_REVERBERATION\",20; } if (.@sum>=22) { bonus2 bSkillFixedCast,\"WM_REVERBERATION\",-500; } |