暴徒领巾

大图 物品描述
英文名称:Mob Scarf
可使用念咒拆除LV2。
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与太阳眼镜、眼镜(0洞或1洞)同时装备时,
对玩家(人类、喵族)的抗性+2%。
净STR、LUK的总和每+80,对所有阶级敌人的伤害+6%,Cri+5,暴击伤害+10%。
净INT、DEX的总和每+80,MATK+120,变动咏唱-3%,治愈系的恢复量+10%。
净AGI、VIT的总和每+80,攻速增加(攻击后延迟-5%),MAXHP+5%,对玩家(人类、喵族)的抗性+2%。
系列: 头盔 防御: 0
位置: 头下 重量: 10
要求等级: 100
装备: 所有职业
类别 Armor 位置 买价 20z
重量 100 ATK 卖价 z
外观 - DEF 卡片前缀 -
武器等级 装备等级 100 文件名称 -
性别限制 - 转生限制 - 精炼限制 不可精炼
套装
ID 组合 属性
1516 暴徒领巾
太阳眼镜
.@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c;
1517 暴徒领巾
太阳眼镜
.@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c;
1518 暴徒领巾
眼镜
.@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c;
1519 暴徒领巾
眼镜
.@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c;
皮肤效果