技能名称 |
等级 |
状态 |
几率 |
Cast Time |
CD |
Cance |
Target |
Condition |
Value |
 |
|
1 |
attack |
20% |
2000s |
0s |
no |
self |
myhpltmaxrate |
3 |
 |
{"陨石术(Meteor Storm)","最高等级:10","^777777习得条件:雷暴术1, 火之猎杀 2^000000","系列:^993300主动^000000","类型:^777777魔法^000000","对象:^777777地面1格^000000","内容:^777777在指定格子周围13X13范围内落下陨石,给予MATK125%的火属性魔法伤害,且有几率会陷入[异常状态:晕眩]。","每1个陨石的范围是7X7格,依技能等级而落下的陨石数量和每个陨石的攻击次数会增加。^000000","^ffffff_^000000","[等级1]:^777777陨石数:2个,连击术:1次,晕眩几率:3%,技能独立延迟(冷却时间)2.5秒^000000","[等级2]:^777777陨石数:3个,连击术:1次,晕眩几率:6%,技能独立延迟(冷却时间)3秒^000000","[等级3]:^777777陨石数:3个,连击术:2次,晕眩几率:9%,技能独立延迟(冷却时间)3.5秒^000000","[等级4]:^777777陨石数:4个,连击术:2次,晕眩几率:12%,技能独立延迟(冷却时间)4秒^000000","[等级5]:^777777陨石数:4个,连击术:3次,晕眩几率:15%,技能独立延迟(冷却时间)4.5秒^000000","[等级6]:^777777陨石数:5个,连击术:3次,晕眩几率:18%,技能独立延迟(冷却时间)5秒^000000","[等级7]:^777777陨石数:5个,连击术:4次,晕眩几率:21%,技能独立延迟(冷却时间)5.5秒^000000","[等级8]:^777777陨石数:6个,连击术:4次,晕眩几率:24%,技能独立延迟(冷却时间)6秒^000000","[等级9]:^777777陨石数:6个,连击术:5次,晕眩几率:27%,技能独立延迟(冷却时间)6.5秒^000000","[等级10]:^777777陨石数:7个,连击术:5次,晕眩几率:30%,技能独立延迟(冷却时间)7秒^000000","^777777固定咏唱1.5秒^000000","^777777变动咏唱6.3秒^000000","^777777技能后延迟(共通延迟)1秒^000000"} |
1 |
idle |
100% |
0s |
0s |
yes |
target |
rudeattacked |
|
 |
{"陨石术(Meteor Storm)","最高等级:10","^777777习得条件:雷暴术1, 火之猎杀 2^000000","系列:^993300主动^000000","类型:^777777魔法^000000","对象:^777777地面1格^000000","内容:^777777在指定格子周围13X13范围内落下陨石,给予MATK125%的火属性魔法伤害,且有几率会陷入[异常状态:晕眩]。","每1个陨石的范围是7X7格,依技能等级而落下的陨石数量和每个陨石的攻击次数会增加。^000000","^ffffff_^000000","[等级1]:^777777陨石数:2个,连击术:1次,晕眩几率:3%,技能独立延迟(冷却时间)2.5秒^000000","[等级2]:^777777陨石数:3个,连击术:1次,晕眩几率:6%,技能独立延迟(冷却时间)3秒^000000","[等级3]:^777777陨石数:3个,连击术:2次,晕眩几率:9%,技能独立延迟(冷却时间)3.5秒^000000","[等级4]:^777777陨石数:4个,连击术:2次,晕眩几率:12%,技能独立延迟(冷却时间)4秒^000000","[等级5]:^777777陨石数:4个,连击术:3次,晕眩几率:15%,技能独立延迟(冷却时间)4.5秒^000000","[等级6]:^777777陨石数:5个,连击术:3次,晕眩几率:18%,技能独立延迟(冷却时间)5秒^000000","[等级7]:^777777陨石数:5个,连击术:4次,晕眩几率:21%,技能独立延迟(冷却时间)5.5秒^000000","[等级8]:^777777陨石数:6个,连击术:4次,晕眩几率:24%,技能独立延迟(冷却时间)6秒^000000","[等级9]:^777777陨石数:6个,连击术:5次,晕眩几率:27%,技能独立延迟(冷却时间)6.5秒^000000","[等级10]:^777777陨石数:7个,连击术:5次,晕眩几率:30%,技能独立延迟(冷却时间)7秒^000000","^777777固定咏唱1.5秒^000000","^777777变动咏唱6.3秒^000000","^777777技能后延迟(共通延迟)1秒^000000"} |
1 |
walk |
50% |
0s |
5s |
yes |
target |
rudeattacked |
|
 |
{"生物调拨(Bio Cannibalize)","最高等级:5","^777777习得条件:配药6^000000","系列:^993300主动^000000","类型:^993300安装^000000","对象:^777777地面1格^000000","内容:^777777消耗噬人植物瓶1个后,在目标地面上设置可攻击施展者敌人的植物型怪。","所设置的怪物经过一段时间后会自动消失,怪物的MHP依技能等级而不同。","依技能等级而设置不同的怪物,且只能设置一种怪物。","当技能等级越低时,可设置的怪物数量越多,自五级起只能设置一只怪。^000000","^ffffff_^000000","[等级1]:^777777最大安装数:5、设置怪物:曼陀罗魔花^000000","[等级2]:^777777最大安装数:4、设置怪物:海葵^000000","[等级3]:^777777最大安装数:3、设置怪物:噬人花^000000","[等级4]:^777777最大安装数:2、设置怪物:苗娃佩瑞丝^000000","[等级5]:^777777最大安装数:1、设置怪物:邪恶向日葵^000000"} |
5 |
idle |
50% |
0s |
10s |
no |
around2 |
longrangeattacked |
0 |
 |
{"生物调拨(Bio Cannibalize)","最高等级:5","^777777习得条件:配药6^000000","系列:^993300主动^000000","类型:^993300安装^000000","对象:^777777地面1格^000000","内容:^777777消耗噬人植物瓶1个后,在目标地面上设置可攻击施展者敌人的植物型怪。","所设置的怪物经过一段时间后会自动消失,怪物的MHP依技能等级而不同。","依技能等级而设置不同的怪物,且只能设置一种怪物。","当技能等级越低时,可设置的怪物数量越多,自五级起只能设置一只怪。^000000","^ffffff_^000000","[等级1]:^777777最大安装数:5、设置怪物:曼陀罗魔花^000000","[等级2]:^777777最大安装数:4、设置怪物:海葵^000000","[等级3]:^777777最大安装数:3、设置怪物:噬人花^000000","[等级4]:^777777最大安装数:2、设置怪物:苗娃佩瑞丝^000000","[等级5]:^777777最大安装数:1、设置怪物:邪恶向日葵^000000"} |
5 |
idle |
50% |
0s |
10s |
no |
around2 |
casttargeted |
0 |
 |
{"生物调拨(Bio Cannibalize)","最高等级:5","^777777习得条件:配药6^000000","系列:^993300主动^000000","类型:^993300安装^000000","对象:^777777地面1格^000000","内容:^777777消耗噬人植物瓶1个后,在目标地面上设置可攻击施展者敌人的植物型怪。","所设置的怪物经过一段时间后会自动消失,怪物的MHP依技能等级而不同。","依技能等级而设置不同的怪物,且只能设置一种怪物。","当技能等级越低时,可设置的怪物数量越多,自五级起只能设置一只怪。^000000","^ffffff_^000000","[等级1]:^777777最大安装数:5、设置怪物:曼陀罗魔花^000000","[等级2]:^777777最大安装数:4、设置怪物:海葵^000000","[等级3]:^777777最大安装数:3、设置怪物:噬人花^000000","[等级4]:^777777最大安装数:2、设置怪物:苗娃佩瑞丝^000000","[等级5]:^777777最大安装数:1、设置怪物:邪恶向日葵^000000"} |
5 |
chase |
50% |
0s |
10s |
no |
around2 |
longrangeattacked |
0 |
 |
{"生物调拨(Bio Cannibalize)","最高等级:5","^777777习得条件:配药6^000000","系列:^993300主动^000000","类型:^993300安装^000000","对象:^777777地面1格^000000","内容:^777777消耗噬人植物瓶1个后,在目标地面上设置可攻击施展者敌人的植物型怪。","所设置的怪物经过一段时间后会自动消失,怪物的MHP依技能等级而不同。","依技能等级而设置不同的怪物,且只能设置一种怪物。","当技能等级越低时,可设置的怪物数量越多,自五级起只能设置一只怪。^000000","^ffffff_^000000","[等级1]:^777777最大安装数:5、设置怪物:曼陀罗魔花^000000","[等级2]:^777777最大安装数:4、设置怪物:海葵^000000","[等级3]:^777777最大安装数:3、设置怪物:噬人花^000000","[等级4]:^777777最大安装数:2、设置怪物:苗娃佩瑞丝^000000","[等级5]:^777777最大安装数:1、设置怪物:邪恶向日葵^000000"} |
5 |
chase |
50% |
0s |
10s |
no |
around2 |
casttargeted |
0 |
 |
{"强酸火烟瓶投掷 (Acid Demonstration)","最高等级:10","^777777习得条件:火烟瓶投掷 5、强酸攻击 5^000000","系列:^993300主动^000000","类型:^777777远程物理^000000","对象:^777777对象 1个^000000","内容:^777777消耗火烟瓶1个、盐酸瓶1个,对目标造成远程物理伤害。","根据施展者的INT、目标的VIT和施展者的人物等级增加伤害。","如果目标为非魔物的角色,只会造成50%的伤害。","根据一定概率损坏对象的武器及铠甲。^000000","[等级1]:^777777ATK200%^000000","[等级2]:^777777ATK400%^000000","[等级3]:^777777ATK600%^000000","[等级4]:^777777ATK800%^000000","[等级5]:^777777ATK1000%^000000","[等级6]:^777777ATK1200%^000000","[等级7]:^777777ATK1400%^000000","[等级8]:^777777ATK1600%^000000","[等级9]:^777777ATK1800%^000000","[等级10]:^777777ATK2000%^000000","^777777固定咏唱1秒^000000","^777777技能独立延迟(冷却时间)0.15秒^000000","^777777技能后延迟(共通延迟)1秒^000000"} |
10 |
chase |
100% |
500s |
10s |
no |
target |
always |
0 |
 |
{"强酸火烟瓶投掷 (Acid Demonstration)","最高等级:10","^777777习得条件:火烟瓶投掷 5、强酸攻击 5^000000","系列:^993300主动^000000","类型:^777777远程物理^000000","对象:^777777对象 1个^000000","内容:^777777消耗火烟瓶1个、盐酸瓶1个,对目标造成远程物理伤害。","根据施展者的INT、目标的VIT和施展者的人物等级增加伤害。","如果目标为非魔物的角色,只会造成50%的伤害。","根据一定概率损坏对象的武器及铠甲。^000000","[等级1]:^777777ATK200%^000000","[等级2]:^777777ATK400%^000000","[等级3]:^777777ATK600%^000000","[等级4]:^777777ATK800%^000000","[等级5]:^777777ATK1000%^000000","[等级6]:^777777ATK1200%^000000","[等级7]:^777777ATK1400%^000000","[等级8]:^777777ATK1600%^000000","[等级9]:^777777ATK1800%^000000","[等级10]:^777777ATK2000%^000000","^777777固定咏唱1秒^000000","^777777技能独立延迟(冷却时间)0.15秒^000000","^777777技能后延迟(共通延迟)1秒^000000"} |
10 |
attack |
100% |
500s |
10s |
no |
target |
always |
0 |
 |
{"强酸攻击(Acid Terror) ","最高等级:5","^777777习得条件:配药 5^000000","系列:^993300主动^000000","类型:^777777远距离物理^000000","对象:^777777目标1个^000000","内容:^777777投掷盐酸瓶1个后给予目标远距离物理伤害的同时,让目标有几率陷入[异常状态:出血]或破坏铠甲。","技能等级越高时,破坏铠甲或出血的几率越高。","伤害依知识药水的技能等级而增加,出血几率会依目标的异常状态抗性值而降低。^000000","^ffffff_^000000","[等级1]:^777777ATK200%,破坏几率:5%、出血几率:3%^000000","[等级2]:^777777ATK400%,破坏几率:15%、出血几率:6%^000000","[等级3]:^777777ATK600%,破坏几率:25%、出血几率:9%^000000","[等级4]:^777777ATK800%,破坏几率:35%、出血几率:12%^000000","[等级5]:^777777ATK1000%,破坏几率:45%、出血几率:15%^000000","^777777固定咏唱0.5秒^000000","^777777变动咏唱0.5秒^000000","^777777技能后延迟(共通延迟)0.5秒^000000"} |
5 |
chase |
5% |
0s |
5s |
yes |
target |
always |
0 |
 |
{"强酸攻击(Acid Terror) ","最高等级:5","^777777习得条件:配药 5^000000","系列:^993300主动^000000","类型:^777777远距离物理^000000","对象:^777777目标1个^000000","内容:^777777投掷盐酸瓶1个后给予目标远距离物理伤害的同时,让目标有几率陷入[异常状态:出血]或破坏铠甲。","技能等级越高时,破坏铠甲或出血的几率越高。","伤害依知识药水的技能等级而增加,出血几率会依目标的异常状态抗性值而降低。^000000","^ffffff_^000000","[等级1]:^777777ATK200%,破坏几率:5%、出血几率:3%^000000","[等级2]:^777777ATK400%,破坏几率:15%、出血几率:6%^000000","[等级3]:^777777ATK600%,破坏几率:25%、出血几率:9%^000000","[等级4]:^777777ATK800%,破坏几率:35%、出血几率:12%^000000","[等级5]:^777777ATK1000%,破坏几率:45%、出血几率:15%^000000","^777777固定咏唱0.5秒^000000","^777777变动咏唱0.5秒^000000","^777777技能后延迟(共通延迟)0.5秒^000000"} |
5 |
attack |
5% |
0s |
5s |
yes |
target |
always |
0 |
 |
{"火烟瓶投掷(Demonstration)","最高等级:5","^777777习得条件:配药 4^000000","系列:^993300主动^000000","类型:^777777近距离物理^000000","对象:^777777地面1格^000000","内容:^777777向目标地面及3X3格范围内投掷火烟瓶1个,并在一定时间内给予火属性近距离物理伤害。","由火烟瓶投掷所引起的火被打到也不会弹开,且有几率破坏目标的武器。","每1次攻击时伤害依技能等级知识药水的技能等级而增加。^000000","^ffffff_^000000","[等级1]:^777777持续时间:40秒,破坏几率:3%^000000","[等级2]:^777777持续时间:45秒,破坏几率:6%^000000","[等级3]:^777777持续时间:50秒,破坏几率:9%^000000","[等级4]:^777777持续时间:55秒,破坏几率:12%^000000","[等级5]:^777777持续时间:60秒,破坏几率:15%^000000","^777777固定咏唱0.2秒^000000","^777777变动咏唱0.8秒^000000","^777777技能后延迟(共通延迟)0.5秒^000000"} |
5 |
chase |
20% |
0s |
5s |
yes |
target |
always |
0 |
 |
{"火烟瓶投掷(Demonstration)","最高等级:5","^777777习得条件:配药 4^000000","系列:^993300主动^000000","类型:^777777近距离物理^000000","对象:^777777地面1格^000000","内容:^777777向目标地面及3X3格范围内投掷火烟瓶1个,并在一定时间内给予火属性近距离物理伤害。","由火烟瓶投掷所引起的火被打到也不会弹开,且有几率破坏目标的武器。","每1次攻击时伤害依技能等级知识药水的技能等级而增加。^000000","^ffffff_^000000","[等级1]:^777777持续时间:40秒,破坏几率:3%^000000","[等级2]:^777777持续时间:45秒,破坏几率:6%^000000","[等级3]:^777777持续时间:50秒,破坏几率:9%^000000","[等级4]:^777777持续时间:55秒,破坏几率:12%^000000","[等级5]:^777777持续时间:60秒,破坏几率:15%^000000","^777777固定咏唱0.2秒^000000","^777777变动咏唱0.8秒^000000","^777777技能后延迟(共通延迟)0.5秒^000000"} |
5 |
attack |
20% |
0s |
5s |
yes |
target |
always |
0 |
 |
{"火烟瓶投掷(Demonstration)","最高等级:5","^777777习得条件:配药 4^000000","系列:^993300主动^000000","类型:^777777近距离物理^000000","对象:^777777地面1格^000000","内容:^777777向目标地面及3X3格范围内投掷火烟瓶1个,并在一定时间内给予火属性近距离物理伤害。","由火烟瓶投掷所引起的火被打到也不会弹开,且有几率破坏目标的武器。","每1次攻击时伤害依技能等级知识药水的技能等级而增加。^000000","^ffffff_^000000","[等级1]:^777777持续时间:40秒,破坏几率:3%^000000","[等级2]:^777777持续时间:45秒,破坏几率:6%^000000","[等级3]:^777777持续时间:50秒,破坏几率:9%^000000","[等级4]:^777777持续时间:55秒,破坏几率:12%^000000","[等级5]:^777777持续时间:60秒,破坏几率:15%^000000","^777777固定咏唱0.2秒^000000","^777777变动咏唱0.8秒^000000","^777777技能后延迟(共通延迟)0.5秒^000000"} |
5 |
attack |
20% |
0s |
0s |
yes |
target |
myhpltmaxrate |
30 |
 |
{"药水投掷","最高等级:5","^777777习得条件:配药 3^000000","系列:^993300主动^000000","类型:^777777恢复^000000","对象:^777777目标1个^000000","内容:^777777向自己的队伍/公会会员/生命体投掷药水来进行恢复。","投掷的药水依技能等级而增加效果,技能等级越高时所能投掷的药水种类越多。","但仅能投掷一般药水,且用作药水投掷时,不适用排名效果。","对生命体使用时恢复量会大幅增加。^000000","^ffffff_^000000","[等级1]:^777777可使用红色药水^000000","[等级2]:^777777可使用赤色药水^000000","[等级3]:^777777可使用黄色药水^000000","[等级4]:^777777可使用白色药水^000000","[等级5]:^777777可使用蓝色药水^000000","^777777技能后延迟(共通延迟)0.5秒^000000"} |
4 |
idle |
20% |
0s |
0s |
yes |
friend |
friendhpltmaxrate |
60 |
 |
{"药水投掷","最高等级:5","^777777习得条件:配药 3^000000","系列:^993300主动^000000","类型:^777777恢复^000000","对象:^777777目标1个^000000","内容:^777777向自己的队伍/公会会员/生命体投掷药水来进行恢复。","投掷的药水依技能等级而增加效果,技能等级越高时所能投掷的药水种类越多。","但仅能投掷一般药水,且用作药水投掷时,不适用排名效果。","对生命体使用时恢复量会大幅增加。^000000","^ffffff_^000000","[等级1]:^777777可使用红色药水^000000","[等级2]:^777777可使用赤色药水^000000","[等级3]:^777777可使用黄色药水^000000","[等级4]:^777777可使用白色药水^000000","[等级5]:^777777可使用蓝色药水^000000","^777777技能后延迟(共通延迟)0.5秒^000000"} |
4 |
idle |
20% |
0s |
0s |
yes |
self |
myhpltmaxrate |
30 |
 |
{"药水投掷","最高等级:5","^777777习得条件:配药 3^000000","系列:^993300主动^000000","类型:^777777恢复^000000","对象:^777777目标1个^000000","内容:^777777向自己的队伍/公会会员/生命体投掷药水来进行恢复。","投掷的药水依技能等级而增加效果,技能等级越高时所能投掷的药水种类越多。","但仅能投掷一般药水,且用作药水投掷时,不适用排名效果。","对生命体使用时恢复量会大幅增加。^000000","^ffffff_^000000","[等级1]:^777777可使用红色药水^000000","[等级2]:^777777可使用赤色药水^000000","[等级3]:^777777可使用黄色药水^000000","[等级4]:^777777可使用白色药水^000000","[等级5]:^777777可使用蓝色药水^000000","^777777技能后延迟(共通延迟)0.5秒^000000"} |
4 |
chase |
20% |
0s |
0s |
yes |
friend |
friendhpltmaxrate |
60 |
 |
{"药水投掷","最高等级:5","^777777习得条件:配药 3^000000","系列:^993300主动^000000","类型:^777777恢复^000000","对象:^777777目标1个^000000","内容:^777777向自己的队伍/公会会员/生命体投掷药水来进行恢复。","投掷的药水依技能等级而增加效果,技能等级越高时所能投掷的药水种类越多。","但仅能投掷一般药水,且用作药水投掷时,不适用排名效果。","对生命体使用时恢复量会大幅增加。^000000","^ffffff_^000000","[等级1]:^777777可使用红色药水^000000","[等级2]:^777777可使用赤色药水^000000","[等级3]:^777777可使用黄色药水^000000","[等级4]:^777777可使用白色药水^000000","[等级5]:^777777可使用蓝色药水^000000","^777777技能后延迟(共通延迟)0.5秒^000000"} |
4 |
chase |
20% |
0s |
0s |
yes |
self |
myhpltmaxrate |
30 |
 |
{"药水投掷","最高等级:5","^777777习得条件:配药 3^000000","系列:^993300主动^000000","类型:^777777恢复^000000","对象:^777777目标1个^000000","内容:^777777向自己的队伍/公会会员/生命体投掷药水来进行恢复。","投掷的药水依技能等级而增加效果,技能等级越高时所能投掷的药水种类越多。","但仅能投掷一般药水,且用作药水投掷时,不适用排名效果。","对生命体使用时恢复量会大幅增加。^000000","^ffffff_^000000","[等级1]:^777777可使用红色药水^000000","[等级2]:^777777可使用赤色药水^000000","[等级3]:^777777可使用黄色药水^000000","[等级4]:^777777可使用白色药水^000000","[等级5]:^777777可使用蓝色药水^000000","^777777技能后延迟(共通延迟)0.5秒^000000"} |
4 |
attack |
20% |
0s |
0s |
yes |
friend |
friendhpltmaxrate |
60 |
 |
{"药水投掷","最高等级:5","^777777习得条件:配药 3^000000","系列:^993300主动^000000","类型:^777777恢复^000000","对象:^777777目标1个^000000","内容:^777777向自己的队伍/公会会员/生命体投掷药水来进行恢复。","投掷的药水依技能等级而增加效果,技能等级越高时所能投掷的药水种类越多。","但仅能投掷一般药水,且用作药水投掷时,不适用排名效果。","对生命体使用时恢复量会大幅增加。^000000","^ffffff_^000000","[等级1]:^777777可使用红色药水^000000","[等级2]:^777777可使用赤色药水^000000","[等级3]:^777777可使用黄色药水^000000","[等级4]:^777777可使用白色药水^000000","[等级5]:^777777可使用蓝色药水^000000","^777777技能后延迟(共通延迟)0.5秒^000000"} |
4 |
attack |
20% |
0s |
0s |
yes |
self |
myhpltmaxrate |
30 |
 |
|
5 |
attack |
20% |
0s |
100s |
yes |
self |
always |
0 |
 |
|
5 |
attack |
20% |
0s |
25s |
yes |
self |
myhpltmaxrate |
30 |
 |
|
1 |
attack |
20% |
0s |
5s |
yes |
target |
always |
0 |
 |
|
5 |
attack |
20% |
0s |
5s |
yes |
target |
always |
0 |
 |
|
5 |
attack |
20% |
0s |
5s |
yes |
target |
always |
0 |