数据列表
组合ID 组合道具 组合效果
组合 649 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Cart Cannon Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"GN_CARTCANNON\",10; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"GN_CARTCANNON\",10; }
组合 650 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Cart Tornado Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"GN_CART_TORNADO\",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"GN_CART_TORNADO\",10; }
组合 651 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Rolling Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",10; }
组合 652 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Assassin Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; }
组合 653 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Fatal Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SC_FATALMENACE\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SC_FATALMENACE\",10; }
组合 654 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Picky Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SU_PICKYPECK\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SU_PICKYPECK\",10; }
组合 655 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Trip Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"RL_R_TRIP\",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"RL_R_TRIP\",10; }
组合 656 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Fire Rain Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"RL_FIRE_RAIN\",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"RL_FIRE_RAIN\",10; }
组合 657 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Sun Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SJ_SOLARBURST\",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SJ_SOLARBURST\",10; }
组合 658 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Moon Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",10; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",10; }
组合 659 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Kunai Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"KO_HAPPOKUNAI\",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"KO_HAPPOKUNAI\",10; }
组合 660 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Knuckle Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",10; }
组合 661 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Tiger Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,\"SR_TIGERCANNON\",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,\"SR_TIGERCANNON\",10; }
组合 662 Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Super Novice Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; }
组合 663 Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Genesis Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",10; if (.@r>=27) { bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",10; }
组合 664 Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Reverb Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,\"WM_REVERBERATION\",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,\"WM_REVERBERATION\",10; }
组合 665 Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Adora Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,\"AB_ADORAMUS\",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,\"AB_ADORAMUS\",10; }
组合 666 Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Stalker Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,\"WZ_METEOR\",20; if (.@r>=27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,\"WZ_METEOR\",20; }
组合 667 Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Catnip Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,\"SU_CN_METEOR\",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,\"SU_CN_METEOR\",10; }
组合 668 Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Crimson Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,\"WL_CRIMSONROCK\",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,\"WL_CRIMSONROCK\",10; }