装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 69 |
生存的魔杖 修行者头箍 |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus \"{ bonus bVariableCastrate,-50; }\",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } |
组合 70 |
生存的魔杖 Survive Orb |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,\"WL_EARTHSTRAIN\",15; bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",15; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",70; bonus2 bSkillAtk,\"WZ_JUPITEL\",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,\"WL_EARTHSTRAIN\",30; bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",140; bonus2 bSkillAtk,\"WZ_JUPITEL\",140; } |
组合 71 |
生存的魔杖 Cloak of Survival |
bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; |
组合 72 |
生存的魔杖 Cloak of Survival Survive Orb |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } |
组合 73 |
生存的魔杖 幻影生存斗篷 |
.@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = min(.@weapon,10); bonus bMaxHP,1000; bonus bMatk,(-50+(20*.@weapon)); bonus bDelayrate,-(3*(.@weapon/3)); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); |
组合 74 |
高等生存的魔杖 修行者头箍 |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus \"{ bonus bVariableCastrate,-50; }\",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } |
组合 75 |
高等生存的魔杖 Survive Orb |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,\"WL_EARTHSTRAIN\",15; bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",15; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",70; bonus2 bSkillAtk,\"WZ_JUPITEL\",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,\"WL_EARTHSTRAIN\",30; bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",140; bonus2 bSkillAtk,\"WZ_JUPITEL\",140; } |
组合 76 |
高等生存的魔杖 Cloak of Survival |
bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; |
组合 77 |
高等生存的魔杖 Cloak of Survival Survive Orb |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } |
组合 78 |
高等生存的魔杖 生存斗篷 |
bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } |
组合 79 |
高等生存的魔杖 生存斗篷 Survive Orb |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } |
组合 80 |
高等生存的魔杖 Cloak Of Survival |
bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; |
组合 81 |
高等生存的魔杖 修行者头箍 |
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus \"{ bonus bVariableCastrate,-50; }\",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } |
组合 82 |
恢复之杖 Love Guard |
bonus bHealPower,getequiprefinerycnt(EQI_HAND_R); |
组合 83 |
Refined Survivor's Rod 生存斗篷 |
bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; |
组合 84 |
绅士的手杖 魔术师帽 |
bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); |
组合 85 |
神圣权杖 驱魔圣经 |
bonus2 bSkillAtk,\"PR_MAGNUS\",20; bonus3 bAutoSpellWhenHit,\"PR_TURNUNDEAD\",1,20; |
组合 86 |
诅咒魔杖 骷髅黑帽 |
bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; |
组合 87 |
拉格利玛之杖 葛帔尼亚的古书(水) |
.@r = getequiprefinerycnt(EQI_HAND_L)*4; bonus2 bVariableCastrate,\"WZ_STORMGUST\",-.@r; bonus2 bVariableCastrate,\"WL_FROSTMISTY\",-.@r; bonus2 bVariableCastrate,\"WL_JACKFROST\",-.@r; |
组合 88 |
红十字杖 圣天使护士帽 |
if (BaseClass == Job_Acolyte) { bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*4; } |
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