装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 1389 |
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bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; |
组合 1390 |
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.@val = 1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) { .@val += 2; } bonus2 bAddClass,Class_All,.@val; bonus bMaxHPrate,.@val; |
组合 1391 |
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bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_ARMOR); if (.@r >= 25) { bonus bNoWalkDelay; bonus bMaxHPrate,.@r-35; } |
组合 1392 |
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.@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR); .@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD); if ((.@r1+.@r2) >= 17) { bonus bLuk,1; bonus bVit,1; bonus bHit,.@r1; bonus bDef,5*.@r2; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; bonus bAspd,1; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bFlee,15; bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; bonus bMaxSPrate,2; bonus bHealPower,3; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; bonus bVariableCastrate,-5; bonus bMaxSP,300; } } |
组合 1393 |
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.@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bBaseAtk,.@r; if (.@r >= 15) { bonus bCritAtkRate,1; } |
组合 1394 |
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bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); if (.@r >= 25) { bonus bNoGemStone; bonus bUseSPrate,70-.@r; } |
组合 1395 |
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bonus2 bExpAddClass,Class_All,3; |
组合 1396 |
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,.@r; if (.@r >= 15) { bonus bAspd,1; bonus bDelayrate,-1; } |
组合 1397 |
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; bonus bIgnoreMDefRace,RC_Undead; } |
组合 1398 |
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Demon; bonus bIgnoreMDefRace,RC_Angel; } |
组合 1399 |
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Formless; bonus bIgnoreMDefRace,RC_Dragon; } |
组合 1400 |
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Plant; bonus bIgnoreMDefRace,RC_Brute; bonus bIgnoreMDefRace,RC_Player_Doram; } |
组合 1401 |
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Fish; bonus bIgnoreMDefRace,RC_Insect; } |
组合 1402 |
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@hp = 500; } else { .@hp = 100; } autobonus \"{ bonus2 bHPRegenRate,\"+.@hp+\",1000; }\",.@rate,5000; |
组合 1403 |
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@hp = 250; } else { .@hp = 100; } autobonus \"{ bonus2 bHPRegenRate,\"+.@hp+\",1000; }\",.@rate,5000,BF_MAGIC; |
组合 1404 |
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if ((getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 15) { bonus bHPrecovRate,50; bonus bSPrecovRate,50; } |
组合 1405 |
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 2; if (.@r >= 25) { .@val += 10; if (.@r >= 30) { bonus bAspd,3; } } bonus bCritAtkRate,.@val; |
组合 1406 |
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Undead; } |
组合 1407 |
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Demon; bonus bIgnoreDefRace,RC_Angel; } |
组合 1408 |
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Formless; bonus bIgnoreDefRace,RC_Dragon; } |
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