装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 1669 |
Great Hero Boots Patent Huuma Shuriken Clearness |
bonus bStr,10; bonus bLongAtkRate,5; |
组合 1670 |
Great Hero Boots Patent One Sky One Sun |
bonus bStr,10; bonus2 bAddClass,Class_All,7; |
组合 1671 |
Great Hero Boots Patent Spirit Pendulum |
bonus bInt,10; bonus bMatkRate,7; |
组合 1672 |
Great Hero Boots Patent Crimson Rose |
bonus bDex,10; bonus2 bAddClass,Class_All,7; |
组合 1673 |
Great Hero Boots Patent Master Soul Rifle |
bonus bInt,10; bonus2 bMagicAddEle,Ele_Ghost,5; |
组合 1674 |
Great Hero Boots Patent Golden Lord Launcher |
bonus bDex,10; bonus bLongAtkRate,5; |
组合 1675 |
Great Hero Boots Patent The Black |
bonus bDex,10; bonus bLongAtkRate,5; |
组合 1676 |
Great Hero Boots Patent Demon Slayer Shot |
bonus bDex,10; bonus bLongAtkRate,5; |
组合 1677 |
锐风剑 Patent Kiri no Tsuyu |
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,15*(.@r/3); bonus2 bAddClass,Class_All,3*(.@r/5); if (.@r>=14){ bonus2 bSkillAtk,\"KO_JYUMONJIKIRI\",30; bonus2 bSkillCooldown,\"KO_JYUMONJIKIRI\",-2000; } if (.@r>=16){ skill \"OB_ZANGETSU\",getskilllv(\"KG_KAGEHUMI\"); skill \"KG_KAGEHUMI\",getskilllv(\"OB_ZANGETSU\"); } if (.@r>=18){ bonus2 bAddEle,Ele_All,15; } if (.@r>=20){ bonus2 bSkillAtk,\"KO_JYUMONJIKIRI\",25; } |
组合 1678 |
Royal Knuckle King Schmidt's Suit King Schmidt's Manteau |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Holy,20; } |
组合 1679 |
Red Dragon Plate Dragon Scale Hood Dragon Scale Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddClass,Class_All,5; bonus bMdef,8; bonus bDef,50; bonus bBaseAtk,15*(readparam(bStr)/15); autobonus2 \"{ bonus2 bAddClass,Class_All,10; if (readparam(bStr)>=120) { bonus2 bAddClass,Class_All,15; } }\",1+(readparam(bStr)>=120),10000,BF_MAGIC|BF_WEAPON; if (.@sum>=33) { bonus bAspdRate,20; bonus bDelayrate,-25; } |
组合 1680 |
Royal Magician Staff King Schmidt's Suit King Schmidt's Manteau |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } |
组合 1681 |
Royal Huuma Shuriken King Schmidt's Suit King Schmidt's Manteau |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Holy,20; } |
组合 1682 |
Royal Knight Bow King Schmidt's Suit King Schmidt's Manteau |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; } |
组合 1683 |
Royal Knight Archer Bow King Schmidt's Suit King Schmidt's Manteau |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Holy,20; } |
组合 1684 |
Guardian Knight Claymore King Schmidt's Suit King Schmidt's Manteau |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bCritAtkRate,20; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; } |
组合 1685 |
Royal Cleric Staff King Schmidt's Suit King Schmidt's Manteau |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Holy,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } |
组合 1686 |
Royal Magician Wand King Schmidt's Suit King Schmidt's Manteau |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Dark,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } |
组合 1687 |
Royal Foxtail King Schmidt's Suit King Schmidt's Manteau |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bMatkRate,10; }\",1,10000,BF_MAGIC; autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bMatk,30; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; bonus2 bAddEle,Ele_Holy,20; } |
组合 1688 |
Royal Whip King Schmidt's Suit King Schmidt's Manteau |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Neutral,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } |
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