数据列表
组合ID 组合道具 组合效果
组合 1669 Great Hero Boots
Patent Huuma Shuriken Clearness
bonus bStr,10; bonus bLongAtkRate,5;
组合 1670 Great Hero Boots
Patent One Sky One Sun
bonus bStr,10; bonus2 bAddClass,Class_All,7;
组合 1671 Great Hero Boots
Patent Spirit Pendulum
bonus bInt,10; bonus bMatkRate,7;
组合 1672 Great Hero Boots
Patent Crimson Rose
bonus bDex,10; bonus2 bAddClass,Class_All,7;
组合 1673 Great Hero Boots
Patent Master Soul Rifle
bonus bInt,10; bonus2 bMagicAddEle,Ele_Ghost,5;
组合 1674 Great Hero Boots
Patent Golden Lord Launcher
bonus bDex,10; bonus bLongAtkRate,5;
组合 1675 Great Hero Boots
Patent The Black
bonus bDex,10; bonus bLongAtkRate,5;
组合 1676 Great Hero Boots
Patent Demon Slayer Shot
bonus bDex,10; bonus bLongAtkRate,5;
组合 1677 锐风剑
Patent Kiri no Tsuyu
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,15*(.@r/3); bonus2 bAddClass,Class_All,3*(.@r/5); if (.@r>=14){ bonus2 bSkillAtk,\"KO_JYUMONJIKIRI\",30; bonus2 bSkillCooldown,\"KO_JYUMONJIKIRI\",-2000; } if (.@r>=16){ skill \"OB_ZANGETSU\",getskilllv(\"KG_KAGEHUMI\"); skill \"KG_KAGEHUMI\",getskilllv(\"OB_ZANGETSU\"); } if (.@r>=18){ bonus2 bAddEle,Ele_All,15; } if (.@r>=20){ bonus2 bSkillAtk,\"KO_JYUMONJIKIRI\",25; }
组合 1678 Royal Knuckle
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
组合 1679 Red Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT); bonus2 bAddClass,Class_All,5; bonus bMdef,8; bonus bDef,50; bonus bBaseAtk,15*(readparam(bStr)/15); autobonus2 \"{ bonus2 bAddClass,Class_All,10; if (readparam(bStr)>=120) { bonus2 bAddClass,Class_All,15; } }\",1+(readparam(bStr)>=120),10000,BF_MAGIC|BF_WEAPON; if (.@sum>=33) { bonus bAspdRate,20; bonus bDelayrate,-25; }
组合 1680 Royal Magician Staff
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; }
组合 1681 Royal Huuma Shuriken
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
组合 1682 Royal Knight Bow
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
组合 1683 Royal Knight Archer Bow
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
组合 1684 Guardian Knight Claymore
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bCritAtkRate,20; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
组合 1685 Royal Cleric Staff
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Holy,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; }
组合 1686 Royal Magician Wand
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Dark,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; }
组合 1687 Royal Foxtail
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bMatkRate,10; }\",1,10000,BF_MAGIC; autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bMatk,30; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; bonus2 bAddEle,Ele_Holy,20; }
组合 1688 Royal Whip
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Neutral,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; }