大图 物品描述
英文名称:King Schmidt's Manteau
类别 Armor 位置 买价 z
重量 600 ATK 卖价 z
外观 - DEF 70 卡片前缀 -
武器等级 装备等级 130 文件名称 -
性别限制 - 转生限制 - 精炼限制 可以精炼
套装
ID 组合 属性
925 King Schmidt's Suit
King Schmidt's Manteau
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,5; bonus bMaxSPrate,5; if(.@r > 21){ bonus bDelayrate,-15; }
1606 King Schmidt's Power Insignia
King Schmidt's Suit
King Schmidt's Manteau
bonus bBaseAtk,25; bonus bHit,10;
1607 King Schmidt's Divine Power Insignia
King Schmidt's Suit
King Schmidt's Manteau
bonus bMatk,25; bonus bVariableCastrate,-8;
1608 King Schmidt's Hundred Lucks Insignia
King Schmidt's Suit
King Schmidt's Manteau
bonus bCritAtkRate,7; bonus2 bAddClass,Class_All,5;
1609 King Schmidt's Rigid Body Insignia
King Schmidt's Suit
King Schmidt's Manteau
bonus bMaxHPrate,5; bonus bDelayrate,-5;
1610 King Schmidt's Flash Insignia
King Schmidt's Suit
King Schmidt's Manteau
bonus bAspdRate,3; bonus bCritical,7;
1611 King Schmidt's Celestial Insignia
King Schmidt's Suit
King Schmidt's Manteau
bonus bLongAtkRate,7; bonus bAspd,1;
1619 Guardian Knight Axe
King Schmidt's Suit
King Schmidt's Manteau
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; autobonus \"{ bonus bLongAtkRate,10; }\",10,10000,BF_WEAPON; if(.@r >= 30){ bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; }
1678 Royal Knuckle
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
1680 Royal Magician Staff
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; }
1681 Royal Huuma Shuriken
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
1682 Royal Knight Bow
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
1683 Royal Knight Archer Bow
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
1684 Guardian Knight Claymore
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bCritAtkRate,20; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
1685 Royal Cleric Staff
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Holy,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; }
1686 Royal Magician Wand
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Dark,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; }
1687 Royal Foxtail
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bMatkRate,10; }\",1,10000,BF_MAGIC; autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bMatk,30; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; bonus2 bAddEle,Ele_Holy,20; }
1688 Royal Whip
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Neutral,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; }
1695 Royal Katar
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
1696 Guardian Knight Battle Axe
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
1697 Royal Sage Book
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Water,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; }
1698 Royal Gladius (R)
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bAddClass,Class_All,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=40) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
1700 Royal Magician Dagger
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; }
1701 Guardian Knight Spear
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
1702 Royal Chello
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus2 bMagicAtkEle,Ele_Neutral,10; }\",1,10000,BF_MAGIC; bonus bMatk,30; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; }
1703 Royal Revolver
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
1704 Guardian Knight Jewel Sword
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bMatkRate,7; bonus2 bAddClass,Class_All,7; }\",1,10000,BF_MAGIC; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; bonus2 bAddEle,Ele_Holy,20; }
1705 Royal Pillar
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
1706 Royal Syringe
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; bonus2 bAddEle,Ele_Earth,20; }
1707 Royal Alchemy Staff
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); autobonus \"{ bonus bLongAtkRate,10; }\",1,10000,BF_WEAPON; bonus bBaseAtk,30; if (.@sum>=30) { bonus2 bAddEle,Ele_Undead,20; bonus2 bAddEle,Ele_Holy,20; }
皮肤效果