ID |
组合 |
属性 |
73 |
生存的魔杖
幻影生存斗篷
|
.@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = min(.@weapon,10); bonus bMaxHP,1000; bonus bMatk,(-50+(20*.@weapon)); bonus bDelayrate,-(3*(.@weapon/3)); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); |
134 |
幻影大巫师之杖
幻影生存斗篷
|
.@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,\"WL_CRIMSONROCK\",10; if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,\"WL_HELLINFERNO\",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Dark,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,10; } } |
137 |
幻影生存的魔杖
幻影生存斗篷
|
bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddEle,Ele_Water,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Fire,15; if ((.@eq + .@weapon) >= 22) { bonus bDelayrate,-15; } } |
1162 |
幻影生存斗篷
幻影反击短剑
|
.@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill \"TF_DOUBLE\",4; bonus bDoubleRate,20; } } bonus bAspdRate,.@val; |