大图 | 物品描述 | ||||
---|---|---|---|---|---|
英文名称:Clergy's Manteau |
|||||
类别 | Armor | 位置 | 买价 | z | |
重量 | 450 | ATK | 卖价 | z | |
外观 | - | DEF | 40 | 卡片前缀 | - |
武器等级 | 级 | 装备等级 | 170 | 文件名称 | - |
性别限制 | - | 转生限制 | - | 精炼限制 | 可以精炼 |
大图 | 物品描述 | ||||
---|---|---|---|---|---|
英文名称:Clergy's Manteau |
|||||
类别 | Armor | 位置 | 买价 | z | |
重量 | 450 | ATK | 卖价 | z | |
外观 | - | DEF | 40 | 卡片前缀 | - |
武器等级 | 级 | 装备等级 | 170 | 文件名称 | - |
性别限制 | - | 转生限制 | - | 精炼限制 | 可以精炼 |
ID | 组合 | 属性 |
---|---|---|
1740 |
STR Soutane Clergy's Manteau Clergy's Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bStr,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum>=27) { bonus2 bAddClass,Class_All,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } |
1741 |
AGI Soutane Clergy's Manteau Clergy's Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bAgi,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum>=27) { bonus bLongAtkRate,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } |
1742 |
VIT Soutane Clergy's Manteau Clergy's Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,20; bonus bDef,50; bonus bVit,8; bonus2 bSubRace,RC_Angel,20; bonus2 bSubRace,RC_Demon,20; if (.@sum>=27) { bonus bMatkRate,4; bonus2 bAddClass,Class_All,4; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } |
1743 |
DEX Soutane Clergy's Manteau Clergy's Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bDex,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum>=27) { bonus bMatkRate,7; bonus2 bAddClass,Class_All,7; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } |
1744 |
INT Soutane Clergy's Manteau Clergy's Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bInt,8; bonus2 bSubRace,RC_Angel,15; bonus2 bSubRace,RC_Demon,15; if (.@sum>=27) { bonus bMatkRate,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } |
1745 |
LUK Soutane Clergy's Manteau Clergy's Boots |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMdef,15; bonus bDef,30; bonus bLuk,8; if (.@sum>=27) { bonus2 bAddClass,Class_All,10; bonus bDelayrate,-20; bonus bFixedCastrate,-20; } |
2183 |
Brilliant Light Ruby Ring STR Soutane Clergy's Manteau Clergy's Boots |
bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bAddRace,RC_Demon,20; bonus bDelayrate,-5; |
2185 |
Brilliant Light Amethyst Ring DEX Soutane Clergy's Manteau Clergy's Boots |
bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bAddRace,RC_Demon,20; bonus2 bMagicAddRace,RC_Demon,20; bonus bDelayrate,-5; |
2187 |
Brilliant Light Emerald Ring VIT Soutane Clergy's Manteau Clergy's Boots |
bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bAddRace,RC_Demon,20; bonus2 bMagicAddRace,RC_Demon,20; bonus bDelayrate,-5; |
2189 |
Brilliant Light Zircon Ring AGI Soutane Clergy's Manteau Clergy's Boots |
bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bAddRace,RC_Demon,20; bonus bDelayrate,-5; |
2191 |
Brilliant Light Sapphire Ring INT Soutane Clergy's Manteau Clergy's Boots |
bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Demon,20; bonus bDelayrate,-5; |
2193 |
Brilliant Light Aquamarine Ring LUK Soutane Clergy's Manteau Clergy's Boots |
bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Demon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bAddRace,RC_Demon,20; bonus bDelayrate,-5; |
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