ID |
组合 |
属性 |
1322 |
影子刽子手手套
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_DemiHuman; |
1323 |
影子驱魔师手套
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Demon; |
1324 |
影子狩猎手套
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) { bonus bIgnoreDefRace,RC_Brute; bonus bIgnoreDefRace,RC_Player_Doram; } |
1325 |
影子防虫罩手套
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Insect; |
1326 |
影子钓鱼手套
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Fish; |
1327 |
影子猛龙杀手手套
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Dragon; |
1328 |
影子堕落手套
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Angel; |
1329 |
影子振荡手套
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Formless; |
1330 |
影子圣水手套
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Undead; |
1331 |
影子剪刀手套
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Plant; |
1332 |
影子贯穿耳环
影子贯穿坠子
Force Executioner Shadow Weapon
|
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; } |
1424 |
影子贯穿手套
影子贯穿铠甲
影子贯穿耳环
影子贯穿坠子
影子贯穿战靴
影子贯穿盾牌
|
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_ARMOR) + getequiprefinerycnt(EQI_SHADOW_ACC_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 54) { bonus2 bIgnoreDefRaceRate,RC_All,20; } |
1425 |
Executioner Holy Water Shadow Weapon
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_DemiHuman,100; bonus2 bIgnoreDefRaceRate,RC_Undead,100; } |
1426 |
Fishing Insect Shadow Weapon
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_Fish,100; bonus2 bIgnoreDefRaceRate,RC_Insect,100; } |
1427 |
Scissors Hunting Shadow Weapon
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_Brute,100; bonus2 bIgnoreDefRaceRate,RC_Plant,100; } |
1428 |
Vibration Dragon Killer Shadow Weapon
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_Formless,100; bonus2 bIgnoreDefRaceRate,RC_Dragon,100; } |
1429 |
Exorcist Corrupt Shadow Weapon
影子贯穿耳环
影子贯穿坠子
|
bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_Demon,100; bonus2 bIgnoreDefRaceRate,RC_Angel,100; } |