装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 889 |
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bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; |
组合 890 |
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bonus bBaseAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; |
组合 891 |
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bonus bBaseAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; |
组合 892 |
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bonus bBaseAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; |
组合 893 |
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bonus bBaseAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; |
组合 894 |
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bonus bBaseAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; |
组合 895 |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10); |
组合 896 |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10); |
组合 897 |
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if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus2 bResEff,Eff_Curse,10000; |
组合 898 |
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.@matk = 100; .@recovery = 20; .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@weapon >= 7 && .@eq >= 7) { .@matk += 50; } if ((.@weapon + .@eq) >= 18) { .@recovery += 15; if ((.@weapon + .@eq) >= 22) { bonus bDelayrate,-15; } } bonus bMatk,.@matk; bonus bHealPower,.@recovery; |
组合 899 |
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bonus bSpeedRate,25; /* unknown speed value */ bonus bHealPower,10; |
组合 900 |
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bonus bAspdRate,getequiprefinerycnt(EQI_SHOES); |
组合 901 |
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if (getequiprefinerycnt(EQI_ARMOR)>=9) { bonus2 bResEff,Eff_Freeze,10000; } |
组合 902 |
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bonus bDelayrate,-getequiprefinerycnt(EQI_GARMENT); |
组合 903 |
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if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) { autobonus \"{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }\",50,5000; } |
组合 904 |
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bonus2 bAddClass,Class_All,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } |
组合 905 |
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bonus2 bAddClass,Class_All,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } |
组合 906 |
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bonus bMatkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreMdefRaceRate,RC_Brute,20; bonus2 bIgnoreMdefRaceRate,RC_Demon,20; } |
组合 907 |
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bonus bMatkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreMdefRaceRate,RC_Brute,20; bonus2 bIgnoreMdefRaceRate,RC_Demon,20; } |
组合 908 |
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bonus bCritAtkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } |
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