数据列表
组合ID 组合道具 组合效果
组合 1489 Despair God Morocc Card
Morocc's Minion Card
bonus bMaxHPrate,50;
组合 1490 Demon God's Apostle Ahat Card
Demon God's Apostle Shnaim Card
bonus bMaxSPrate,5; bonus bMaxHPrate,5;
组合 1491 Brinaranea Card
Muspellskoll Card
bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSubDefEle,Ele_Fire,10;
组合 1492 幻影刺杀拳刃
幻影力量戒指
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,10; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,25; bonus2 bAddRace,RC_Player_Doram,25; } }
组合 1493 RCC2013_ARMLET
RCC2013_RING
bonus2 bAddClass,Class_All,4; bonus bMatkRate,4;
组合 1494 RCC2013_ARMLET_
RCC2013_RING_
bonus2 bAddClass,Class_All,4; bonus bMatkRate,4;
组合 1495 Assassin's Despair
Assassin's Shoes
.@val = min(12,getequiprefinerycnt(EQI_SHOES)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val;
组合 1496 驯鹰师利爪
驯鹰师手套
bonus bUseSPrate,-(getskilllv(\"HT_BEASTBANE\") * 2);
组合 1497 断掉的芯片01
断掉的芯片02
bonus bInt,8; bonus bStr,8;
组合 1498 Cursed Lucky Clover
幸运草
skill \"AS_CLOAKING\",1;
组合 1499 大祭司圣戒
治愈Lv1
bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bSkillUseSP,\"AB_EPICLESIS\",100; bonus2 bSkillCooldown,\"AB_EPICLESIS\",-10000;
组合 1500 大祭司圣戒
圣堂Lv1
bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bVariableCastrate,\"AB_CHEAL\",-100; bonus2 bSkillUseSP,\"AB_CHEAL\",20;
组合 1501 大祭司圣戒
大主教Lv1
bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bVariableCastrate,\"AB_HIGHNESSHEAL\",-100;
组合 1502 大祭司圣戒
大主教Lv2
bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bSkillCooldown,\"AB_HIGHNESSHEAL\",-1000;
组合 1503 Luminous Blue Stone
尖锐Lv2
bonus bCritAtkRate,10;
组合 1504 Luminous Blue Stone
尖锐Lv1
bonus bCritAtkRate,10;
组合 1505 Fist Fighter's Glove
斗志Lv2
bonus bMaxSP,100; bonus2 bAddClass,Class_All,5;
组合 1506 Fist Fighter's Glove
斗志Lv1
bonus bMaxSP,100; bonus2 bAddClass,Class_All,5;
组合 1507 大神官手套
魔力Lv2
bonus bVariableCastrate,-5; bonus2 bMagicAddRace,RC_All,5;
组合 1508 大神官手套
魔力Lv1
bonus bVariableCastrate,-5; bonus2 bMagicAddRace,RC_All,5;