装备道具
组合ID | 组合道具 | 组合效果 |
---|---|---|
组合 1289 |
影子武装神盾 影子生化战靴 |
bonus2 bExpAddRace,RC_Plant,3; |
组合 1290 |
Large Shadow Armor Large Shadow Weapon |
bonus bMaxHPrate,1; bonus bMaxSPrate,1; |
组合 1291 |
Medium Shadow Armor Medium Shadow Weapon |
bonus bMaxHPrate,1; bonus bMaxSPrate,1; |
组合 1292 |
Small Shadow Armor Small Shadow Weapon |
bonus bMaxHPrate,1; bonus bMaxSPrate,1; |
组合 1293 |
影子超自然手套 影子超自然耳环 影子超自然坠子 |
bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10); |
组合 1294 |
影子超自然耳环 影子超自然坠子 影子超自然手套II |
bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L))/10; |
组合 1295 |
影子超自然耳环 影子超自然坠子 Spirit Magic Executioner Shadow Weapon |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus bMatkRate,2; } else if (.@r >= 20) { bonus bMatkRate,1; } bonus bMatk,10; |
组合 1296 |
影子恶毒铠甲 影子恶毒战靴 影子恶毒神盾 |
bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5); |
组合 1297 |
影子恶毒战靴 影子恶毒神盾 影子恶毒铠甲II |
bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES))/5; |
组合 1298 |
影子魔力矿石盔甲 影子魔力矿石战靴 影子魔力矿石神盾 影子魔力矿石手套 影子魔力矿石耳环 影子魔力矿石坠子 |
bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; bonus bUseSPrate,100-.@r; } |
组合 1299 |
影子魔力矿石盔甲 影子魔力矿石战靴 影子魔力矿石神盾 影子魔力矿石手套 影子魔力矿石坠子 影子魔力矿石耳环II |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bNoGemStone; bonus bUseSPrate,(100-.@r); } |
组合 1300 |
Stability Shadow Shield Harrods Plaster Shadow Armor Harrods Plaster Shadow Shoes |
bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; |
组合 1301 |
Stability Shadow Shield Insomnia Shadow Armor Insomnia Shadow Shoes |
bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Sleep,10000; |
组合 1302 |
Stability Shadow Shield Peerless Shadow Armor Peerless Shadow Shoes |
bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,10000; |
组合 1303 |
Stability Shadow Shield Andre Shadow Armor Andre Shadow Shoes |
bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Blind,10000; |
组合 1304 |
Stability Shadow Shield Unfreezing Shadow Weapon Unfreezing Shadow Earring Unfreezing Shadow Pendant |
bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Freeze,10000; |
组合 1305 |
Stability Shadow Shield Vitality Shadow Earring Vitality Shadow Pendant |
bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Bleeding,10000; |
组合 1306 |
Stability Shadow Shield Neutral Shadow Weapon Neutral Shadow Earring Neutral Shadow Pendant |
bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Stun,10000; |
组合 1307 |
Stability Shadow Shield Frozen Curse Shadow Earring Frozen Curse Shadow Pendant |
bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,10000; |
组合 1308 |
Stability Shadow Shield Plasterer's Shadow Armor II |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Stone,10000; } |
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