数据列表
组合ID 组合道具 组合效果
组合 1289 影子武装神盾
影子生化战靴
bonus2 bExpAddRace,RC_Plant,3;
组合 1290 Large Shadow Armor
Large Shadow Weapon
bonus bMaxHPrate,1; bonus bMaxSPrate,1;
组合 1291 Medium Shadow Armor
Medium Shadow Weapon
bonus bMaxHPrate,1; bonus bMaxSPrate,1;
组合 1292 Small Shadow Armor
Small Shadow Weapon
bonus bMaxHPrate,1; bonus bMaxSPrate,1;
组合 1293 影子超自然手套
影子超自然耳环
影子超自然坠子
bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10);
组合 1294 影子超自然耳环
影子超自然坠子
影子超自然手套II
bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L))/10;
组合 1295 影子超自然耳环
影子超自然坠子
Spirit Magic Executioner Shadow Weapon
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus bMatkRate,2; } else if (.@r >= 20) { bonus bMatkRate,1; } bonus bMatk,10;
组合 1296 影子恶毒铠甲
影子恶毒战靴
影子恶毒神盾
bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5);
组合 1297 影子恶毒战靴
影子恶毒神盾
影子恶毒铠甲II
bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES))/5;
组合 1298 影子魔力矿石盔甲
影子魔力矿石战靴
影子魔力矿石神盾
影子魔力矿石手套
影子魔力矿石耳环
影子魔力矿石坠子
bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; bonus bUseSPrate,100-.@r; }
组合 1299 影子魔力矿石盔甲
影子魔力矿石战靴
影子魔力矿石神盾
影子魔力矿石手套
影子魔力矿石坠子
影子魔力矿石耳环II
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bNoGemStone; bonus bUseSPrate,(100-.@r); }
组合 1300 Stability Shadow Shield
Harrods Plaster Shadow Armor
Harrods Plaster Shadow Shoes
bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000;
组合 1301 Stability Shadow Shield
Insomnia Shadow Armor
Insomnia Shadow Shoes
bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Sleep,10000;
组合 1302 Stability Shadow Shield
Peerless Shadow Armor
Peerless Shadow Shoes
bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,10000;
组合 1303 Stability Shadow Shield
Andre Shadow Armor
Andre Shadow Shoes
bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Blind,10000;
组合 1304 Stability Shadow Shield
Unfreezing Shadow Weapon
Unfreezing Shadow Earring
Unfreezing Shadow Pendant
bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Freeze,10000;
组合 1305 Stability Shadow Shield
Vitality Shadow Earring
Vitality Shadow Pendant
bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Bleeding,10000;
组合 1306 Stability Shadow Shield
Neutral Shadow Weapon
Neutral Shadow Earring
Neutral Shadow Pendant
bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Stun,10000;
组合 1307 Stability Shadow Shield
Frozen Curse Shadow Earring
Frozen Curse Shadow Pendant
bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,10000;
组合 1308 Stability Shadow Shield
Plasterer's Shadow Armor II
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Stone,10000; }