ALLMIGHTY_S_ATT
| Option-1 |
|---|
| Effect | Chance |
|---|---|
| ATTR_TOLERACE_NOTHING +(2~3) | 4 % |
| ATTR_TOLERACE_WATER +(2~3) | 7.5 % |
| ATTR_TOLERACE_GROUND +(2~3) | 7.5 % |
| ATTR_TOLERACE_FIRE +(2~3) | 7.5 % |
| ATTR_TOLERACE_WIND +(2~3) | 7 % |
| ATTR_TOLERACE_POISON +(2~3) | 7 % |
| ATTR_TOLERACE_SAINT +(2~3) | 7 % |
| ATTR_TOLERACE_DARKNESS +(2~3) | 7 % |
| ATTR_TOLERACE_TELEKINESIS +(2~3) | 7 % |
| ATTR_TOLERACE_UNDEAD +(2~3) | 7 % |
| ATTR_TOLERACE_ALL +(1~2) | 0.5 % |
| DAMAGE_SIZE_SMALL_USER +(3~5) | 7 % |
| DAMAGE_SIZE_MIDIUM_USER +(3~5) | 4 % |
| DAMAGE_SIZE_LARGE_USER +(3~5) | 7 % |
| MDAMAGE_SIZE_SMALL_USER +(2~3) | 5 % |
| MDAMAGE_SIZE_MIDIUM_USER +(2~3) | 3 % |
| MDAMAGE_SIZE_LARGE_USER +(2~3) | 5 % |
| Option-2 |
|---|
| Effect | Chance |
|---|---|
| DAMAGE_PROPERTY_NOTHING_USER +(1~2) | 100 % |
| DAMAGE_PROPERTY_WATER_USER +(1~2) | 100 % |
| DAMAGE_PROPERTY_GROUND_USER +(1~2) | 100 % |
| DAMAGE_PROPERTY_FIRE_USER +(1~2) | 100 % |
| DAMAGE_PROPERTY_WIND_USER +(1~2) | 100 % |
| DAMAGE_PROPERTY_POISON_USER +(1~2) | 100 % |
| DAMAGE_PROPERTY_SAINT_USER +(1~2) | 100 % |
| DAMAGE_PROPERTY_DARKNESS_USER +(1~2) | 100 % |
| DAMAGE_PROPERTY_TELEKINESIS_USER +(1~2) | 100 % |
| DAMAGE_PROPERTY_UNDEAD_USER +(1~2) | 100 % |
| MDAMAGE_PROPERTY_NOTHING_USER +(1~2) | 100 % |
| MDAMAGE_PROPERTY_WATER_USER +(1~2) | 100 % |
| MDAMAGE_PROPERTY_GROUND_USER +(1~2) | 100 % |
| MDAMAGE_PROPERTY_FIRE_USER +(1~2) | 100 % |
| MDAMAGE_PROPERTY_WIND_USER +(1~2) | 100 % |
| MDAMAGE_PROPERTY_POISON_USER +(1~2) | 100 % |
| MDAMAGE_PROPERTY_SAINT_USER +(1~2) | 100 % |
| MDAMAGE_PROPERTY_DARKNESS_USER +(1~2) | 100 % |
| MDAMAGE_PROPERTY_TELEKINESIS_USER +(1~2) | 100 % |
| MDAMAGE_PROPERTY_UNDEAD_USER +(1~2) | 100 % |
| CLASS_DAMAGE_NORMAL_USER +(1~2) | 100 % |
| CLASS_DAMAGE_BOSS_USER +(1~2) | 100 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_STRAMOUNT +(1~2) | 0.36 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_AGIAMOUNT +(1~2) | 0.36 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_VITAMOUNT +(1~2) | 0.36 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_INTAMOUNT +(1~2) | 0.36 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_DEXAMOUNT +(1~2) | 0.36 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_LUKAMOUNT +(1~2) | 0.36 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_MAXHPAMOUNT +(200~200) | 0.26 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_MAXSPAMOUNT +(25~25) | 0.26 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_MAXHPPERCENT +(1~2) | 0.21 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_MAXSPPERCENT +(1~2) | 0.21 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_HPACCELERATION +(5~10) | 0.26 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_SPACCELERATION +(5~10) | 0.26 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_ATTPOWER +(5~5) | 0.11 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_ATTMPOWER +(5~5) | 0.11 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_ATKPERCENT +(1~1) | 0.09 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_MAGICATKPERCENT +(1~1) | 0.09 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_PLUSASPD +(1~1) | 0.21 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_PLUSASPDPERCENT +(3~5) | 0.06 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_HITSUCCESSVALUE +(5~5) | 0.11 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_AVOIDSUCCESSVALUE +(3~5) | 0.26 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_ITEMDEFPOWER +(10~10) | 0.26 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_MDEFPOWER +(2~3) | 0.31 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_PLUSAVOIDSUCCESSVALUE +(2~3) | 0.04 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_CRITICALSUCCESSVALUE +(1~2) | 0.31 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| RANGE_ATTACK_DAMAGE_TARGET +(1~2) | 0.03 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| HEAL_VALUE +(2~3) | 0.11 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| HEAL_MODIFY_PERCENT +(5~5) | 0.09 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| DEC_SPELL_CAST_TIME +(1~2) | 0.06 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| DEC_SP_CONSUMPTION +(2~3) | 0.04 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| RACE_TOLERACE_NOTHING +(1~2) | 0.38 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| RACE_TOLERACE_UNDEAD +(1~2) | 0.38 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| RACE_TOLERACE_ANIMAL +(1~2) | 0.38 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| RACE_TOLERACE_PLANT +(1~2) | 0.38 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| RACE_TOLERACE_INSECT +(1~2) | 0.38 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| RACE_TOLERACE_FISHS +(1~2) | 0.38 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| RACE_TOLERACE_DEVIL +(1~2) | 0.38 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| RACE_TOLERACE_ANGEL +(1~2) | 0.38 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| RACE_TOLERACE_DRAGON +(1~2) | 0.38 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_MAXHPAMOUNT +(400~400) | 0.15 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_MAXSPAMOUNT +(50~50) | 0.15 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_ATTPOWER +(10~10) | 0.05 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_ATTMPOWER +(10~10) | 0.05 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_HITSUCCESSVALUE +(10~10) | 0.07 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_ITEMDEFPOWER +(20~20) | 0.15 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_ITEMDEFPOWER +(30~30) | 0.05 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| HEAL_MODIFY_PERCENT +(10~10) | 0.05 % |
效果图