Sacred_Knight_Shield
Option-1 |
---|
Effect | Chance |
---|---|
VAR_MDEFPOWER +(3~10) | 100 % |
VAR_MAXSPAMOUNT +(20~200) | 100 % |
VAR_MAXHPAMOUNT +(100~1000) | 100 % |
VAR_ITEMDEFPOWER +(30~100) | 100 % |
RACE_TOLERACE_UNDEAD +(2~7) | 20 % |
RACE_TOLERACE_PLANT +(2~7) | 20 % |
RACE_TOLERACE_NOTHING +(2~7) | 20 % |
RACE_TOLERACE_INSECT +(2~7) | 20 % |
RACE_TOLERACE_HUMAN +(2~7) | 20 % |
RACE_TOLERACE_FISHS +(2~7) | 20 % |
RACE_TOLERACE_DRAGON +(2~7) | 20 % |
RACE_TOLERACE_DEVIL +(2~7) | 20 % |
RACE_TOLERACE_ANIMAL +(2~7) | 20 % |
RACE_TOLERACE_ANGEL +(2~7) | 20 % |
RACE_MDAMAGE_UNDEAD +(1~5) | 20 % |
RACE_MDAMAGE_PLANT +(1~5) | 20 % |
RACE_MDAMAGE_NOTHING +(1~5) | 20 % |
RACE_MDAMAGE_INSECT +(1~5) | 20 % |
RACE_MDAMAGE_HUMAN +(1~5) | 20 % |
RACE_MDAMAGE_FISHS +(1~5) | 20 % |
RACE_MDAMAGE_DRAGON +(1~5) | 20 % |
RACE_MDAMAGE_DEVIL +(1~5) | 20 % |
RACE_MDAMAGE_ANIMAL +(1~5) | 20 % |
RACE_MDAMAGE_ANGEL +(1~5) | 20 % |
RACE_DAMAGE_UNDEAD +(1~5) | 20 % |
RACE_DAMAGE_PLANT +(1~5) | 20 % |
RACE_DAMAGE_NOTHING +(1~5) | 20 % |
RACE_DAMAGE_INSECT +(1~5) | 20 % |
RACE_DAMAGE_HUMAN +(1~5) | 20 % |
RACE_DAMAGE_FISHS +(1~5) | 20 % |
RACE_DAMAGE_DRAGON +(1~5) | 20 % |
RACE_DAMAGE_DEVIL +(1~5) | 20 % |
RACE_DAMAGE_ANIMAL +(1~5) | 20 % |
RACE_DAMAGE_ANGEL +(1~5) | 20 % |
HEAL_VALUE +(5~10) | 100 % |
DEC_SPELL_CAST_TIME +(1~5) | 100 % |
Option-2 |
---|
Effect | Chance |
---|---|
VAR_PLUSASPDPERCENT +(1~5) | 100 % |
VAR_MDEFPOWER +(3~10) | 100 % |
VAR_MAXSPAMOUNT +(20~200) | 100 % |
VAR_MAXHPAMOUNT +(100~1000) | 100 % |
VAR_ITEMDEFPOWER +(30~100) | 100 % |
RACE_TOLERACE_UNDEAD +(2~7) | 20 % |
RACE_TOLERACE_PLANT +(2~7) | 20 % |
RACE_TOLERACE_NOTHING +(2~7) | 20 % |
RACE_TOLERACE_INSECT +(2~7) | 20 % |
RACE_TOLERACE_HUMAN +(2~7) | 20 % |
RACE_TOLERACE_FISHS +(2~7) | 20 % |
RACE_TOLERACE_DRAGON +(2~7) | 20 % |
RACE_TOLERACE_DEVIL +(2~7) | 20 % |
RACE_TOLERACE_ANIMAL +(2~7) | 20 % |
RACE_TOLERACE_ANGEL +(2~7) | 20 % |
RACE_MDAMAGE_UNDEAD +(1~5) | 20 % |
RACE_MDAMAGE_PLANT +(1~5) | 20 % |
RACE_MDAMAGE_NOTHING +(1~5) | 20 % |
RACE_MDAMAGE_INSECT +(1~5) | 20 % |
RACE_MDAMAGE_HUMAN +(1~5) | 20 % |
RACE_MDAMAGE_FISHS +(1~5) | 20 % |
RACE_MDAMAGE_DRAGON +(1~5) | 20 % |
RACE_MDAMAGE_DEVIL +(1~5) | 20 % |
RACE_MDAMAGE_ANIMAL +(1~5) | 20 % |
RACE_MDAMAGE_ANGEL +(1~5) | 20 % |
RACE_DAMAGE_UNDEAD +(1~5) | 20 % |
RACE_DAMAGE_PLANT +(1~5) | 20 % |
RACE_DAMAGE_NOTHING +(1~5) | 20 % |
RACE_DAMAGE_INSECT +(1~5) | 20 % |
RACE_DAMAGE_HUMAN +(1~5) | 20 % |
RACE_DAMAGE_FISHS +(1~5) | 20 % |
RACE_DAMAGE_DRAGON +(1~5) | 20 % |
RACE_DAMAGE_DEVIL +(1~5) | 20 % |
RACE_DAMAGE_ANIMAL +(1~5) | 20 % |
RACE_DAMAGE_ANGEL +(1~5) | 20 % |
HEAL_VALUE +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
VAR_PLUSASPD +(1~1) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_MDAMAGE_UNDEAD +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_MDAMAGE_PLANT +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_MDAMAGE_NOTHING +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_MDAMAGE_INSECT +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_MDAMAGE_HUMAN +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_MDAMAGE_FISHS +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_MDAMAGE_DRAGON +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_MDAMAGE_DEVIL +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_MDAMAGE_ANIMAL +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_MDAMAGE_ANGEL +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_MDEF_PERCENT_UNDEAD +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_MDEF_PERCENT_PLANT +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_MDEF_PERCENT_NOTHING +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_MDEF_PERCENT_INSECT +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_MDEF_PERCENT_HUMAN +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_MDEF_PERCENT_FISHS +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_MDEF_PERCENT_DRAGON +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_MDEF_PERCENT_DEVIL +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_MDEF_PERCENT_ANIMAL +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_MDEF_PERCENT_ANGEL +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_DEF_PERCENT_UNDEAD +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_DEF_PERCENT_PLANT +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_DEF_PERCENT_NOTHING +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_DEF_PERCENT_INSECT +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_DEF_PERCENT_HUMAN +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_DEF_PERCENT_FISHS +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_DEF_PERCENT_DRAGON +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_DEF_PERCENT_DEVIL +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_DEF_PERCENT_ANIMAL +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_IGNORE_DEF_PERCENT_ANGEL +(30~60) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_DAMAGE_UNDEAD +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_DAMAGE_PLANT +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_DAMAGE_NOTHING +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_DAMAGE_INSECT +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_DAMAGE_HUMAN +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_DAMAGE_FISHS +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_DAMAGE_DRAGON +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_DAMAGE_DEVIL +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_DAMAGE_ANIMAL +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
RACE_DAMAGE_ANGEL +(5~10) | 100 % |
Random |
---|
Effect | Chance |
---|---|
DEC_SPELL_DELAY_TIME +(1~5) | 100 % |
Random |
---|
Effect | Chance |
---|---|
DAMAGE_SIZE_PERFECT +(1~1) | 20 % |
Random |
---|
Effect | Chance |
---|---|
CLASS_IGNORE_MDEF_PERCENT_BOSS +(30~60) | 40 % |
Random |
---|
Effect | Chance |
---|---|
CLASS_IGNORE_DEF_PERCENT_BOSS +(30~60) | 40 % |
效果图