RTC_ALL_BOX
Option-1 |
---|
Effect | Chance |
---|---|
DAMAGE_PROPERTY_NOTHING_USER +(5~10) | 25 % |
DAMAGE_PROPERTY_WATER_USER +(5~10) | 25 % |
DAMAGE_PROPERTY_GROUND_USER +(5~10) | 25 % |
DAMAGE_PROPERTY_FIRE_USER +(5~10) | 25 % |
DAMAGE_PROPERTY_WIND_USER +(5~10) | 25 % |
DAMAGE_PROPERTY_POISON_USER +(5~10) | 25 % |
DAMAGE_PROPERTY_SAINT_USER +(5~10) | 25 % |
DAMAGE_PROPERTY_DARKNESS_USER +(5~10) | 25 % |
DAMAGE_PROPERTY_TELEKINESIS_USER +(5~10) | 25 % |
DAMAGE_PROPERTY_UNDEAD_USER +(5~10) | 25 % |
DAMAGE_PROPERTY_NOTHING_TARGET +(5~10) | 25 % |
DAMAGE_PROPERTY_WATER_TARGET +(5~10) | 25 % |
DAMAGE_PROPERTY_GROUND_TARGET +(5~10) | 25 % |
DAMAGE_PROPERTY_FIRE_TARGET +(5~10) | 25 % |
DAMAGE_PROPERTY_WIND_TARGET +(5~10) | 25 % |
DAMAGE_PROPERTY_POISON_TARGET +(5~10) | 25 % |
DAMAGE_PROPERTY_SAINT_TARGET +(5~10) | 25 % |
DAMAGE_PROPERTY_DARKNESS_TARGET +(5~10) | 25 % |
DAMAGE_PROPERTY_TELEKINESIS_TARGET +(5~10) | 25 % |
DAMAGE_PROPERTY_UNDEAD_TARGET +(5~10) | 25 % |
MDAMAGE_PROPERTY_NOTHING_USER +(5~10) | 25 % |
MDAMAGE_PROPERTY_WATER_USER +(5~10) | 25 % |
MDAMAGE_PROPERTY_GROUND_USER +(5~10) | 25 % |
MDAMAGE_PROPERTY_FIRE_USER +(5~10) | 25 % |
MDAMAGE_PROPERTY_WIND_USER +(5~10) | 25 % |
MDAMAGE_PROPERTY_POISON_USER +(5~10) | 25 % |
MDAMAGE_PROPERTY_SAINT_USER +(5~10) | 25 % |
MDAMAGE_PROPERTY_DARKNESS_USER +(5~10) | 25 % |
MDAMAGE_PROPERTY_TELEKINESIS_USER +(5~10) | 25 % |
MDAMAGE_PROPERTY_UNDEAD_USER +(5~10) | 25 % |
MDAMAGE_PROPERTY_NOTHING_TARGET +(5~10) | 25 % |
MDAMAGE_PROPERTY_WATER_TARGET +(5~10) | 25 % |
MDAMAGE_PROPERTY_GROUND_TARGET +(5~10) | 25 % |
MDAMAGE_PROPERTY_FIRE_TARGET +(5~10) | 25 % |
MDAMAGE_PROPERTY_WIND_TARGET +(5~10) | 25 % |
MDAMAGE_PROPERTY_POISON_TARGET +(5~10) | 25 % |
MDAMAGE_PROPERTY_SAINT_TARGET +(5~10) | 25 % |
MDAMAGE_PROPERTY_DARKNESS_TARGET +(5~10) | 25 % |
MDAMAGE_PROPERTY_TELEKINESIS_TARGET +(5~10) | 25 % |
MDAMAGE_PROPERTY_UNDEAD_TARGET +(5~10) | 25 % |
Option-2 |
---|
Effect | Chance |
---|---|
VAR_STRAMOUNT +(3~5) | 30 % |
VAR_AGIAMOUNT +(3~5) | 30 % |
VAR_VITAMOUNT +(3~5) | 30 % |
VAR_INTAMOUNT +(3~5) | 30 % |
VAR_DEXAMOUNT +(3~5) | 30 % |
VAR_LUKAMOUNT +(3~5) | 30 % |
VAR_MAXHPAMOUNT +(500~1000) | 50 % |
VAR_MAXSPAMOUNT +(500~1000) | 50 % |
VAR_MAXHPPERCENT +(5~10) | 40 % |
VAR_MAXSPPERCENT +(5~10) | 40 % |
VAR_HPACCELERATION +(5~10) | 50 % |
VAR_SPACCELERATION +(5~10) | 50 % |
VAR_ATTPOWER +(10~50) | 40 % |
VAR_ATTMPOWER +(10~50) | 40 % |
VAR_ATKPERCENT +(3~5) | 40 % |
VAR_MAGICATKPERCENT +(3~5) | 40 % |
VAR_HITSUCCESSVALUE +(5~10) | 50 % |
VAR_AVOIDSUCCESSVALUE +(5~10) | 60 % |
VAR_ITEMDEFPOWER +(10~30) | 50 % |
VAR_MDEFPOWER +(5~10) | 50 % |
HEAL_VALUE +(5~10) | 60 % |
HEAL_MODIFY_PERCENT +(5~10) | 60 % |
DEC_SP_CONSUMPTION +(5~10) | 50 % |
Random |
---|
Effect | Chance |
---|---|
VAR_PLUSASPD +(1~3) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
VAR_PLUSASPDPERCENT +(5~10) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
VAR_PLUSAVOIDSUCCESSVALUE +(3~7) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
RANGE_ATTACK_DAMAGE_TARGET +(10~15) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
DEC_SPELL_CAST_TIME +(10~15) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
DEC_SPELL_DELAY_TIME +(3~7) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
ATTR_TOLERACE_NOTHING +(10~15) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
CLASS_DAMAGE_BOSS_TARGET +(5~10) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
CLASS_MDAMAGE_BOSS +(5~10) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
CLASS_DAMAGE_BOSS_USER +(5~10) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
CLASS_IGNORE_DEF_PERCENT_BOSS +(10~30) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
CLASS_IGNORE_MDEF_PERCENT_BOSS +(10~30) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
DAMAGE_SIZE_SMALL_USER +(5~10) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
DAMAGE_SIZE_MIDIUM_USER +(5~10) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
DAMAGE_SIZE_LARGE_USER +(5~10) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
MDAMAGE_SIZE_SMALL_USER +(5~10) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
MDAMAGE_SIZE_MIDIUM_USER +(5~10) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
MDAMAGE_SIZE_LARGE_USER +(5~10) | 0.1 % |
效果图