Effect |
Chance |
CLASS_DAMAGE_NORMAL_USER +(3~5) |
46 % |
CLASS_DAMAGE_BOSS_USER +(3~5) |
46 % |
DAMAGE_PROPERTY_NOTHING_USER +(3~5) |
46 % |
DAMAGE_PROPERTY_WATER_USER +(3~5) |
46 % |
DAMAGE_PROPERTY_GROUND_USER +(3~5) |
46 % |
DAMAGE_PROPERTY_FIRE_USER +(3~5) |
46 % |
DAMAGE_PROPERTY_WIND_USER +(3~5) |
46 % |
DAMAGE_PROPERTY_POISON_USER +(3~5) |
46 % |
DAMAGE_PROPERTY_SAINT_USER +(3~5) |
46 % |
DAMAGE_PROPERTY_DARKNESS_USER +(3~5) |
46 % |
DAMAGE_PROPERTY_TELEKINESIS_USER +(3~5) |
45 % |
DAMAGE_PROPERTY_UNDEAD_USER +(3~5) |
45 % |
MDAMAGE_PROPERTY_NOTHING_USER +(3~5) |
45 % |
MDAMAGE_PROPERTY_WATER_USER +(3~5) |
45 % |
MDAMAGE_PROPERTY_GROUND_USER +(3~5) |
45 % |
MDAMAGE_PROPERTY_FIRE_USER +(3~5) |
45 % |
MDAMAGE_PROPERTY_WIND_USER +(3~5) |
45 % |
MDAMAGE_PROPERTY_POISON_USER +(3~5) |
45 % |
MDAMAGE_PROPERTY_SAINT_USER +(3~5) |
45 % |
MDAMAGE_PROPERTY_DARKNESS_USER +(3~5) |
45 % |
MDAMAGE_PROPERTY_TELEKINESIS_USER +(3~5) |
45 % |
MDAMAGE_PROPERTY_UNDEAD_USER +(3~5) |
45 % |
VAR_ATKPERCENT +(2~3) |
36 % |
VAR_MAGICATKPERCENT +(2~3) |
36 % |
VAR_STRAMOUNT +(2~3) |
36 % |
VAR_AGIAMOUNT +(2~3) |
36 % |
VAR_VITAMOUNT +(2~3) |
36 % |
VAR_INTAMOUNT +(2~3) |
36 % |
VAR_DEXAMOUNT +(2~3) |
36 % |
VAR_LUKAMOUNT +(2~3) |
36 % |
VAR_MAXHPPERCENT +(2~3) |
36 % |
VAR_MAXSPPERCENT +(2~3) |
36 % |
VAR_PLUSASPD +(1~1) |
36 % |
VAR_PLUSASPDPERCENT +(5~8) |
36 % |
VAR_ATTPOWER +(10~30) |
36 % |
VAR_HITSUCCESSVALUE +(10~20) |
36 % |
VAR_ATTMPOWER +(10~30) |
36 % |
VAR_PLUSAVOIDSUCCESSVALUE +(2~3) |
36 % |
VAR_CRITICALSUCCESSVALUE +(2~3) |
36 % |
HEAL_VALUE +(3~5) |
36 % |
DEC_SPELL_DELAY_TIME +(1~2) |
36 % |
DEC_SPELL_CAST_TIME +(2~3) |
36 % |
DEC_SP_CONSUMPTION +(3~5) |
35 % |
RANGE_ATTACK_DAMAGE_TARGET +(2~3) |
35 % |
CLASS_IGNORE_DEF_PERCENT_BOSS +(3~5) |
35 % |
CLASS_IGNORE_MDEF_PERCENT_BOSS +(3~5) |
35 % |
VAR_ITEMDEFPOWER +(10~20) |
35 % |
VAR_MDEFPOWER +(2~5) |
35 % |
CLASS_IGNORE_DEF_PERCENT_NORMAL +(1~2) |
35 % |
CLASS_IGNORE_MDEF_PERCENT_NORMAL +(1~2) |
35 % |